Elementalist in The Skyrunner Tribe | World Anvil

Elementalist

Tauren Shaman by Blizzard Entertainment- Samwise

Certain shaman have dedicated themselves above all else to forging a deep bond with the elements. They have peered beyond the Elemental Plane, gleaning visions of an ancient past where manifestations of volatile energies once raged unimpeded across primordial Azeroth. Through careful study and dedication, the elemental shaman is able to channel such power into destructive magical surges. Through the body of the shaman flows bolts of lightning, as if from storm, and bursts of fire, as if from molten earth. They manipulate the land itself and summon spirits of earth, fire, and storm to their aid. To battle an elemental shaman is to taunt the very forces of nature. -Wowpedia
 

Current Characters

Magic Group: Balance

 

Totemic Mastery

A shaman's power comes from a collection of totems worn on the person or placed down on the ground at their feet. They act as conduits of power for the shaman and give them great power.

Throw down four totems, one of each element at your feet that have 2 HP

  • Fire: Targets a nearby enemy and hurls a Fireball at them once every other round dealing 2 damage
  • Earth: Shields you from an incoming attack, absorbing the damage you would have taken until it has 0hp
  • Air: Once per encounter act with the swiftness of the wind while this totem is active and attack twice in one turn.
  • Water: Whenever you take damage automatically be healed by the totem until its HP runs out

Class Toolkit Abilities are a wide range of class spells and abilities that you can pick from. Each one will rank up to a level 2 version at level 4 which unlocks their most potent and versatile uses. You may pick 3 of these Class Toolkits to apply to your character but choose carefully. Once you choose you can only relearn new Abilities through completion of RP Quests which can replace abilities that you have learned that you wish to change.

Class Toolkit Abilities

Toolkit Ability Description Rank 1 Rank 2
Elemental Blast Elementalists are masters of all four elements. Where some shaman take on one or two elements these particular individuals understand the great balance and power that comes when calling on all four at once. Blast a target for 3 damage once per Encounter and roll out of 4.
  • 1- Gain +2 Strength next round
  • 2- Gain +2 Constitution next round
  • 3- Gain +2 Wisdom next round
  • 4- Gain +2 Dexterity next round
Blast a target for 3 damage Twice per Encounter and roll out of 4.
  • 1- Gain +2 Strength next round
  • 2- Gain +2 Constitution next round
  • 3- Gain +2 Wisdom next round
  • 4- Gain +2 Dexterity next round
Summon Elemental Some Elementals willingly serve at the hand of Shaman, and some Shaman are not so closed-minded to never command an Elemental to their side. Can also take the form of 2 Spirit Animals instead such as Spirit Wolves. Summon one Elemental OR Spirit Animals to your side to act like a Hunter Companion for 3 rounds. Spirit Animals act as one unit or do half damage to different targets. Preset their abilities and stats like you would a normal companion. Summon one Elemental OR Spirit Animals to your side to act like a Hunter Companion. Spirit Animals act as one unit or do half damage to different targets. Preset their abilities and stats like you would a normal companion
Firecaller Fire is considered one of the most destructive elements and the shaman that wields the power of Fire is to be feared and respected but it takes great strength to use such an element for noble purposes. Call forth lava and fire from the ground to envelop enemies making it impossible for them to move as they are burned alive Stun a target for one round and cause 3 fire damage to them with a lingering 1 damage for 2 rounds after that. Useable once per encounter. Stun a target for one round and cause 4 fire damage to them with a lingering 2 damage for 3 rounds after that. The heat from your attack is so strong that for those three rounds if the target gets close to another enemy they gain a chance of spreading the Dot Damage. Useable once per encounter.
Stormbringer Combin the chaotic energies of Air and the soothing comfort of Water to summon a storm to reign down lightning on your enemies but also healing upon your companions. Choose a target location to summon a storm. The storm takes 1 turn to cast and will last 2 turns after that. Dealing AOE damage and Healing to an area of 3 each turn respectively. Enemies can be randomly healed, where allies can be randomly damaged by the effect. Choose a target location to summon a storm. The storm takes 1 turn to cast and will last 2 turns after that. Dealing AOE damage and Healing to an area of 3 each turn respectively.
Earthbreaker Steady and strong the powers of the earth can cause great harm but also protect from danger. Powerful earth moving shaman can call down the fury of mountains down on an enemy. Bring forth two crystal and metal-tipped shards of earth that are hurled at a target, destroying any armor they may be wearing and dealing 2 damage each. If used on the same target they deal an additional 2 damage to that target. Useable twice per Encounter. Bring forth three crystal and metal-tipped shards of earth that are hurled at a target, destroying any armor they may be wearing and dealing 2 damage each. If used on the same target they strike for an additional three damage and stun the target for 2 rounds having been encased in a cocoon of stone that prevents them from being attacked, but does not clear any Dot Damage on them. Useable twice per Encounter.
 

Prestige Class Leveling Path

Level Feature
1 Selection of 1 Prestige Class Toolkit
2 Selection of 1 Prestige Class Toolkit
3 Selection of 1 Prestige Class Toolkit
4 Selections of Prestige Class Toolkit increases to Rank 2
5 Unlocking of a Special Action (2nd of 4)

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