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Magic Healing

Effect

Magic Healing stimulates the natural healing of a target to heal them at a rate of 3 points of damage per round. This lasts for the duration of the spell. Alternatively, this spell can be used repeatedly to heal a critical wound.

Side/Secondary Effects

Healing Critical Wounds
Critical Uses DC
Simple 4 14
Complex 6 16
Diffcult 8 18
Deadly 10 20
Related Discipline
Spell
Related Element
Earth
Effect Duration
1d10 Rounds
Range
2m
Level
Novice
STA Cost
5
Defense
None

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