Nomads
Basic Information
Anatomy
Civilization and Culture
Relationship Ideals
Common Dress Code
Culture and Cultural Heritage
Interspecies Relations and Assumptions
RPG Datasheet
Nomads / Mixed Nomads AG 0; CO 0 / CO +2; ME 0; RE 0; SD +2; EM 0 / EM +2; IN 0; PR 0 / PR +2; QU 0; ST +2; Appearance 0 Channeling 0; Essence 0; Mentalism 0; Poison 0; Disease 0 Body Development 0.6.4.2.1 / 0.6.5.2.1; Arcane PP 0.6.5.4.3; Channeling PP 0.6.5.4.3; Essence PP 0.6.5.4.3; Mentalism PP 0.7.6.5.4; Soul Departure 12 Rounds; Recovery Mult. 1x Languages 4; Background Options 6 / 5; Enduring Horsemanship - Nomads can ride horses, wagons, or chariots for long periods without exhaustion. They accumulate only half normal exhaustion under these conditions. Special Abilities - Nomads are superb with riding animals and produce fabulous horsemen. They get a special +20 bonus for Mounted Combat skill and all Outdoor Animal skills. Language: Starting Languages - Plains-speech (S8/W6), Common-speech (S4/W4). Allowed Adolescent Development - Plains-speech (S10/W10), Common-speech (S10/W10), Draconic (S6/W6), Black-speech (S6/W6). Everyman skills: Mounted Combat and all Outdoor Animal skills involving horses Restricted skills: None The Animal Empathy talent may be chosen with no flaw for only 1 background option for Nomads.
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