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The Zamarrid Adventures

Scope

The motivation behind building The Zamarrid Adventures

I wanted a mega city filled that felt so vast that secrets existed around every corner and its pieces, somewhere were you can explore the depths of cultures, their clashing and people struggling against themselves and one another.

The goal of the project

I wanted this to be able to be a playable campaign at first, but I'd like to write a novel too. So I'm going to shoot for the stars and do both. Like separate campaigns or timelines, any campaign I run will start at the same point in time in the world, and the novel will do the same so I can keep them separate and mentaly check changes in one world completely different from the other. 

The Zamarrid Adventures's Unique Selling point

I'm excited about this because, I wanted something bright colorful but still exciting and deep. While things like game of thrones and Warhammer felt like they dominated the scene. Everything being so gritty dark made me miss for the days when we could be heroes and make a difference in the world.

Theme

Genre

High magical fantasy, competing with new technologies. Mostly medieval fantasy with flintlock devices.

Reader Experience

I want my two pillars to be emotional depth and exploring the unknown. Emotional and Mystery.

Reader Tone

Somewhere in the middle. Dark places and people, but good people to balance them. Overall I want the world to seem hopeful, but I do want bad actors, the systems are function as intended currently but the plots to destroy them are everywhere. The good guys are holding the forts but the forts are under siege.

Recurring Themes

Freedom - What does freedom, the ability to choose your fate, it take effort to earn that freedom. But even when you have it, sometimes it tastes bitter because it means doing unpleasant things. That bitterness will drive people to often give it up.
Love - This mostly in the romantic sense its about caring and how we treat people and when that isn't happening for you, your friends or even strangers how do we mend those bonds or even should we.
Exploration - The city is new and growing at an alarming rate something new can be just around the corner, but at the same time the world outside the city is full of treasure and lost histories.

Character Agency

rags to rooks, valuable pieces on the board. While they won't often be the ones making the changes the discoveries that the make will reshape the city and the world.

Focus


Agriculture and Trade.
Zammarid is a port city that has access to the three magical portals known as the rings, the portal magic being incredibly difficult and straining the wizards of Alyah. the magical energy appears to convalescing on Zamarrid which has allowed for permanent portals to be setup, connecting them a recently discovered set of islands populated by elves, whose magical waters have allowed for extraordinary results, when used in potions or quenched in these water the items quality improves drastically. They are also connected to the boisterous southern dwarves renown for their craftsmanship and the brightly colored birdfolk the righteous Tengu from the mountain tops know for their clever martial tactics.

Religious Influence
The city of Zammarid is primarily under the goddess of Sammock originally only the goddess of fish and the oceans, while the other gods are still worshiped in small numbers the goddess Sammock holds the largest temple in the city, that the council made special exception to be constructed. Sammock is known for having left the Usara ( god's mountain ). When her son the god Baharren was murdered she took care of his retainers the merchants and sailors. She is known go into fits of morning due to the loss of her son, causing the sea to become turbulent it is said that Sammock is remembering her son's death. Sailors have been known to make offerings of alcohol by pouring them into the oceans before a long journey, to ease her sufferings in hopes of calm waters. Many local poets and songwriters will claim to have been inspired by her when songs are particularly sad or mournful.

Wealth Distribution
While the city has untold wealth and is flourishing the Grand Bazaar is filled with goods trading hands not all of the goods are making it across the city to the old port, imperial vessels still come in and out of the city but the process is slow by comparison and of lesser quality. The larger merchant guilds that have taken control of the bazaar are incredibly organized at pushing out smaller and newer vendors. While there may be new vendors and craftsman every day the amount of profit they make in comparison to the trio of the Thorny Orchid, Boulder Company and Porcelain Feather gobbles up anyone with any real talent.

Drama

The Imperial empire has gotten jealous of Zammarids wealth, they want to acquire the city into their own. But The Magus who founds the city is so powerful that the Imperial fears him, so they must be cautious and wage a indirect war. (Freedom)

The red mountains to the north are starting to crumble, earthquakes and landslides have become a common occurrence. As the rocks are falling they are inexplicably falling apart creating the red sandstorms all across the deserts that surround Zammarid have agitated the wildlife and many desert explorers have gone missing. (Exploration)

The Magus placed the control of the The Rings under control of the Ring Order to maintain fair access. But the portals are starting to malfunction and shipments are behind schedule. The Merchant trio is claiming the order is inept and that they should take over their preservation, which if it happens its believed that'd be an end to any open trade in Zammarid. (Freedom)

The Zammarid harbor was built above a ancestral merfolk home, the imperial empire has been soliciting an expansion of the port and shipping lane security for more goods to come through. They are paying sailors and divers to help raid the old merfolk homes to secure their claims. (Love/Freedom)

The city is growing rapidly, new buildings are being erected every day old racial hatreds are being withered away these blending of cultures new arts, music and technologies are surging. There is always work to be found in construction, arts or the newly discovered mechanical inventions. (Love)