The Necrophyte Dynasty
If death cannot stop us, nothing will. -Grek
Structure
The Dynasty is structured to attend and aid the royal family in handling all business, they are a descended line of monarchs and are unremovable except by choice, honourable combat with another royal family in the dynasty or by emergency situation. The supporting organisations and individual titles will be listed below.
Sub-Regent:
A role entrusted only to the most capable and trustworthy politicians, Sub-Regent's handle the political affairs, citizen concerns and regulation of an entire sub-sector. Their range spans thousands if not millions of planets and their political parties are by far some of the largest existing within the Dynasty today.
System Overseer:
Set in charge over various solar systems, these leaders act as the much needed net to catch as much information about the state of living in the areas which Sub-Regents cannot do. While still managing billions of people at any one point, they are responsible for sanctioning trade and the continual updating of civil and trade hyperlanes.
Planetary Governor:
Due to the space age leaving many planets inhabited only by one or two cities, Planetary governors are still more common than Regional Presidents. The role of a Planetary Governor is to ensure prosperity for their planet in commerce but also in overall happiness. The Dynasty prides itself in offering safety to its members and as such ensures its Planetary Governors have the people in mind foremost.
Regional President:
The mayor of a city and or continent in many situations, the Regional President ensures all information is passed on to the Planetary Governor, ensuring that no problems slip through the cracks and that all cities or regions are represented equally.
The King
The absolute Monarch of the Necrophyte Dynasty, they are chosen when a king dies or passes on their crown, allowing them to choose any one of their offspring without care of age or merit. A king can be challenged for leadership of the dynasty however such actions are seen as heretical, as the current linneage has lasted since the dawn of their race and has lead the people through all trails and tribulations.
The War Council
A group of advising Necrophytes voted into their roles by the core species of the Dynasty territories. Each of the roles is campaigned for over the course of a single year, requiring several long and viciously difficult theoretical and in-field tests in order to weed out those incapable for the role.
Minister of War: Zit'fuhm
The person responsible for handling all matters of war strategy as well as representing the Necrophyte spirit of war and rallying the people behind a conflict. While fighting on the frontlines rarely, they often remain at the tactical headquarters of the Necrophyte War machine.
The person responsible for handling all matters of war strategy as well as representing the Necrophyte spirit of war and rallying the people behind a conflict. While fighting on the frontlines rarely, they often remain at the tactical headquarters of the Necrophyte War machine.
Minister of Culture: Servant One
Leader of the Order of Servants which acts as the cultural police of the Necrophyte Dynasty, their task has massively expanded during the latest peaceful era, functioning as a controlling organization within Necrophyte society. The Minister of Culture now keeps the heritage of the Necrophytes alive, through conquest all is obtained and ruled.
Leader of the Order of Servants which acts as the cultural police of the Necrophyte Dynasty, their task has massively expanded during the latest peaceful era, functioning as a controlling organization within Necrophyte society. The Minister of Culture now keeps the heritage of the Necrophytes alive, through conquest all is obtained and ruled.
Minister of Politics: Ref'Zedal Amarj
A leading role in the Necrophyte's new attempts at being more open to their systems inhabitants. The Minister of Politics handles all matters of foreign conversation and sensitive political notions.
Minister of Technology: Devrekh
The grand architect and creator of all civil and military technology used by the Dynasty, the role of the Minister of Technology is one most vital to the survival of the Dynasty, ensuring they remain on top through powerful weapons and the automating of processes.
A leading role in the Necrophyte's new attempts at being more open to their systems inhabitants. The Minister of Politics handles all matters of foreign conversation and sensitive political notions.
Minister of Technology: Devrekh
The grand architect and creator of all civil and military technology used by the Dynasty, the role of the Minister of Technology is one most vital to the survival of the Dynasty, ensuring they remain on top through powerful weapons and the automating of processes.
Governmental Hierarchy
Within Dynasty space a tightly woven network of officials hangs to ensure all its citizens are protected and heard properly. Politicians may be voted in and out of office in almost every role within the government. Below we will detail the positions and their authority, responsibility and reach within the Dynasty and its territories.
Sub-Regent:
A role entrusted only to the most capable and trustworthy politicians, Sub-Regent's handle the political affairs, citizen concerns and regulation of an entire sub-sector. Their range spans thousands if not millions of planets and their political parties are by far some of the largest existing within the Dynasty today.
System Overseer:
Set in charge over various solar systems, these leaders act as the much needed net to catch as much information about the state of living in the areas which Sub-Regents cannot do. While still managing billions of people at any one point, they are responsible for sanctioning trade and the continual updating of civil and trade hyperlanes.
