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Forgeland History

History, as it relates to the nation of the Forgelands

  • 10296 FS


    The Chipped Pillar
    Disaster / Destruction

    It is unknown what caused it, but as dragon and giant waged war the very foundations of the world trembled- and as they trembled, one of the pillars of creation developed the smallest of cracks. In the end, the world continues to turn, but select locations become infused with the leakage of elemental energy- including both the Forgelands and the lands of the Tze'tonic empire

    Additional timelines
  • 9850 FS


    The Founding of the Forgelands
    Founding

    When the world pillar was damaged, one large swathe of land became heavily infused with the essence of fire, granting the stone there many useful attributes. Those who believed that true Gianthood was based on skill with crafting quickly realized the potential of this location, and set up their forges and mines in the rockier areas. Finding that the area was already inhabited with humans was just a bonus- slaves would make it far easier to get the raw materials they needed and focus on their work.

    Additional timelines
  • 9100 FS


    The Crash of the Khuzudon Marzul
    Disaster / Destruction

    The Dwarven Realmship Khuzudon Marzul experiences technical difficulties, and is forced to make an emergency crash landing at the nearest bubble of reality they can find: Tier'akan. While the majority of the passengers of the realmship survive, to restore enough functionality to the ship to continue their journey will take decades, and require specific components that would be difficult to produce. A basecamp is set up at the edge of the crash site while plans are made.

    Additional timelines
  • 9085 FS


    Discovery of the Dwarves
    Expedition

    An expedition from the Khuzudon Marzul reaches the Forgelands, reading the elemental nature of the area as a potential source of components. Unfortunately, before they can locate what they need they are ambushed by a group of slavers working for the Fire Giants and taken captive.

    Additional timelines
  • 9084 FS


    The Dwarven Enslavement
    Military action

    Recognizing the intricacy of dwarven craftsmanship and the value of such skilled slaves, the Fire Giants launch an expedition to capture the remaining refugees. Resistance is fierce, but ultimately not up to fending off a full military assault. The majority are taken captive, and though some groups escape into the wilderness, the idea of returning to the ship is deemed too risky to attempt.

    Additional timelines
  • 1549 FS

    32 Bloom 02:00
    1548 FS

    27 Storm 12:00

    The Year of Shattered Timber
    Disaster / Destruction

    A fault line known for small quakes within the borders of the Elvenblood families becomes active on an unprecedented amount, releasing 4-8 level earthquakes monthly for an entire year, sending shockwaves through the entire continent. Ends when a ritual distributes the stress across the region now known as the Trembling Stones

  • 1004 FS

    6 Harvest 12:00
    939 FS

    33 Berryripe 12:00

    The Noontime War
    Military action

    As the Risen cement their grasp on the various human and dwarven kingdoms, their eyes turn to their borders. The Elvenblood declare war against the Risen Empire, set on stopping their spread. After nine years, the horde is driven back to the Titan's Spine and a cold war begins.

  • 939 FS

    34 Seeding 12:00
    937 FS

    3 Thaw 18:00

    The Fall of the Risen Empire
    Military action

    Via the combined efforts of the Forgelands, The Elvenblood Tapestry, and an internal rebellion, the majority of the Risen are killed, with the remainder forced back beyond the arctic circle to their capital

  • 0 FS

    35 Berryripe 12:00

    Birth of the Integra Empire
    Founding

    Feeling the stress of the external presure, the Bound Lords unite their nations in one massive ritual, elevating themselves through magic to become the Integra Empire. The age of the fractured, warring kingdoms has come to an end at last.

    More reading
    Integra Empire
  • 246 IE

    11 Bloom
    246 IE

    15 Bloom

    Shadowreign
    Celestial / Cosmic

    Five straight Shadownights, when the heavens turned their back upon the world. Foul things crept across the land, and mortals cowered in fear.