Eastern Trader's Alliance Organization in Toriel | World Anvil

Eastern Trader's Alliance

The Eastern Trader's Alliance is a powerful consortium of merchants, traders, and shopkeepers who work together for mutual benefits. Such alliance hates to waste precious resources, and those working for them are required to be effective, after all, this is all just business. The alliance covers a swath of business ventures, may it be blacksmiths, jewelers, carpenters, tailors, alchemists, scribes, sages, etc. all merchants are obliged to at least pay a monthly fee to the guild in the country.   The higher-ranking member of the alliance also get a better grasp on politics, as they get closer to the chief of the guild, sieging at the great council.  

Relationships

 

Perks

As member of the Eastern Trader's Alliance, you gain the following perks. These perks require a monthly contribution of 5 gp paid to the alliance. These dues fund the alliance’s services and activities.  
  • Equipment. You can requisition the use of specialized tools, laboratories, libraries, or other crafting space and equipment to use within a build owned by the alliance. When you make an ability check with a set of artisan’s tools using the guild’s equipment, add double your normal proficiency bonus to the check.
  • Resources. You can leverage the guild’s extensive contacts to locate exotic materials for crafting, spell components, or Magic items, or buyers for them (a downtime activity in the Dungeon Master’s Guide and Xanathar’s Guide to Everything). You can locate or sell legal commodities using the guild’s resources, and any prices tip in your favor by 10 percent.
  • Training. The guild retains knowledgeable tutors in subjects pertinent to its interests. When you undertake the training downtime activity (as described in the Player’s Handbook and Xanathar’s Guide to Everything), the training takes half as long if you are studying a subject the guild specializes in. The DM decides if the guild has tutors available for a given subject.
 

Quests

As a member of the guild, you’re called on to ply your skills in the organization’s service. You are required to undertake various tasks, either for the guild’s benefit or on behalf of an influential client. Competition is fierce in the business world, and the challenges presented by rivals or circumstances can pressure you into dealings you find distasteful.  

History

The ETA is an ancient and venerable institution that maintains a presence in the ice peak concord and lightfoot kingdom. Its founder, Manoch Augustus, a clergyman who left the priesthood amid a scandal involving the church’s finances. With few options left, he turned his talents to commerce. After a number of false starts, Augustus found his way into a lucrative profession, the weapons trade.   With the help of some investors from the nobility, he founded an arms trading company in hillfar. With the gold he earned, he purchased land and lent coin to the rich. After systematising predatory lending practices and enforcing them ruthlessly, the ETA ended up as the wealthiest faction of the east. However, through the machination of its latest head Kolthys “Blazing Brain,” the line between company and government has blurred as he got a seat in the supreme council of the lightfoot kingdom.   The company currently has a hand in every trade, including food production, construction, labor, crafts, and education. It is also no secret that the company has moved into a new era of weapon trading: breeding monsters to serve on the battlefield.

Basic Information
Alias(es)
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Base of operations
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Leader(s)
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Symbol
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Membership
Alignment
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Members
Merchants, shopkeeper, craftsmen, artisants
 
Others
Type
Guild, Merchant


Cover image: Farewell by Greg Rutkowski

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