The Hymne Organization in Toriel | World Anvil

The Hymne

The Hymne is a well-established secret organization consisting of spies, assassins, and scientists. It was built by the Hobgoblin empire to inform and experiment as a counter to the dark secrets held by the Chezucore theocracy. Based largely in Boat Wright, the Hymne also runs smaller outfits in other cities of the Hobgoblin Empire.  

Goals

The Hymne's goal is to ensure the Hobgoblin Empire's safety through military supremacy. In order to do so, the Hymne carries out missions of assassinations on targets that would threaten the nation's safety, collects information within the empire's territory and outside, and studies Magic and Science to create new weapons and tactics.  

Relationships

By their nature, espionage agencies must be cautious in choosing their allies, and the Hymne is no exception.  
  • The emperor. The Dark Lanterns, serve the emperor of Tana, and he is their greatest advocate and ally. The current emperor Charles III views loyalty as mutual: as long as an agent’s loyalty is irreproachable, Charles III is willing to exercise his considerable power on that agent’s behalf.
  • Foreign Nations. Every nation knows the Hymne serve as an espionage force and do their best to track the movements of the Hymne agents within their borders. Foreign governments treat Hymne agents with care to avoid sparking an international incident, but they are quick to arrest Hymne agents suspected of wrongdoing.
 

Perks

You gain the following benefits when your group’s patron is an espionage agency:  
  • Assignments. Your agency might assign you specific tasks at any Time. You have wide latitude regarding how you carry out a task, and your assignments can sometimes be very broad and require considerable time to complete.
  • Expense Account. You have access to an account maintained at the banks. You can use this account to pay your daily living expenses, as well as for purchasing anything you need for completing your missions—equipment, transportation, bribes, and so on. Your normal spending limit is 100 gp per month for each member of your group. If you exceed that, your agency asks you to account for the month’s expenses, and they might require you to pay back the excess if you can’t justify it. You can’t carry over an unused amount from one month to the next, and your access to this account can be cut off at any time if you abuse it or fall out of the agency’s good graces. The agency is aware of every time you access the account and where you are when you do so.
  • Identification. Your agency provides you with identification papers establishing your true identity, and you also have ready access to false papers and matching travel documents showing different identities, when you need them for a mission. (Any time you enter a foreign nation, it is a good idea for you to do so under a false identity.)
  • Powerful Friends. An espionage agency, by nature, has a long reach and a lot of power to make things happen behind the scenes. You can call in a favor for a wide range of benefits: A legal case against you might be suddenly dropped. A rival might disappear. A much-needed magic item might be delivered to you. These favors can provide significant short-term benefit, but they can also come with equally significant long-term repercussions—which might lead to entirely new missions.
 

Hierarchy

The Hymne answers directly to the emperor, and the leader of the Hymne bears the title of the First Song. They oversee assigned elements of the organization’s functions.   Under the First Song are the Second Songs, leading entire aspects of the Hymne (intelligence, magic experimentation, assassinations, counterintelligence, weapon creation, etc...).   Lastly, the Third Songs are common agents under the Second Songs.  

History

THe hymne experiment on many new ways to gain the upperhand for the empire.  

Monster's breeding

For years, the Hymne has experimented on breeding monsters to serve on the battlefield. Something the Eastern Trader's Alliance recently copied, making the Hymne worry of spies among its ranks.  

Knight's Unicorn

Among those experiemnts is the "knight's unicorn" a strange chimera. Larger and stronger than a horse, taking feature mostly from the rhinoceros. Its name derived from its use as a beast of battle, with a well-known penchant for aggression to the point that, unlike the usual horse, it has no qualms about rushing through a shield or pike wall and their hundreds of gleaming, shining spear tips, thus making it a prized possession of cavalry men who could tame one.   While considered hard to tame and control, those who have done so prasie those creatures as loyal companions.   it possess a large horn and its hooves are suparateds in three fingers. It also borrow the rhinoceros bravery asthe knight unicorn is known to charge through barrage of shields and spears with ease.  

Augmented humanoid

Similarly, many rumors tell of the Hymne kidnapping scientists from the Lightfoot Kingdom, leading to them experimenting on humanoid subjects to "amplify their abilities."  

Notable members


Basic Information

Alias(es)
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Base of operations
Boat Wright
Founding Date
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Leader(s)
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Membership

Alignment
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Members
Assassins, spies, scientists  

Others



Cover image: 0062 by Aloija
Character flag image: The Clasp

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