Bow's End Building / Landmark in Toriel | World Anvil

Bow's End

Bow’s End Tavern is Windrin’s most popular late-night hangout. It opens at 6:00 p.m. and closes at 11:00 p.m. on class nights and 2:00 a.m. on weekends.
  The tavern is a squat but comfortable-looking building, its gleaming wooden exterior carved in overlapping star motifs. The interior is dim and cozy (if loud), featuring rich mahogany floors and well-worn furniture of oak and black leather. Live musical acts often set up on the tavern’s patio, including performing groups made up of students, faculty, and staff alike.
 

Description

The tavern is magically light, the magical lights inside the tavern are muted, but creatures can still see normally in all areas. The tavern’s ceilings are 20 feet high. After closing, all exterior doors to the patio and tavern are closed, locked, and sealed with an arcane lock spell. A successful DC 25 Dexterity check using thieves’ tools opens the lock (DC 35 while the arcane lock is in effect). Only certain student employees and Tulk “The Bulk” Tusktooth, the tavern’s manager, know the arcane lock’s password.
 

Patio Seating

This outdoor seating area is fenced off and is open to tavern customers and noncustomers alike. The patio doors and the front doors leading into the building are closed except when the tavern is open.
  Up to thirty-five customers can typically be found here during opening hours, eating and chatting.
 

Main Dining Room

The most crowded area of the tavern is filled with customers. At opening hour, the tavern’s seating is arranged neatly, as shown on the map. In short order, though, student patrons shift the tables and chairs to accommodate the hangouts, tavern games, and other shenanigans happening in this area.
  Anywhere from fifty to seventy customers are typically found here, eating, drinking, and socializing.
 

Servers’ Station and Bar

The server’s station stands at the center of Bow’s End Tavern, where up to four employees make drinks for the tavern’s patrons and pass orders for food to the kitchen.
  From thirty-five to forty-five customers are typically found at the bar.
  The tavern’s manager keeps an eye on this area. Tulk “The Bulk” Crocnez, a lizardfolk has a kind demeanor but no tolerance for misbehavior. Tulk’s nickname comes from his imposing physical presence at a burly, muscle-bound height of nearly seven feet—though his warm smile gleams as brightly as his signature golden earring.
 

Overflow Seating

The quietest part of the tavern, this seating area is the place customers go to escape the noise of the main dining room. From ten to twenty customers are usually found in this area, relaxing or engaged in conversation.
 

Back Exit

These areas afford access to the small stalls that serve as privies for the tavern and each feature a door that leads to the tavern’s back lot. These exits are marked “Staff Only” but aren’t locked during operating hours, acting as loading areas for receiving supplies throughout the night.
 

Kitchen

The tavern’s food orders are prepared in this large kitchen, overseen by Curtie Axechucker, a dragonborn. Chef Curtie views cooking as an art, and she teaches her employee to cook using hunches and passion instead of precision or science.
  Curtie lives by her teachings (and is said to augment her culinary creations with a little bit of magic), so that no two dishes she or her apprentices cook are ever the same. The chef’s signature cries of “Make it spicy!” and “It needs more love!” frequently echo from the kitchen into the overflow seating area.
  The most prominent features in the kitchen are the cooking cauldrons along the north wall, which are always bubbling with strange and wonderful concoctions. A small break room is set in the northwest corner of the kitchen, while a pantry takes up much of the east wall.
 

Games

In addition to the food, drinks and comfort offered by the tavern, customer regularly organize games of Wizzard Gizzard.
 

Wizard Grizard

Along one side of the tavern’s main dining room, the tables and chairs have been shifted to create a large, rectangular open space. On the south side of this space, a single table stands flush against the wall. On it are a few strange-looking boxes with funnels protruding from them at an angle. Twenty feet opposite the table, a small bucket rests on the floor.

  The devices on the table are called wizard gizzards. Teacher from the nearby Evocation School use them to help student-mages practice their aim with magical rays. When a character strikes the top of a wizard gizzard, it shoots a sphere made of magic out of its attached funnel. The sphere dissipates whenever it touches anything—a ray, a creature, or a hard surface, for example.
  These minor magic items have a short life span, and as they age, they begin to emit loud clucking noises when they shoot their spheres. Students joke that the spheres begin to look like gizzards, hence their name. Every term, students collect cast-off wizard gizzards that have grown too unpredictable for classroom use and then use the wizard gizzards in the game of the same name.
 

Playing the Game

In this scene, the characters have the opportunity to play a game of Wizard Gizzard for a prize. A character can participate in the fun in one of the following ways:
  The rules are simple: lob a sphere from the wizard gizzard and have the sphere land inside the bucket on the floor. The game takes 1 minute to play, and the character who lands the most spheres in the bucket during that minute wins the game. To determine how many spheres a character lands in the bucket, have the character make a Dexterity (Arcana) check and divide the total by 3 (round down). If two or more characters land the same number of spheres in the bucket, have those characters repeat the check during a tiebreaker round. Continue to run tiebreaker rounds until one character wins.
  Encourage a Participant. If a character shouts encouragement to a participant, that participant has advantage on their Dexterity (Arcana) check.
  Heckle a Participant. If a character jeers at a participant, that participant has disadvantage on their Dexterity (Arcana) check.
 

Pricing

Food


 

Drinks


 

Map

Bow's End Tavern
Bow’s End Tavern is Windrin’s most popular late-night hangout. It opens at 6:00 p.m. and closes at 11:00 p.m. on class nights and 2:00 a.m. on weekends.   The tavern is a squat but comfortable-looking building, its gleaming wooden exterior carved in overlapping star motifs. The interior is dim and cozy (if loud), featuring rich mahogany floors and well-worn furniture of oak and black leather. Live musical acts often set up on the tavern’s patio, including performing groups made up of students, faculty, and staff alike.

Maps

  • Bow's End Tavern
    Bow’s End Tavern is Windrin’s most popular late-night hangout. It opens at 6:00 p.m. and closes at 11:00 p.m. on class nights and 2:00 a.m. on weekends.   The tavern is a squat but comfortable-looking building, its gleaming wooden exterior carved in overlapping star motifs. The interior is dim and cozy (if loud), featuring rich mahogany floors and well-worn furniture of oak and black leather. Live musical acts often set up on the tavern’s patio, including performing groups made up of students, faculty, and staff alike.
Type
Pub / Tavern / Restaurant


Cover image: Farewell by Greg Rutkowski

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