Underworld General Knowledge

NOTE: This is a player's guide to relatively common knowledge about current and past events in the Underworld, to streamline roleplay and context.

 
  • Archons are tall, fickle, shapeshifting beings that range from glorified nobles and quiet mayors to conquering warlords and manic sorcerers.
  • They are the de facto ruling bodies of the Underworld.
  • In-depth knowledge about Archons is unknown to commonfolk.
  • The Elder-Archons are mostly unknown, the title in line with an old fairytale.
  • The current date is 654 PS (post-splintering).
  • A lot of people tend to avoid interacting with Archons or their subordinates if they can help it; better to not invite danger for fear of volatile escalation.
  • Viafir, the former ruler of the Underworld, disappeared approximately 99 years ago. His whereabouts are completely unknown.
  • Most people think Viafir is dead or an urban legend nowadays.
  • The Invasion occurred about 24 years before Viafir's disappearance. It was both a success and a failure.
  • The Invasion was a massive-scale military campaign headed by Viafir, in order to purge the Overworld's threats and influence permanently.
  • Overworld incursions were very common before the Invasion, nowadays very few Overworlders enter the Underworld.
  • The economy is in shambles, due to relying on a steady stream of lured Overworlders and raiding parties before travel between was forbidden.
  • Because of this, expansion outward into the Outlands has become a necessity, but progress is slow and dangerous.
  • Ingresses are massive portals that lead to and from the Overworld.
  • The Ingresses are all nonoperational except for a handful.
  • Crystalline Gates are a risky form of transportation rarely used anymore.
  • The Dark Ten are the gods of this plane, temples and clerics dedicated to them exist, but are hard to find and cultish in nature.
  • Devils and tieflings are viewed with mistrust and suspicion, ever since the Malevolent Age.
  • The Outlands are slowly encroaching on known civilization, distressing commonfolk living near them.
  • Extraplanar outcasts are relatively common in the Underworld and tend to stick together.
  • Leaving the Underworld through planar travel is extremely difficult, though the reason why is unknown.
  • Small, unnamed villages and hamlets are scattered throughout the Underworld, preferring to stay away from Archons. They tend to be prime bait for brigands and monsters, unfortunately.