Akros Organization in Theros Homebrew Campaign | World Anvil
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Akros

The walled polis of Akros stands defiantly atop a precipitous cliff. The unforgiving mountains around it serve as a shield between its holdings and the rest of Theros. Few have ever dared to attack its famed fortress, the Kolophon, and no attack has ever breached its walls. To the residents of Theros, the Akroans hold near-mythical status: feared warriors produced by a culture that centers around perfecting the mind and body for war. Their armies have rarely tasted defeat as they expand the borders of Akros, seizing new lands and bounty.

Structure

People of Akros

For most of Akros’s neighbors, the term “Akroan” evokes legendary warriors, trained from birth in every martial discipline known to humankind. It brings to mind songs of tight-knit martial bands, holding strong in the face of unbeatable odds. It sings of a great yearly competition that crowns the preeminent warrior-athlete in Akros, and—by extension—the world. The majority of Akros’s inhabitants, though, aren’t members of its martial elite. The famed warriors of Akros have the means to devote their lives to studying and training in the ways of war because they rest atop a rigid social structure of serfs and servants that largely dwell beyond the Kolophon’s walls. Those who stand at the heights of Akroan society, or outside it, are detailed here.   This is where the Games are held. Similar to the gladiatorial combat we're familiar with and the Marathon, these are brutal encounters that nearly everyone feels compelled to participate in. Open to any and also so long as they meet the age requirement of 18. Many a noble family submit a challenger every year and the victors hold a high place in society. If a victor is crowned from a non-noble family it can elevate them to a noble status and give them the resources needed to care for their families. Victors are also assumed to now be a part of the military and must protect the polis should any threat occur. An automatic draft of all living victors is the first action taken when the polis is to go to war.  

The Monarchy

Traditionally, Akros is ruled by a monarch drawn from the lineage of lektoi. The monarchy passes from parent to eldest child, but any sibling or first cousin of the heir can challenge this succession and claim the throne by besting the heir in single combat.   Currently, the monarchy is in a state of turmoil. King Anax has died, and his wife, Queen Cymede, has disappeared. According to an oracle of Keranos, the queen is said to have transformed into a pillar of fire and vanished into the wind, but until her death is certain, the lektoi are reluctant to name a new monarch. Anax and Cymede have no children, so the king’s niece, Taranika, acts as regent, attempting to guide the polis through what is sure to be a difficult transition.   As if the situation weren’t complicated enough, rumors have it that Anax isn’t dead. He, or perhaps some shimmering Nyxborn simulacrum of him, has been seen at the head of squads of satyr hoplites, wielding an axe that billows with smoke and drips searing lava.

Culture

The culture is militaristic and focused on physical prowess and strength. Though there are those that seek philosophy and law as a way to help with governing the society, these individuals are looking on favorably and rather as a necessary means to their survival as a polis.  

Lektoi

At the apex of Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the Archons. Though the families now number more than seven, each one uses an animal associated with one of the seven warriors as its symbol, either the ram, lion, horse, boar, badger, bull, or hart. The ram, associated with Akros’s first king, Elektes, is commonly used as a symbol for the lektoi as a whole and for Akroan strength, determination, and resilience. It is a popular theme in clothing, jewelry, and weapon ornamentation, and some lektoi even wear their hair braided into stylized ram horns.   Although the lektoi claim descent from heroes, membership in this noble class isn’t strictly hereditary. Anyone can earn a place among them by claiming a victory in the annual Iroan Games. More commonly, members of lektoi families lose their place of privilege if they fail to fulfill their obligation to serve in the Akroan military.   Flamespeakers Prominent spellcasters, the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any background might risk making a pilgrimage into the mountains to hear a flamespeaker’s prophecies.  

Servants and Serfs

Lektoi who complete their military service with honor often retire to the Kolophon or their family estates and go about the leisured life of aristocrats. Their households are run by a class of servants made up of lektoi who were unable or unwilling to undertake a military career. These servants lack citizenship’s full privileges but retain a position of some honor thanks to their class.   Below these servants, at the bottom of Akros’s social hierarchy, are the serfs. Comprising the vast majority of Akros’s population, the serfs largely reside outside the protection of the Kolophon, laboring to grow the staple crops that support Akros’s citizens and its trade. A relatively small number of serfs are skilled artisans who manage to build a more prosperous life for themselves with their crafts. But even these wealthier serfs can’t own the land they live on, and they enjoy few rights or legal protections.  