Planetary Governor:
Due to the space age leaving many planets inhabited only by one or two cities, Planetary governors are still more common than Regional Presidents. The role of a Planetary Governor is to ensure prosperity for their planet in commerce but also in overall happiness. The Dynasty prides itself in offering safety to its members and as such ensures its Planetary Governors have the people in mind foremost.
Regional President:
The mayor of a city and or continent in many situations, the Regional President ensures all information is passed on to the Planetary Governor, ensuring that no problems slip through the cracks and that all cities or regions are represented equally.
Military
The Dynastic Navy
Greatest and most prominent of the Dynasty's organizations is the Navy, during their rule of the galaxy their technological advancements focussed very heavily on the ships they used to keep their iron grip on the stars. Due to having almost no time to adapt to modern technology after a massive hibernation, their ships are basic and ancient in technological design yet regardless of this flaw the extreme firepower their ships bring to bear is legendary in the galaxy.
Dreadfleet High-Command
Known as the highest council within the navy, this consists of the Supreme Archon and all High Archons and regular Archons beneath them. The High-Command exists to ensure orders are properly delegated and no one individual can act brashly to endanger the navy.
Supreme Archon: Zasex
Standing as the grand strategist behind all naval movements, the Supreme Archon stands as the right hand to the Minister of War, working together closely to ensure all fleets on schedule and working to the greater plan of the War Council.
High Archon:
A role handed out only to the 20 most competent and brilliant Archons within the Dynastic Navy, these are the highest ranks a Necrophyte can achieve, they have proven themselves through vicious selection processes and military victories, the most recent High Archons consist of fleet commanders who all excelled during the extinction war.
Archon:
Fleet commanders and tactical overlords of the naval defense in any one sub-sector. These men and women have proven themselves to be the quickest and most efficient thinkers in ship to ship combat. They often serve aboard a command ship and direct their subordinates across a fleet of their own.
The Dreadfleet
Dreadlord: controls 60 Ships
The Highest rank in the Dreadfleet itself before being appointed to High-Command. The Dreadlords have control over their own ships and a selection of ships in their fleets, they are great strategists and have numerous campaigns under their belts. Each of these individuals can single handedly lead the defense against foreign invaders in an entire sub-sector.
High Lord: controls 40 Ships
Having command of their own ship, High Lords are experts at their own class of vessel, they often serve beneath admirals in the formation of a fleet however often act alone when their vessel is designated as a command-ship for land based combat. They are more than capable of overseeing missions and do so gladly to prove their merit. They often study as right hand to a Dreadlord in hopes of succeeding or aiding them.
Dusk General: controls 20 Ships
Commanding support vessels or carriers more often than destroyers or front-line ships, this role is often filled with tactical analyzers and or officers who are learning the ropes of fleet combat. By this point they are advanced in most Dynasty ships and can easily take lead of one if need be.
Onyx Commander: controls 2-4 Fighter Squadrons of 3-5 Wings each
Far more often seen in charge of air divisions than space divisions, Commanders do however lead fighter squadrons into battle from a Tomb Spider gunship. They are far greater in their ability to micromanage quicker, giving them the edge over their higher ups in commanding several sets of small craft at once.
Tempest Captain: controls 3-5 Wings of 10 fighters each
Head of individual fighter wings and respected fighters among their fleets, the Captains stand as beacons of morale amongst their fellow soldiers and ensure all behave as expected so the navy can run as a well oiled machine.
Bone Lieutenant: controls 25 Privates
Capable privates hope to become Bone Lieutenants, soldiers who excel at their job in both the field and in their knowledge of war. From here on they can hope to become many different supporting roles within the Dynasty however more commonly it is a simple bump in pay and the expetancy to enforce the Captain's will in the field.
Private:
The main line soldier of the Fleet, these men run the guns, fly the fighters, repair the ships and analyze the enemy. They guard the inner workings of a ship or go outside it to repair the hull after combat. They are the bread upon which the fleet spreads its butter.
The Dynastic Military
While the navy handles all matters in the sky and in the cold dark of space, the Military plants its boots firmly on the ground in order to squash any enemy that dares make itself known against the Dynasty. Included are the Armoured division, the Shock division and finally the War-God Division. Each of these divisions have a universal ranking throughout their varried roles and deployments yet all work together to form the conquering fist of the Dynasty.
The Iron Hand
The highest ranking officials in the military are known as the Iron Hand, each of their six members is head of a particular department and it is their ultimate goal to further the military beyond anything it has reached in the past. Thusly it is not just their task to organise and deploy the military, but to critically analyze the state of any one conflict to find the most precice, effective and efficient method to victory. While its members are hidden from the public for their own safety, their titles are available for all to know.
The Conquerer: ???
The Inquisitor: ???
