Agathea Truemoon Character in Tor | World Anvil

Agathea Truemoon

Assistant Master Agathea Da'zel Truemoon (a.k.a. Agathea)

Agathea Da'zel Truemoon was the first daughter of Mayor Alabaster Truemoon.
Alignment
Neutral Good
Species
Ethnicity
Year of Birth
2451 ALG 112 Years old
Circumstances of Birth
Daughter of mayor / leader of town in Lagr'Fell
Birthplace
Children
Gender
Female
Eyes
Brown
Hair
Pixy Brown
Skin Tone/Pigmentation
Light Tan
Height
4'6
Belief/Deity
Tarisel, Aspect of Curiosity

Agathea Truemoon

Small Halflling, Professor, Neutral Good

Armor Class 13 (16: Mage Armor) (+5: Shield)
Hit Points 53
Speed: 25 ft

STR

9
( -1 )

DEX

16
( +3 )

CON

15
( +2 )

INT

17
( +3 )

WIS

13
( +1 )

CHA

12
( +1 )

Saving Throws INT: +7, WIS: + 4
Skills Arcana: +7, Medicine: +7
Damage Resistances Poison
Senses Passive Perception: 11
Languages Common, Halfling, Draconic, Gnomish, Goblin
Challenge Rating 8
Proficiency Bonus +4

Agathea is an 11th level Wizard. Her Spellcasting ability is intelligence (spell save DC 15, +7 to hit with Spell Attacks). Agathea has the following Wizard spells Prepared.

Cantrips (at will): Blade Ward, Frostbite, Gust, Mage Hand, Mending
1st Level (4 Slots): Chromatic orb, Detect Magic, Mage Armor, Shield
2nd Level (3 Slots): Rime's Binding Ice, Web
3rd Level (3 Slots): Counter Spell, Dispel Magic, Fly
4th Level (3 Slots): Polymorph
5th Level (2 slots): Teleportation Circle, Wall of Force
6th Level (1 Slot): Fizban's Platinum Shield, Guards and Wards


Halfling Luck.
When Agathea rolls a 1 on an attack roll, ability check, or saving throw, she can reroll the die. She must use the new result, even if it is a 1.

Brave.
Agathea has advantage on saving throws against being frightened.

Nimble.
Agathea can move through the space of any creature that is of a size larger than hers.

Stout Resilience.
  Agathea have advantage on saving throws against poison, and she has resistance to poison damage.

Healer Feat
When Agathea uses a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
As an action. Agathea can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.

Ritual Casting
Agathea can cast a wizard spell as a ritual if that spell has the ritual tag and she has the spell in her spellbook. She doesn't need to have the spell prepared.

Arcane Recovery
Once per day when Agathea finish a short rest, She can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half her wizard level (11) (rounded up), and none of the slots can be 6th level or higher.

Arcane Tradition Abjuration

Arcane Ward
Agathea can weave magic around herself for protection. When she casts an abjuration spell of 1st level or higher, she can simultaneously use a strand of the spell's magic to create a magical ward on herself that lasts until she finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever Agathea takes damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, she takes any remaining damage.

While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever Agathea casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Once Agathea creates the ward, She can't create it again until she finishs a long rest.

Projected Ward
Starting at 6th level, when a creature that Agathea can see within 30 feet of her takes damage, she can use her reaction to cause her Arcane Ward to absorb that damage. If this damage reduces the ward to 0 hit points, the warded creature takes any remaining damage.

Improved Abjuration
Beginning at 10th level, when Agathea casts an abjuration spell that requires her to make an ability check as a part of casting that spell (as in Counterspell and Dispel Magic), she adds her proficiency bonus to that ability check.