Nonhumans in Akros

Akros maintains a standoffish—and often hostile—stance toward its neighbors, particularly the minotaurs of Phoberos, the leonin of Oreskos, and the centaurs of the Pheres band. Members of those peoples rarely find a warm welcome in Akroan territory. However, Akroans respect prowess, loyalty, and self-sacrifice, and might welcome any who embody such virtues. Some stratians also seek to learn the martial practices of other peoples and might invite individuals or small communities to Akros to learn their ways.   During the Iroan Games, everyone is welcome in the stadium. Satyrs flock to the city to witness the competition, and some take up permanent residence, celebrating the outcome of one year’s games until it’s time to start watching the next.   Though aside from a generally jolly culture among satyrs, this is largely a stereotype. They aren't any more a "party animal" than a typically person.

Public Agenda

Akros wishes to remain the supreme military and unfallen polis above all the rest.

Assets

silver and gold, building, advanced military and weapons, fortified Kolophon that has never fallen under siege.

History

Features of Akros

At the center of the polis of Akros rises the Kolophon, a mighty fortress and the seat of Akroan power. This many-tiered structure perches upon a vast cliff, which drops into a deep canyon carved by the Deyda River. Nature and Akroan ingenuity conspire to make the Kolophon one of the most intimidating fortresses in Theros.   Beyond the polis, stretch craggy hills and mountains broken by narrow stretches of arable plains. It is a nearly impassable landscape, save for a few roads hewn through passes. Residents claim that only a fool would attempt to invade the heartlands of Akros, yet Akroans obsessively guard against invasion nonetheless.   Beyond its thick walls, the streets of Akros are dotted with towering statues of heroes. Red-tiled roofs soar over square-topped sandstone columns, and holy sites dedicated to Iroas, Purphoros, and Keranos, among the other gods, are many. The architecture is formidable, spare, and militaristic, thick with sharp, angular shapes.  

Temple of Triumph at Akros

At the heart of the walled city is the huge stadium that hosts Theros’s greatest sporting event, the Iroan Games. A grand temple of Iroas stands beside it, serving as the venue for award ceremonies. A wide plaza connects the stadium to the city’s outer gates, offering plenty of room for celebration around the annual games.   When the stadium isn’t hosting the actual Iroan Games, it is still used daily for training and for lesser athletic events. Many of the buildings surrounding the stadium are dedicated to serving it: smaller training facilities, providers of athletic gear, stables, and other shops.  

Citadel

The uppermost tier of the city, perched on a rocky outcropping at the southwestern corner of the Kolophon, is the great citadel. The Oromai (the “watchers” who maintain order and defend the Kolophon) are quartered within the citadel’s imposing walls, and the monarch’s palace is built atop it. Temples of Iroas, Heliod, and Keranos also adorn the top of the citadel, the latter commissioned by the late Queen Cymede, built with an open roof to give her a clear view of stormy skies.  

Akros’s Surroundings

Arable land is scattered across small plateaus and valleys in Akros, meaning that the serf communities that farm the land are small and just as scattered. Volcanic rifts, landslides, and venomous animals make travel dangerous for anyone who doesn’t know the terrain, and visitors wishing to avoid suspicion from patrolling stratians would be wise to stick to the roads.  

