Less tall and lordly than the High Elves, the Grey Elves are nevertheless more noble than the Wood Elves. They are a settled people that feel a kinship for the sea, earning them the moniker "Sea Elves." They have a gift for seafaring and shipbuilding, and a deep love for the sea. They often settle in towns and havens by the ocean. They lack their sylvan cousins' talent for music and they cannot match the High Elves' craftsmanship, but the achievements of their civilization are still the envy of mortal races.
They also have a reputation as the most sedate of the elven sub-races. They are less playful than Wood Elves, and less openly passionate than High Elves. Nonetheless, Grey Elves are capable of deep feeling, and it is said that once their emotions are aroused they are not easily shifted.
Basic Information
Thin when compared to Men, the Grey Elves are nearly as tall as the High Elves, but are generally slighter of build. They are more muscular than the Wood Elf folk.
Additional Information
Most have pale blue or grey eyes, and all have those lovely pointy ears.
Grey Elves are as sharp as the deadly swords they often wield.
Civilization and Culture
There aren't too many defined naming traditions for the Grey Elves. Many choose to loosely follow the tradition of their kin High Elves; however, instead choosing names that are easier for mortals to pronounce. Meanwhile, other Grey Elves choose to name their offspring out of their love for the sea, utilizing nautical terms, sea birds, and other sea creatures as inspiration.
Most Grey Elves find tattooing to be an expression of true beauty.
Grey Elves are monogamous for life (yes, this means forever).
While Common-elvish is the tongue easiest for man to learn, to the Grey Elves it is a primitive Elvish; lacking many of the salty flourishes that Grey-elvish does. In fact, Grey-elvish is more easily learned by Merfolk, Shuikmar, Sohleugir, and other sea-speakers due to the grammatical similarities. All Grey Elves also know, in a limited capaity, the third language variant of their kin, High-elvish.
The Grey Elves are the most open and cooperative of Elves. They are great teachers and borrowers and have an interest in the works of all races. Grey Elves are a settled people and enjoy the company of others - they build towns and havens and gather in close-knit communities. Many Grey Elves feel a kinship to the sea; they build superb ships and are renowned sailors.
Of the three Elven races, the Grey Elves are the quietest and calmest, and appear to be the most content. They are less frivolous and playful than the Wood Elves and are less fiery and passionate thant the High Elves. In fact, it is this tranquility that allows Grey Elves to blend into mannish societies and others with such ease. Often is the case that when a Half-Elven child is born, one of the parents is a Grey Elf.
In the Champions of Old religious belief system, one member of this pantheon used to be an immortal, yet still killable, Grey Elf before ascending to godhood. Daldhren, Procurer of the Moons, is said to have infiltrated the Darkness and stolen Thoroth's moons, Uliev and Estrados, during The Severance. Daldhren kept them hidden and safe for the mortal world until after the battle was completed. Of the Champions, Daldhren is said to be the most cunning and fickle, and is the patron of many mortals who stalk in the shadows for their ill-gotten gains.
Grey Elves are the most open and friendly of Elven sub-races. No doubt, this is a direct consequence of their love of the sea, which takes them on travels to distant lands and brings them into contact with a wide variety of races. They get along with Men better than other Elves, and they are unique among their race in that they maintain friendly relations with Dwarves.
Grey Elves hold a tolerable disdain for Orcs, so long as they are amicable and respectful. Dragons, on the other hand, are still a hated enemy among all Elves.
RPG Datasheet
AG +2;
CO 0;
ME +2;
RE 0;
SD -5;
EM +2;
IN 0;
PR +4;
QU +4;
ST 0
Channeling -5;
Essence -5;
Mentalism -5;
Poison +10;
Disease +100
Body Development 0.6.3.2.1;
Arcane PP 0.6.5.4.3;
Channeling PP 0.6.5.4.3;
Essence PP 0.7.6.5.4;
Mentalism PP 0.6.5.4.3
Soul Departure 2 Rounds;
Recovery Mult. 2x
Languages 16;
Background Options 3
Resistance: +15 DB and RR bonuses versus cold attacks.
Special Abilities: Dark Vision - Wood Elves can see on a star-lit or moonlit night as if it were full daylight. In conditions darker than that, they need a light source to see, and their vision extends to 50 feet with perfect vision and reasonably well out to 100 feet. In absolute darkness, however, they can see no better than Men.
Superb Hearing - Grey Elves receive a +10 bonus to Awareness maneuvers involving only hearing.
Language: Starting Languages - Gre-elvish (S10/W10), Common-speech (S8/W6), Common-elvish (S8/W6), High-elvish (S6/W4). Allowed Adolescence Development - Common-speech (S10/W10), Common-elvish (S10/W10), High-elvish (S8/W8), High-speech (S8/W8), Sea-speech (S8/W8), Wood-speech [Sylvan] (S8/W8).
Everyman skills: Research, Public Speaking, Sailing
Restricted skills: None
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