The Negotiator: ???
The Siege: ???
The Wall: ???
The Strategist: ???
The Dreadforce
Overlord: leads 5 Stormforged Praetorians
The highest rank obtainable in the military itself is an Overlord. They control vast amounts of territories and are usually responsible for the ground defense of several systems worth of planets. Each of them are highly decorated combatants and strategists who have proven to outwit and outmatch their opponants every step of the way. An Overlord have the command over an army of 1.000.000 troops each.
Stormforged Praetorian: leads 5 Twilight Generals
Highly decorated soldiers and strategists make it to the Stormforged Praetorian rank, it proves them great masters of combat and brilliants minds on the battlefield. Each of them has advanced the rankings through experience. Unique to this rank is the Praetorian Spear, a weapon rivalling those of Storm champions in power. The Praetorian often serve as bodyguards and advisors to Overlords.
Twilight General: leads 5 Crimson Commanders
Often the ones leading invasion forces down to a planet or manning a planet's defenses, the Twilight Generals are a cunning and brutally efficient leadership that seek to exploit any weakness an enemy might show in order to gain a victory for the Dynasty. Their role often serves as glorified heroes who seek to inspire morale and bravery in their troops, joining frontal assaults and leading from the field.
Crimson Commander: leads 20 Warforged Captains
Similar in role to the Onyx Commanders, the Crimson Commanders lead and designate individual divisions of an army. They act as supporting figures to the Twilight Generals by advising them as well as helping to plan out complicated offensive and defensive strategies, often challenging the ideas of their appointed Twilight General to ensure all pathes are explored before one is set upon.
Warforged Captain: leads 20 Bone Lieutenants
Being in control of a single battalion, the Warforged captains are capable and dictatorial over their troops, enforcing the Iron will of the military Hierarchy and ensuring tasks are completed to perfection. Each of them is a venerated combatant who has more than earned their position, it is common to see Dread Knights in this position as they often rise quickly yet many cap their military carreer here.
Bone Lieutenant: leads 20 troopers
A role enforced by a sense of comradery, strength and leadership. The Bone Lieutenants on the ground engage far more closely with their troopers than those in the navy do, this means the Bone Lieutenants are often quick to earn Valor or Prestige related to heroism on the field.
Trooper:
Your average soldier enforcing the will of the Dynasty, this rank almost always contains shocktroopers however also relates to lower ranked living necrophytes who have yet to advance and or those who have freshly joined.
Rising in ranks
Soldiers who begin their military career are always looking to improve, Necrophytes never do anything unless they have a drive to gain glory. All Necrophytes are capable of rising and falling through the ranks, falling is often caused by dishonorable acts, disobeying command or traitorous acts. To rise one must spend years in the military, fighting battles, widening one’s tactical knowledge, combat prowess and leadership. Aside from rising through hard work, exceptional acts are rewarded by Prestige and or Valor, both of which can heavily influence a soldiers career.
Prestige and Valor
Between Prestige and Valor, prestige is the easier of the two to earn. Each battle where you kept calm, stayed with your comrades, executed objectives or at least gave it your all, can award prestige. Valor is awarded only for exceptional acts and situations, making them far more valuable and harder to earn. A list of the individual prestigious and valorous acts as well as their awarded badges are provided below.
Prestige
Honoured heart: Save the life of an allied soldier by risking harm or even death for yourself.
Unbroken Courage: Act out of team regulation to make a death defying act, at chance of your own life, to achieve an objective or aid an ally.
Undisturbed Focus: Repair a military weapon/droid/aircraft/turret/tank successfully while under enemy fire.
Gahdarri Pride: Single handedly wipe out an enemy squad.
Blackfeather Dagger: Resume command of a squad after your commanding officer is incapable of continuing, before leading your comrades till the end of battle.
Valor
Inquisitor’s cunning: Suppose a plan to take out an enemy’s heavy vehicle or droid, before you and your squad execute it successfully.
Fury of the Highlord: Rush into an enemy composition and successfully uproot their position single handedly.
Champion’s Sight: Use your surroundings and all things present in the terrain to whittle down an enemy force which outsizes your own until victory.
Screaming Thunder: take out an enemy gun emplacement or heavy vehicle single handedly using all you have at your disposal.
King’s glory: Take out an enemy battle commander on your own, claiming his head as a war trophy.

Conquest through Strength
Founding Date
Unknown
Type
Political, Family
Capital
Alternative Names
The Dynasty, The Necrophytes
Training Level
Elite
Veterancy Level
Decorated/Honored
Leader
Head of State
Head of Government
Government System
Gerontocracy
Power Structure
Unitary state
Economic System
Mixed economy
Deities
Neighboring Nations
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