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Spells

Mages primarily use a style of magic called spells. Spells are a complex binding of magic which takes energy from an elemental source and channel it into a magical effect which can range from tremendously complex, such as storms of fire and tsunamis, to incredibly simple, such as lighting candles and creating mist.
Spells require great skill and concentration to perform, and thus only a small percentage of magic users can cast them. Magic users can rarely attain this level of skill and concentration without training at one of the magic schools around the world. A skilled mage can cast spells very quickly and often.
Though casting high-level spells is risky, smaller spells become a daily part of a mage’s life, from dressing in the morning to cooking meals.
Novice Spells
Journeyman Spells
Mixed Element Earth Air Fire Water
Cloak Bekker’s Rockslide Alzur’s Thunder Cinder Door Anialwch
Disrupt Focus Elgan’s Bastion Ball Lightning Demetia’s Crest Surge Essence of Potion
Dormyn’s Chamber Elgan’s Theory Gwynt Troelli Flaming Vortex Invaerne
Eilhart’s Technique Javed’s Swarm Invisible Ribbon Mage’s Forge Merigold’s Hailstorm
Empower Rhwystr Graig Suffocate Seirff Haul Rusting
Illusion Stammelford’s Earthquake Touch of Lightning Smith’s Touch Waves of the Naglfar
Spectral Tether
Teleportation
Trap Portal

Master Spells
Mixed Element Earth Air Fire Water
Bekker’s Dark Mirror Crystal Stasis Dervish Blaze of the Korath Ainfra’s Extraction
Mental Command Polymorphism Gwyntog Living Fire Deluge of Ys
Standing Portal Shape Earth Hand of the Tempest Melgar’s Fire Part Water
Steal Spell Transmutation Lightning Storm Mirror Effect Tryferi Gaeaf

Mixed Element
Some of the spells listed here are impossible without the invocation of at least two elements. These spells are considered mixed element, meaning that they draw power from multiple elements.
Earth Spells
For the purposes of magic, earth is used as a catch-all term for both the mineral form of earth and also natural and living things such as plants and animals.
Maintaining Spells
Spells which are active require maintaining: every round the mage must spend an amount of STA equal to the value next to active. The mage must focus on maintaining this spell and cannot cast other spells while they are maintaining an active spell.

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