Loup Garou Species in The True Dark Ages | World Anvil

Loup Garou

Loup Garou CR: 13

Medium monstrosity (shapechanger), chaotic evil
Armor Class: 16 (natural armour)
Hit Points: 170 20d8+80
Speed: 29 ft

STR

18 +4

DEX

18 +4

CON

18 +4

INT

14 +2

WIS

16 +3

CHA

16 +3

Saving Throws: Dex +9, Con +9, Cha +8
Skills: Perception +13, Stealth +8
Condition Immunities: Charmed, Frightened
Senses: Darkvision 120 ft, passive Perception 25
Languages: Common (can't speak in wolf form)
Challenge Rating: 13

Movement: 40 ft in hybrid form, 50 ft in dire wolf form.   Blood Frenzy. The loup garou has advantage om attack rolls against a creature that doesn't have all it's hit points.   Legendary Resistance (2/Day). When loup garou fails a saving throw, it can choose to succeed instead.   Regeneration. The loup garou regains 10 hit points at the start of each of it's turns. If the loup garou takes damage from a silver weapon, the trait doesn't function at the start of the loup garou's next turn. The poup garou dies if it starts it's turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The loup garou makes two attacks: two with it's longsword (humanoid form) or one with it's Bite and one with it's claw (dire wolf or hybrid form).   Bite (Dire Wolf or Hybrid form). Melee Weapon Attack +9, reach 5 ft, one target. Hit 13 2d8+4 piercing damage, plus 14 4d6 necrotic damage. If the target is a Humanoid, it must succeed a DC 17 Constitution saving throw or be cursed with loup garou lycanthropy.   Claws (Dire Wolf or Hybrid form). Melee Weapon Attack +9, reach 5 ft, one target. Hit 11 2d6+4 slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw, or be knocked prone.   Longsword (Humanoid form only). Melee Weapon Attack +9, reach 5 ft, one target. Hit 13 2d8+4 slashing damage, or 15 2d10+4 slashing damage if used with two hands.

Reactions

Change Shape. The loup garou polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into it's true form, which appears humanoid. It's statistics, other than it's size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to it's true form if it dies.

Legendary Actions

The loup garou can 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creatures turn. The loup garou regains spent actions at the start of it's turn.   Swipe. The loup garou makes one Claws attack (dire wolf or hybrid form only) or one longsword attack (Humanoid form only).   Mauling Pounce (Costs 2 Actions). The loup garou moves up to it's speed without provoking opportunity attacks, and it can make one Claws attack (dire wolf or hybrid form only) or one longsword attack (Humanoid form only) against each creature it moves past.   BNite (Costs 3 Actions). The loup garou changes into hybrid or dire wolf form and then makes one Bite attack.

A larger more powerful form of werewolf.   The only way to cure someone, is to cast a Remove Curse spell on the victim at the first full moon after contracting the disease. This makes the humanoid have to take a DC 17 Constitution saving throw. If successful, the curse is broken an the humanoid has 3 levels of exhaustion. If failed they have to wait a full month and try again.

Suggested Environments

Anywhere there is prey to be had, though usually where there's wolves a loup garou will be.

Related Organizations

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