Karyndium 4
The Element
Karyndium is also called the opposite element, that is because its phases are opposite to what is normal, instead of getting softer as it gets hotter, it becomes more solid, and more rigid.
When it is above the boiling point of water, it is completely solid, and as it cools down, it slowly becomes liquid. At first it is a very viscous liquid, but it becomes more fluid the colder it gets. At the freezing point of water, it is still extremely viscous, meaning it is almost a solid.
at negative 150 degrees Celsius, it is as liquid as water, and at absolute zero, it starts to boil.
Boiling:
When it boils, it vanishes into the Warp, and takes anything with it that is connected to it. What is connected is a rather loose concept, and usually it is only that which is within a ten-meter radius. The harder it boils, the more it takes with it, but this isn't how it is used in spaceships. In spaceships, they use a material called Kyronite
Ignition:
In nature, it is never able to reach these temperatures, unless it ignites. Just as the rest is opposite, ignition will force it to get cooler, until it boils into the warp.
Karyndium auto-ignites below temperatures of negative 270 degrees Celsius, but only in the presence of a stimulant, such as Phosphor. Ignition will cause it to cool even further.
Ignition is the easiest way to bring it to a boil, which is why this is how it is done in warp drives, however, once it burns, there is no putting it out, it will burn until it runs out of fuel, which is why it is important for engines to burn a little bit at a time, so it can be turned off at the right time.
Usually, they will calculate how much fuel is required to reach their desired destination, and just put that in the ignition chamber.
Karyndium ignition doesn't consume anything other than Karyndium, it breaks it down into magicrons and turns them into pure magical energy, which is then sent into the galaxy, it also doesn't heat things, but cools them, which is why it can be safely burned in an ignition chamber, there are no exhaust gasses, or any other kind of waste products.
Rarity: Karyndium is quite common, approximately similar in rarity to Sulfur, Argon, or Calcium.
Kyronite (Kd₅Ka₂)
Scientific Name: Karyndium Karsynide
Bond Type: Covalent
Appearance: Metallic solid.
Kyronite is made by dissolving karlyte salt into liquid karyndium, this will cause a reaction, freeing the sodium from the karlyte, and creating two new materials instead.
7Kd + 2NaKa = Kd₅Ka₂ + 2NaKd
If this reaction is attempted with not enough Karyndium present, it will produce Sodium.
5Kd + 2NaKa = Kd₅Ka₂ + 2Na
The first reaction is preferred because Karyndium salt is a highly valued commodity, consumed by mages for a short mana boost, however, the second reaction is also used, especially in times of Karyndium shortages.
Function:
Kyronite is used in spaceships, they make sure that everything within them is transported to the warp, along with the warp drive.
The way they do this is by wrapping the whole ship in a frame of this material. The frame doesn't need to be thick, or very strong, so they use wire.
It is also usually not on the outside of the ship, because being a few meters away from it is good enough, as it will pull the outer parts of the ship with it as it vanishes into the warp.
Mage Salt/Karyndium Salt (NaKd)
Scientific Name: Sodium Karyndimite
Bond Type: Ionic
Appearance: Opaque, milky white solid
This salt is a byproduct, as described above, but it also occurs in nature when it reacts with the sodium in the air, however,this reaction is not very quick, and often only effects the outer layers of a piece of Karyndium.
It grants a short but powerful mana surge when consumed. There are multiple delivery methods.
It can be dissolved in water and drunk, this delays the effects and spreads them out. Its strength can also be easily controlled this way, dilute it more for lesser effects opposed to consuming in higher concentration, etc.
The second method is nasal insufflation, which grants its effects in an accelerated manner.
Yellow Salt (NaKd-Ca)
Scientific Name: Calcium-Stabilized Sodium Karyndimite
Bond Type: Ionic/Chelated Complex
Appearance: Yellow-golden, brittle, crystalline solid.
Add calcium to regular mage salt, and heat the mixture, which will cause the two to combine, the calcium stabilizes the salt.
Reaction: NaKd+Ca→NaKd⋅Ca
Function:
Yellow salt functions similarly to regular mage salt, however, it releases magical energy on a much more controllable level, and in a much more predictable way. This boost isn't as powerful as anything that can be achieved with regular mage salt, but it lasts longer.
The salt is ingested.
Side Effects:
Overuse of yellow salt can erode a mage's ability to draw on magic, creating a dependency on the salt in order to do magic. On top of that, it releases an addictive dopamine rush upon use, which can further increase the risk of overuse and eventual overreliance.
The erosion of internal magical functions can be healed over time, but only if one completely stops using the salt.
When the salt runs out, it can cause headaches, and withdrawal symptoms may include sweating, tremors, and uncontrollable mana surges, as well as depression.
These combined effects are why the use of this salt is frowned upon in most magical organizations.
Red Salt (Na(NaKd)₂)
Scientific Name: Sodium Disodikaryndimite
Bond Type: Ionic (Polyatomic)
Appearance: Small, dark red crystals.
It is created by dissolving mage salt in salt (NaCl) water and then boiling it until all the water has evaporated. The chlorine will also evaporate, leaving you with red salt.
Reaction: 2NaKd + NaCl = Na(NaKd)₂ + Cl
Function:
This is the volatile of the mage salts, it brings forth a powerful burst of mana. allowing the mage to perform great feats, however, if not careful, they might seriously injure themselves.
Side Effects:
The side effects may include temporary magical numbing, preventing them from interacting with mana for a short time, or in cases of extreme overuse, they might permanently damage their capacity to hold mana within themselves, completely destroying their ability to do magic altogether.
More: Magicronic Elements
Code: Kd
Magicrons per Atom: 4
Type: Non-Periodic
Primary Aspect: Power
Mage Salts
The three mage salts are performance-enhancing substances, and in most magical communities, they are well regulated, both due to the danger they pose, and due to their addictive nature.
Besides just boosting your power and ability to absorb and use mana, they also effect other parts of your body, particularly your brain. They each do so differently, but all of their effects raise health concerns.
They are processed by the kidneys, which is why they discolor your pee. They all turn your urine purple, but the yellow and red crystals add hints of their respective colors in the mix as well.
Rayth Mage Salt precices
While mage salt is regulated among all major magical communities, the Rayth have taken this the farthest, among them, an over-reliance on any of these substances is seen as a shameful weakness, and being discovered abusing the stuff can get you kicked from the order entirely, despite your rank.
Within the empire, where the Rayth rule, these salts are also the easiest to get, because their sale is barely regulated, it is unknown why this is exactly, but some say it is to tempt people, if they can't resist the urge, the allure of power at your fingertips, are you even worthy of real power?
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