Spiritwalker in The Skyrunner Tribe | World Anvil

Spiritwalker

Spiritwalker by Jonathan Foerste

Spirit walkers have a powerful connection to their ancestral heritage. Capable of channeling ancestral spirits through their body, spirit walkers are revered in tauren and orc societies for the history and wisdom they carry within them. The eyes of a spirit walker are ancient and shine with the light of a thousand souls. Their bodies are vessels, conduits from the realm of the dead to the world of the living. Spirit walkers are often looked upon with awe and fear by their brethren. A spirit walker strong enough to bear the weight of so many souls achieves a mystical transcendence, embodying the collective will and experience of the generations that are reaching out to him. -Wowpedia
 

Current Characters

Magic Group: Spirit

 

Chant of the Ages

Spiritwalkers are the vessels of countless spirits. While they live apart from their living tribe and clan the Spiritwalker is devoted completely to those they have chosen to serve by the will of the Spirits that speak through them. They are there to use the collective wisdom and insight of the past to guide their people through the darkest hour. They do this by performing the Chant of the Ages which calls on their collective wisdom, insight, and power.

Gain +4 Wisdom

 

Class Toolkit Abilities are a wide range of class spells and abilities that you can pick from. Each one will rank up to a level 2 version at level 4 which unlocks their most potent and versatile uses. You may pick 3 of these Class Toolkits to apply to your character but choose carefully. Once you choose you can only relearn new Abilities through completion of RP Quests which can replace abilities that you have learned that you wish to change.

Class Toolkit Abilities

Class Toolkit Ability Description Rank 1 Rank 2
Etherial Form Powerful Spiritwalkers can become so entuned to the Spirits that their dual life of living between the waking world and the world of the spirits bleeds into our realm allowing them to take on an ethereal form for a short time. They are all but Spirit in form and touch allowing them to drift unheard and untouched by the world. Staying in this form too long though can cause the Spiritwalker's mind to slip away and even their spirits to fall into limbo between the waking world and the spirit world. Take on an Etherial form which prevents you from attacking but you also cannot be attacked and you gain a +4 to Stealth Rolls and Intimidation Rolls. Useable once per encounter for two turns. It can be canceled. Take on an Etherial form that prevents you from physically attacking but you also cannot be attacked and you gain a +4 to Stealth Rolls and Intimidation Rolls. While in this form you can cast spell attacks. Useable once per encounter for three turns. It can be canceled.
Guidance to the Future Through the wisdom afforded to them by the Spirits, Spiritwalkers can gain insight into the future. The collective experience of the past is a cycle and nothing is new under An'she. The Spiritwalker uses this to warn his people to things to come. Once per encounter learn what one target will do the upcoming round so that you may warn your party. Once per encounter learn what three targets will do the upcoming round so that you may warn your party.
Spirits of the Past Some Spiritwalkers have the ability to call forth the spirits of the past. Usually, in the form of animals, these spirits fight beside the Spiritwalker in times of great need to defend the speaker of the Spirits or to help guide or fight for the tribe. Summon a Spirit Beast that acts like a Hunter Pet for 3 rounds. Summon a Spirit Beast that acts like a Hunter Pet for the encounter. Spirit Beasts can also heal and take on Etherial forms of themselves to avoid damage.
Lucid Dreams Spiritwalkers are plagued by nightmares and lucid dreams. While these dreams can offer insight to the waking world they can also be used by skilled Spiritwalkers who invade the minds of their enemies and bring to bear all the judgment of their ancestors and their subject's ancestors. Though this only seems to work on those with a sentient and sapient soul. Cast a channeled spell once per encounter that disables any target for one round. Roll a Spell Attack of 13 or higher to inflict Moral Judgement on the enemy which reduces their attack turn from once every turn to once every other turn. Cast a channeled spell once per encounter that disables any target for one round. Roll a Spell Attack of 13 or higher to inflict Moral Judgement on the enemy which reduces their attack turn from once every turn to once every other turn. if you roll a 17 or higher you will inflict Maddening Judgement which also causes the target to go insane lashing out at themselves and their former allies.
Empowerment of the Past Being a vessel for the spirits a Spiritwalker can often be overtaken by a powerful spirit. Usually, this secondary personality is a spirit close to the Spiritwalker in heritage or bloodline and it will empower the body for a short time to be doubly strong, fast, and magically inclined. This empowerment is rare and only happens for a short time in dire need. When you are at two HP or below become Empowered by an ancestral spirit gaining +3 to all main stats for 1 turn. When you are at three HP or below become Empowered by an ancestral spirit gaining +3 to all main stats for 2 turns.
 

Prestige Class Leveling Path

Level Feature
1 Selection of 1 Prestige Class Toolkit
2 Selection of 1 Prestige Class Toolkit
3 Selection of 1 Prestige Class Toolkit
4 Selections of Prestige Class Toolkit increases to Rank 2
5 Unlocking of a Special Action (2nd of 4)

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