Outposts

The Alamon soldiers spend most of their time patrolling Akros’s outlying areas, centering their patrols around scattered outposts. These serve as staging grounds for Alamon and Lukos units to prepare as they venture out to raid or guard against monsters and invaders.   One-Eyed Pass. The outpost in One-Eyed Pass serves to keep an Akroan eye on the large cyclops population of the area, but the stratians also use the cyclopes to their advantage. Any time dangerous creatures come down from the mountains and pose a potential threat to Akroan holdings, the Alamon harry the enemy and try to funnel them into the pass. The cyclopes of the pass viciously defend their territory against all intruders, weakening or even eliminating the danger before it can reach the Akroan outpost, where the Lukos finish off any stragglers.   Pharagax Bridge. On the western border of Akros gapes a massive chasm rumored to descend all the way to the underworld and belch forth foul creatures. The great stone bridge that spans it is the only way into Akros from this direction. Stratians consider it a high honor to be assigned to guard the bridge.   Titan’s Stairs. These stone “stairs,” seemingly carved into the granite cliffs that protect Akros and haunted at all times by eerie, whistling winds, provide natural access to Akros. The stratians guard it fiercely and use it as a staging ground for invading the lowlands.   Phoberos Outposts. Several semipermanent encampments dot the badlands between Akros and the wilds beyond. Fresh cadres of troops come here every month to relieve soldiers who are worn out by relentless assaults from raiders, fire-breathing dragons, and other threats.   Mountain Shrines. The Akroans believe that the gods are best worshiped at the places closest to Nyx—mountain peaks. Small temples and shrines are found throughout Akroan territory. Some are tucked in caves or nestled in crevices or canyons, while others are bare altars exposed to the elements.  

MYTHS OF THE AKROAN WAR

  Centuries before the polis of Olantin sunk beneath the sea, its queen left her husband for the king of Akros. Slighted and heartbroken, the Olantian king summoned his whole host of loyal spears and sails to wage war on the fortified mountain polis.   What followed was a siege that stretched on for decades. Whole parts of Akros were destroyed and rebuilt in the fighting. There were heroes who knew only a life of conflict, performing feats of incredible prowess for the honor of Olantin, or who awed the gods with their sleepless commitment to defending the gates of Akros.   Most people today know of the event from an embellished account laid down in an epic poem, The Akroan War. Although its author has been lost to time, the poem is considered to be a definitive accounting of the greatest war in history. Countless soldiers aspire to fight with the honor and purpose that inspired the heroes of the Akroan War.  

Pheres Lands

Between the mountains of Akros and the vast Nessian Wood to the southeast, Pheres-band centaurs roam across the dry, hilly landscape. Gathered in small bands of fierce raiders, the Pheres centaurs plunder whatever prey they can find: merchants and other travelers moving between Akros and Setessa, settlers trying to eke out an existence in the region, leonin tribes, Lagonna-band centaurs who range too far to the north, and any others they encounter.

Territories

Akros’s Surroundings

  Arable land is scattered across small plateaus and valleys in Akros, meaning that the serf communities that farm the land are small and just as scattered. Volcanic rifts, landslides, and venomous animals make travel dangerous for anyone who doesn’t know the terrain, and visitors wishing to avoid suspicion from patrolling stratians would be wise to stick to the roads.  

Outposts

The Alamon soldiers spend most of their time patrolling Akros’s outlying areas, centering their patrols around scattered outposts. These serve as staging grounds for Alamon and Lukos units to prepare as they venture out to raid or guard against monsters and invaders.   One-Eyed Pass. The outpost in One-Eyed Pass serves to keep an Akroan eye on the large cyclops population of the area, but the stratians also use the cyclopes to their advantage. Any time dangerous creatures come down from the mountains and pose a potential threat to Akroan holdings, the Alamon harry the enemy and try to funnel them into the pass. The cyclopes of the pass viciously defend their territory against all intruders, weakening or even eliminating the danger before it can reach the Akroan outpost, where the Lukos finish off any stragglers.   Pharagax Bridge. On the western border of Akros gapes a massive chasm rumored to descend all the way to the underworld and belch forth foul creatures. The great stone bridge that spans it is the only way into Akros from this direction. Stratians consider it a high honor to be assigned to guard the bridge.   Titan’s Stairs. These stone “stairs,” seemingly carved into the granite cliffs that protect Akros and haunted at all times by eerie, whistling winds, provide natural access to Akros. The stratians guard it fiercely and use it as a staging ground for invading the lowlands.   Phoberos Outposts. Several semipermanent encampments dot the badlands between Akros and the wilds beyond. Fresh cadres of troops come here every month to relieve soldiers who are worn out by relentless assaults from raiders, fire-breathing dragons, and other threats.   Mountain Shrines. The Akroans believe that the gods are best worshiped at the places closest to Nyx—mountain peaks. Small temples and shrines are found throughout Akroan territory. Some are tucked in caves or nestled in crevices or canyons, while others are bare altars exposed to the elements.

