Inquisitor in The Skyrunner Tribe | World Anvil

Inquisitor

A towering and domineering force of seething, zealous rage and terrible intent. Inquisitors walk a blurred line between fervor and self-destruction. As their skill and faith in the Light increase so too does their rage and ability to manipulate the souls of those around them. Vicious , unwavering, unforgiving, and brutal these paragons of the Light will stop at nothing to purge the unfaithful from the land though not all Inquisitors follow the same path to righteousness and can even be caught fighting amongst themselves about True Enlightenment, be it the Church of the Light, Remnants of the Scarlet Crusade, or the Grace of An'she.
 

Current Characters

Magic Group: Light

 

Conviction

The unwavering faith is the defining attribute of an Inquisitor. They are never known to question their path or faith as they condemn others too terrible fates trying to cleanse them of their sins.

Gain +3 to Will Saves, Spellcraft, and Spell defense. Also, Gain +1 to Spell Attack.

 

Class Toolkit Abilities are a wide range of class spells and abilities that you can pick from. Each one will rank up to a level 2 version at level 4 which unlocks their most potent and versatile uses. You may pick 3 of these Class Toolkits to apply to your character but choose carefully. Once you choose you can only relearn new Abilities through completion of RP Quests which can replace abilities that you have learned that you wish to change.

Class Toolkit Abilities

Toolkit Ability Description Rank 1 Rank 2
Sentence Rendered Inquisitors are judge, jury, and executioner. After a moment of contemplation, they can fill the body of an enemy with purging flames that cause agonizing pain. Once per encounter target an enemy. For one round you will be stunned as you channel the spell but at the end of that round, your target will be consumed with Purging Flames which do two damage for two rounds, stunning them for the duration of the attack. Once per encounter target an enemy. For one round you will be stunned as you channel the spell but at the end of that round, your target will be consumed with Purging Flames which do three damage for two rounds, stunning them for the duration of the attack.
Fury of the Righteous If there is one thing that Inquisitors all around Azeroth can agree on it is that corruption of the flesh and mind are the worst abominations to walk the waking world. Their hatred for all Fel, Void, and Undead sends them into a fury whenever they come into contact with them on the battlefield. When fighting Fel, Void, or Undead enemies gain a +1 Intellect and +1 Strength but after three rounds your fervor wanes with your energy and the buff is lost. When fighting Fel, Void, or Undead enemies gain a +1 Intellect and +1 Strength.
Holy Branding The mind is the holy center of an individual. A skilled Inquisitioner can invade this holiest place and discover all the secrets and desires and fears of an individual. If found wanting they can brand the mind with a Holy Seal of terrible agony. Apply Seal of Repentance on an enemy target which does three initial damage and then one damage each turn for 2 turns. Apply Seal of Repentance on an enemy target which does three initial damage and then one damage each turn for 2 turns. Roll 17 or above on a Spell Attack and inflict madness upon the target which turns them against their allies for the duration of the fight.
Confessions Getting confessions out of their victims is one of the greatest abilities of an Inquisitor. Poking and twisting, cutting and constricting until all the information that can be told is divulged to this dark paladin. Gain a unique roll of flat D20 which can allow you to root around in the mind of a target and gain critical information. This spell is channeled and lasts until canceled or until you miss or Critically miss. For each successful roll, mirroring single target attack rolls, gain a bit of information ranging from critical plot points to enemy party spells and abilities. If you Critically roll you will also deal three damage to the target. The Target can do a Will Save against you each round to remove you from their mind which can deal damage to you. Gain a unique roll of D20 which can allow you to root around in the mind of a target and gain critical information. This spell is channeled and lasts until canceled or until you miss or Critically miss. For each successful roll, mirroring single target attack rolls, gain a bit of information ranging from critical plot points to enemy party spells and abilities. If you Critically roll you will also deal five damage to the target. The Target can do a Will Save against you when you initially begin your spell.
Soul Manipulation Inquisitors operate as much in the mind and souls of their targets as the physical realm. No matter if it is a crushing blow to the head or a Seal marking their soul the Inquisitor strikes without mercy and takes every opportunity afforded to them to inflict their dominating will over their enemies. When you Melee attack a target with a critical strike weaken their defenses and invade their mind forcing them to your will for two rounds. These minions act like hunter pets for the duration of the two rounds. When you Melee attack a target with a critical strike weaken their defenses and invade their mind forcing them to your will for three rounds. These minions retain all of their NPC abilities which you can use against any target..
 

Prestige Class Leveling Path

Level Feature
1 Selection of 1 Prestige Class Toolkit
2 Selection of 1 Prestige Class Toolkit
3 Selection of 1 Prestige Class Toolkit
4 Selections of Prestige Class Toolkit increases to Rank 2
5 Unlocking of a Special Action (2nd of 4)

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