Pythorus City Settlement in Thylea | World Anvil
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Pythorus City

  • 01. Sea Elf,Bronze (Metallic) Dragon. Cause fear with 60' radius centered on caster. All within radius except the caster must make a saving throw against the caster's DC. (EFFECT)
  • 02. Triton, Oceanus (Planar) Dragon. You regain all expended sorcery points.
  • 03. Gold Dragonborn, Gold (Metallic) Dragon. The forges of Avernus belch forth noxious fumes as you finish your casting. In addition to the normal spell effect, a Stinking Cloud, centered at your target location, appears also. It lasts for one minute.
  • 04. Triton, Oceanus (Planar) Dragon. For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame.
  • 05. Triton, Oceanus (Planar) Dragon. Maximize the damage of the next damaging spell you cast within the next minute.
  • 06. Triton, Oceanus (Planar) Dragon. Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink (minimum 6" high). If the roll is even, you grow. The change is permanent.6
  • 07. Triton, Oceanus (Planar) Dragon. Spell fails completely. Slot is not used, but you fall prone and slide 30' away from the target (area). (EFFECT) One normal item within 30' of caster (randomly chosen and not that of the caster) becomes permanently magical (gains the magic property).
  • 08. Bronze Dragonborn, Oceanus (Planar) Dragon. Sudden change in weather (temperature rise, snow, rain, etc.) lasting 1d4 rounds.
  • 09. Sea Elf, Oceanus (Planar) Dragon. You cast grease centered on yourself.
  • 10. Water Genasi, Oceanus (Planar) Dragon. Until the next long rest you forget spells higher than level 1.
  • [05:07] MyrddinEmyrs (Phil): 11. Water Genasi, Oceanus (Planar) Dragon. You gain 1/10 of current XP.
  • 12. Dragonborn, Bronze (Metallic) Dragon. Spell functions at 2 levels higher than cast.
  • 13. Sea Elf, Bronze (Metallic) Dragon. Spell affects random target within 60' of the caster, instead of intended target.
  • 14. Nymph, Bronze (Metallic) Dragon.
  • 15. Gold Dragonborn, Bronze (Metallic) Dragon. You cast levitate on yourself.
  • 16. Water Genasi, Bronze (Metallic) Dragon. Lightning storm! For the next 6 rounds, a bolt of lightning strikes a random creature in the area for 2d12 lightning damage.
  • 17. Triton, Gold (Metallic) Dragon. Random party member loses a magic item of their choice.
  • 18. Nymph, Gold (Metallic) Dragon. You are frightened by the nearest creature until the end of your next turn. (EFFECT)
  • 19. Bronze Dragonborn, Gold (Metallic) Dragon. Spell backlash. Spell functions normally, but caster falls unconscious for 4 rounds unless s/he passes a DC 10 + Caster Level CON save. (EFFECT)
  • 20. Nymph, Sapphire (Gem) Dragon. Make two d20 wild magic rolls for each spell cast until the next long rest.
  • 21. Gold Dragonborn, Ice (Elemental) Dragon. You cast magic missile as a 5th-level spell.Random party member loses a magic item of their choice.
  • 22. Siren,Oceanus (Planar) Dragon. Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink (minimum 6" high). If the roll is even, you grow. The change is permanent.1 Sleet Storm centered on the caster. Lasts 3 rounds.
  • 23. Triton, Gold (Metallic) Dragon. Target enlarged for 3 rounds. (EFFECT) You cast Shield on yourself.
  • 24. Nymph,Bronze (Metallic) Dragon. You gain a random magic item (DM Discretion).Sudden change in weather snow lasting 1d4 rounds.Lightning storm! For the next 1d6 rounds, a bolt of lightning strikes a random creature in the area for 2d12 lightning damage.
  • 25. Green Dragonborn, Oceanus (Planar) Dragon. While tapping the element for that spell, you caught the attention of an extra-planar being. A mephit of the elemental type you cast appears and sees you as an ally wielding its element. The mephit stays for 1 minute (if the caster attacks with any other element for that duration, the mephit sees this as a betrayal and attacks the caster with fervor). If the spell was not elemental, a dog appears. Spell functions normally, but is accompanied by an intense flash, blinding the caster and all within a 30’ radius for 1d4 rounds. (EFFECT)
This city is completely underwater & is home to creatures that breathe water naturally: Tritons & some Nymphs.   There are two Captain's & 50 troops. Along with 1000 citizens in this town.

Maps

  • Pythorus City
Founding Date
500
Type
Large city
Population
16,000 + 500 Soldiers + 20 Captain's + 4 Lieutenants + 1 General
Location under
Owner/Ruler
Ruling/Owning Rank
Owning Organization

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