Woodmen
Basic Information
Anatomy
Additional Information
Facial characteristics
Geographic Origin and Distribution
Civilization and Culture
Common Dress Code
Culture and Cultural Heritage
Interspecies Relations and Assumptions
RPG Datasheet
Woodmen / Mixed Woodmen AG 0; CO 0 / CO +2; ME 0; RE 0; SD +2; EM 0 / EM +2; IN 0; PR 0 / PR +2; QU 0; ST +2; Appearance 0 Channeling 0; Essence 0; Mentalism 0; Poison 0; Disease 0 Body Development 0.6.4.2.1 / 0.6.5.2.1; Arcane PP 0.6.5.4.3; Channeling PP 0.6.5.4.3; Essence PP 0.6.5.4.3; Mentalism PP 0.7.6.5.4; Soul Departure 12 Rounds; Recovery Mult. 1x Languages 4; Background Options 6 / 5; Special Abilities - Woodmen can climb and move along tree limbs exceedingly well. They get a special +20 bonus to their Climbing and Acrobatics skills. They also get a +10 bonus to their Foraging Skill. Language: Starting Languages - Sylvan (S8/W6), Common-speech (S6/W4), Common-elvish (S4/W3). Allowed Adolescent Development - Sylvan (S10/W10), Common-speech (S8/W8), Common-elvish (S6/W6), Plains-speech (S6/W6). Everyman skills: Climbing, Foraging, Hiding, Hunting, Tracking Restricted skills: None
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