Military

Stratians

The Akroan military is formed of wandering bands of warriors (drawn from the lektoi families) known as stratians. Outside the walls of the Kolophon, the stratians camp in the forests and fields, hunt game for food, and train younger warriors as they go. Their tasks are to search for monsters that have strayed into Akroan territory and to protect travelers.   Stratian forces are divided into three types of duty and armed appropriately for the task before them:   Alamon. Rugged forces of wanderers patrol Akros’s borders, defending against invasion or attack by monsters that dwell in the mountains, foothills, and badlands around Akroan territory. They are armed and armored for speed and agility, allowing them to move stealthily and strike unexpectedly.   Lukos. The most elite forces among the stratians, the so-called wolves contend with threats that the Alamon can’t handle alone. After the guerrilla tactics of the Alamon have softened up a target, the heavily armored Lukos march to finish the task.   Oromai. The watchers are the guardians of the Kolophon who protect the fortress from invaders and maintain order within its walls. Local authorities.

Technological Level

Specifically known for their prowess in metalwork that makes the army so formidable. Rich in steel and mineral deposits in the soil that makes the metal easier to work with and stronger. Huge export that the other polies cannot replicate to their ability.

Religion

Temples of Iroas, Heliod, and Keranos

Foreign Relations

Trade and Currency

Trade between Akros and Meletis is constant and productive. Caravans make the two-day journey between the poleis at least once a week, carrying fine Akroan metalwork and pottery to Meletis, and Meletian fabric, stonework, and fish northward. Both poleis mint coins of copper, silver, and gold, with the equivalent value.   Setessa trades with the other poleis as well, but less extensively.

Agriculture & Industry

Militaristic, industrial power. They are especially known for the metalwork and weaponry.

Trade & Transport

Trades often with the other polies, especially Meletis.   Trade between Akros and Meletis is constant and productive. Caravans make the two-day journey between the poleis at least once a week, carrying fine Akroan metalwork and pottery to Meletis, and Meletian fabric, stonework, and fish northward. Both poleis mint coins of copper, silver, and gold, with equivalent value.   Setessa trades with the other poleis as well, but less extensively.

Education

tutors for the nobles are available who've made it their profession to study, the regular person is not as well educated and likely only becomes so if they decide to pay the hefty price for a tutor or leave Akros to find an education.

Infrastructure

Aquaducts, basic sewage, stone roads, the Citadel perched on a rocky outcropping at the southwestern corner of the Kolophon possess imposing walls, and the monarch’s palace is built atop it. Temples of Iroas, Heliod, and Keranos also adorn the top of the citadel, the latter commissioned by the late Queen Cymede, built with an open roof to give her a clear view of stormy skies.

Mythology & Lore

Iroas, Heliod, and Keranos are the preferred deities of Akros and the late Queen Cymede had the temple built for Keranos. It features an open roof so that she could look at the stormy sky.

Worship

Temples of Iroas, Heliod, and Keranos

Sects

Temples of Iroas, Heliod, and Keranos

Only victory endures.

Maps

  • Map of Akros
  • Jenk's Tower Ruins
  • Mountain Shrine
Founding Date
centuries ago around -200
Type
Geopolitical, City-state
Training Level
Elite
Veterancy Level
Decorated/Honored
Demonym
Akroan
Government System
Monarchy, Crowned Republic
Power Structure
Unitary state
Economic System
Market economy
Currency
Gold, silver, copper
Major Exports
metalwork, weapons, pottery, the Games
Major Imports
fabric, stonework, fish, spices
Legislative Body
In every polis, civic responsibility and full protection are afforded only to citizens. Citizenship is limited to those whose parents were both citizens of the polis. Citizens of other poleis, and their children, aren’t permitted to participate in the government of the polis. In Akros, citizens must meet one additional requirement: they must serve in the army.   The three poleis have different political structures, but each one has a council elected by popular vote of the citizenry. Akros is ruled by a hereditary monarch who is advised by a council of elders elected by and from among the citizenry.
Location
Neighboring Nations