The Crimson Colosseum Building / Landmark in Toriel | World Anvil

The Crimson Colosseum

The Crimson Colosseum is a huge colosseum in Holypertuis.
  this two-leveled circular arena and forum-like stone structure, serve as the staging ground for sports events daily, providing the local population with entertainment. Those events offer a wide variety of challenges, from gladiator fight, justice dueling, and the infamous dinosaur racing. Despite many of the event's gruesome nature, the public loves it, and nicknamed the place the Crimson Colosseum.
  Anyone can participate for a fee of 50 gp, for a chance to win a small percentage of the bet placed by the public (generally 5d100 gp). The most common way to use your money at the colosseum, however, is to bet on the winners.
 

Description

Beyond the central archway that served as the main entryway[5] was a shaded receiving area where, on a pedestal, a barker directed spectators to the seating areas. Located 10 feet behind the barker was a wooden door that lead through a slight hallway into a comfortably furnished lounge area.
 

Lounge Area

Lowly lit by a few torches, this 40-by-40-footroom had slit that looked out onto the main battle area.
  Prior to the tournament, this room served as a mingling room for persons of import within the Empire and beyond. This lounge, furnished with cushioned couches, was where merchants, diplomats, and politicians could meet with the fighting groups and discuss business among each other. Once the tournament had concluded this chamber was once again filled with a similar crowd, though only the victorious fighting groups were present for the celebrations.
 

Holding Area

Located in a lower chamber from the lounge area below some of the arena stands, this area served as the place where the competing fight groups would wait before and between rounds.
  This chamber had two windowed doors that led into the central tournament arena. The interior was outfitted with around three dozen simple stools, and contained a few tables containing cornucopias of fruits and meats that that were left for the fighters to enjoy.
 

Fighting Pit

Consisting of a large open circular sand pit, the space had small wall-like structures and pillars that could provide some cover.
  The circumference of the pit contained four large doors from which creatures would be released. To keep the fighting groups on their toes, the door out of which a creature would emerge was kept a surprise.
 

Rules

Fighting

Groups of five to eight fighters wishing to participate in the tournament had to register and pay an entry fee of 20 gp per fighter.
  A fighting group would face off against and try to defeat one of the creature encounters presented to them. Surviving a round would earn a group 200 gp, while falling in battle during a round resulted in the group's elimination from the tournament. Between rounds each group was given a limited chance to recuperate, consisting of only the time that it took for following groups to complete their challenge in the round.
  The tournament would continue with progressively more challenging rounds until either the end of third round, in which case those groups that remained would split 2000 gp, or at an earlier point if it happened that all but one group was left standing in either the first or second round, in which case the prize would all go to them.
  Groups were allowed to use whatever tools, equipment, and weapons they had brought with them in preparation to fight in the arena.
 

Race

Players wishing to participate in the race had to register and pay an entry fee of 20 gp per player.
  Racer would face each other, and the already registered racers. There is a total of 4 racers, each riding a Fastieth. Winning a race earns a racer 150 gp. The player makes a total of 3 animal handling check, adding up the total, The DM roll for the other participant, the racer with the highest total is the winner.
 

Betting

Players bet on the winner of the various events. 10 gp minimum buy-in.
  For races, players place bets on one of the five racers, doubling its initial bet if the racer he chooses won, losing everything if the racer failed. The events then start, and the DM rolls a d4 for each participant each time, describing the state of the event after each roll. The participant with the highest total is the winner.
  For fights, players place bets on the number of rounds the group will survive, if the group survives more or less than the expected number, the players don't gain anything. The amount the player win depend on the number of round they did bet on.
 
    • Betting on the group failing in the first round; the players gain 1.25x the initial sum (rounded up).
    • Betting on the group failing in the second round; the players gain 1.5x the initial sum (rounded up).
    • Betting on the group failing in the third round; the players gain 2x the initial sum.
    • Betting on the group winning all the rounds; the players gain 3x the initial sum.

 

Monsters

Allegedly found wandering Siniadòr or terrorizing the local countryside, several creatures had been acquired and caged by the Crimson Colosseum, to be kept under secret guard until revealed as challenges for groups competing in the tournament. The dinosaurs, generally released during the last round, are the famous attraction of the Colosseum.
 
    • First round monsters: giant crocodiles, ice troll, otyugh, Ankylosaurus
    • Second round monsters: winter wolves, displacer beast, owlbears, giant spiders
    • Third round monsters: Tyrannosaurus Rex, hill giant, wyvern

  On special occasions, such as celebrations, certain rare and more dangerous monsters can be fought, gaining twice the amounts, monsters on those days such as Shaelmaar have been seen.



Cover image: Farewell by Greg Rutkowski

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