Coriolis introduction
New player information
This is a checklist of things I like to go through before I start a game for players new to Coriolis. I try to keep it as short as possible, to introduce as much as possible within the game itself, but have come to value a little scene setting and have found benefits in giving players some starting assumptions to work from.
Coriolis - setting
- Science fiction - heading towards space opera
- Arabian inspired setting
- Science and religion are intertwined
- Icons vs. the Dark Between the Stars
- Icons: the divinity guiding the people as they explore the stars
- Give the players a hand out listing the Icons and their spheres of influence
- The Dark: a force challenging humanity's worth as it dares to risk the vast wilderness of space
- Culture clash between the First-come and the Zenithians:
- First-come:
- Those who've been here in the 'Horizon' for a long time, surviving the dark-age and devastation of the Long Night
- Tend to emphasise the spiritual meaning behind their science: “the Icons gave us science to help us understand the greater meaning of life, to help us become better people”
- Zenithian:
- A newly-arrived peoples, interfering everywhere but also bringing back lost connections between the First-come colonies and planets
- Tend to emphasise the rational meaning of their science: “the Icons gave us science as a tool to help us learn, so we might one day see and understand the wonder of the universe as they do”
- The player handout also has this culture information
- Parties start out as a crew taking missions for a patron
- ...influencing what you find when confronting the Dark Between the Stars
Gameplay and choosing characters
Reading the character sheets- Group concept, concepts and ship position
- Upbringing, reputation and the social order
- Abilities and skills - numbers that show what the character is good at
- Personal problem
- I like to put some Arabian name suggestions on the player handout too
- Tends towards a narrative system but not a true one
- Rolls are a level up from task-based (like D&D) but a level down from true narrative games that might have a single roll to cover a whole 'scene'
- A single 6 is all you need to succeed - more 6s bring bonuses
- Start Darkness Points = number of players
- A currency to allow the Darkness to challenge the worthiness of the PCs by throwing in extra complications in proportion to how much the characters lean on the power of the Icons in-game
- Name your ship?
Related
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- GM style overview
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