Loup Garou
Loup Garou CR: 13
STR
18 +4
DEX
18 +4
CON
18 +4
INT
14 +2
WIS
16 +3
CHA
16 +3
Movement: 40 ft in hybrid form, 50 ft in dire wolf form. Blood Frenzy. The loup garou has advantage om attack rolls against a creature that doesn't have all it's hit points. Legendary Resistance (2/Day). When loup garou fails a saving throw, it can choose to succeed instead. Regeneration. The loup garou regains 10 hit points at the start of each of it's turns. If the loup garou takes damage from a silver weapon, the trait doesn't function at the start of the loup garou's next turn. The poup garou dies if it starts it's turn with 0 hit points and doesn't regenerate.
Actions
Multiattack. The loup garou makes two attacks: two with it's longsword (humanoid form) or one with it's Bite and one with it's claw (dire wolf or hybrid form). Bite (Dire Wolf or Hybrid form). Melee Weapon Attack +9, reach 5 ft, one target. Hit 13 2d8+4 piercing damage, plus 14 4d6 necrotic damage. If the target is a Humanoid, it must succeed a DC 17 Constitution saving throw or be cursed with loup garou lycanthropy. Claws (Dire Wolf or Hybrid form). Melee Weapon Attack +9, reach 5 ft, one target. Hit 11 2d6+4 slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw, or be knocked prone. Longsword (Humanoid form only). Melee Weapon Attack +9, reach 5 ft, one target. Hit 13 2d8+4 slashing damage, or 15 2d10+4 slashing damage if used with two hands.
Reactions
Change Shape. The loup garou polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into it's true form, which appears humanoid. It's statistics, other than it's size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to it's true form if it dies.
Legendary Actions
The loup garou can 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creatures turn. The loup garou regains spent actions at the start of it's turn. Swipe. The loup garou makes one Claws attack (dire wolf or hybrid form only) or one longsword attack (Humanoid form only). Mauling Pounce (Costs 2 Actions). The loup garou moves up to it's speed without provoking opportunity attacks, and it can make one Claws attack (dire wolf or hybrid form only) or one longsword attack (Humanoid form only) against each creature it moves past. BNite (Costs 3 Actions). The loup garou changes into hybrid or dire wolf form and then makes one Bite attack.
Suggested Environments
Anywhere there is prey to be had, though usually where there's wolves a loup garou will be.
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