House rules summary
Game rules
These are the various combinations of house rules and rules interpretations I use in my Coriolis games | |
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GM STYLE | Covering how I GM the game: I struggled to adjust to a more narrative-style of GMing, so I made myself some help guides and use them all my games, irrespective of ruleset in play |
CONVENTION HOUSE RULES Convention house rules | I try to play RAW at conventions but there are a couple of small tweaks I still make because I honestly believe they make games run more smoothly |
DANCER RULES Dancer's Rules overview | Homebrew rules changes that assist me in creating a more narrative-styled game, speed up play and enhance players' confidence in their character's skills - named in honour of the Dancer, whose style and grace in the moment I aspire to Dancer Rules incorporate everything within my convention house rules |
1001 NIGHTS VARIANT 1001 Nights variant overview | Homebrew rules variant that emphasises Horizon culture and storytelling in the peoples' lives - here I've taken inspiration from other Year Zero engine games to bend Coriolis more towards its 1001 Nights influence and slightly away from its Firely roots, which is a complete personal preference, nothing more My 1001 Nights variant incorporates everything within both my Dancer Rules and convention house rules |
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