Spells
Mages primarily use a style of magic called spells. Spells are a complex binding of magic which takes energy from an elemental source and channel it into a magical effect which can range from tremendously complex, such as storms of fire and tsunamis, to incredibly simple, such as lighting candles and creating mist.
Spells require great skill and concentration to perform, and thus only a small percentage of magic users can cast them. Magic users can rarely attain this level of skill and concentration without training at one of the magic schools around the world. A skilled mage can cast spells very quickly and often.
Though casting high-level spells is risky, smaller spells become a daily part of a mage’s life, from dressing in the morning to cooking meals.
Novice Spells
Journeyman Spells
| Mixed Element | Earth | Air | Fire | Water |
|---|---|---|---|---|
| Cloak | Bekker’s Rockslide | Alzur’s Thunder | Cinder Door | Anialwch |
| Disrupt Focus | Elgan’s Bastion | Ball Lightning | Demetia’s Crest Surge | Essence of Potion |
| Dormyn’s Chamber | Elgan’s Theory | Gwynt Troelli | Flaming Vortex | Invaerne |
| Eilhart’s Technique | Javed’s Swarm | Invisible Ribbon | Mage’s Forge | Merigold’s Hailstorm |
| Empower | Rhwystr Graig | Suffocate | Seirff Haul | Rusting |
| Illusion | Stammelford’s Earthquake | Touch of Lightning | Smith’s Touch | Waves of the Naglfar |
| Spectral Tether | ||||
| Teleportation | ||||
| Trap Portal |
Master Spells
| Mixed Element | Earth | Air | Fire | Water |
|---|---|---|---|---|
| Bekker’s Dark Mirror | Crystal Stasis | Dervish | Blaze of the Korath | Ainfra’s Extraction |
| Mental Command | Polymorphism | Gwyntog | Living Fire | Deluge of Ys |
| Standing Portal | Shape Earth | Hand of the Tempest | Melgar’s Fire | Part Water |
| Steal Spell | Transmutation | Lightning Storm | Mirror Effect | Tryferi Gaeaf |
Mixed Element
Some of the spells listed here are impossible without the invocation of at least two elements. These spells are considered mixed element, meaning that they draw power from multiple elements.
Earth Spells
Maintaining Spells
For the purposes of magic, earth is used as a catch-all term for both the mineral form of earth and also natural and living things such as plants and animals.
Spells which are active require maintaining: every round the mage must spend an amount of STA equal to the value next to active. The mage must focus on maintaining this spell and cannot cast other spells while they are maintaining an active spell.

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