Gnome Species in The Shattered Lands | World Anvil

Gnome

Gnomes are a deity race from the Pantheon of Society, a joined effort from Glaskish, Goddess of Tinkering, Hinbish, God of Curiosity and Ime, Deity of Small Creatures. Glaskish, Hinbish, and Ime were fascinated with Feahines, one of the The Moons of the Shattered Lands. They decided to pull from the strange magics of Faehines and some of the magic of the younger elves they had as guides to create gnomes. These qualities are reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins.   If you want a character with boundless enthusiasm and an alien, fey outlook on morality and life, you should play a gnome.  

You might...

  • Embrace learning and hop from one area of study to another without warning.
  • Rush into action before fully taking stock of the entire situation.
  • Speak, think, and move quickly, and lose patience with those who can’t keep up.

Others Probably

  • Appreciate your enthusiasm and the energy with which you approach new situations.
  • Struggle to understand your motivations or adapt to your rapid changes of direction.
  • See you as unpredictable, flighty, unreliable, or even reckless.

Physical Description

Most gnomes stand just over 3 feet in height and weigh little more than a human child. They exhibit a wide range of natural skin, hair, and eye colours. For gnomes, nearly any hair and eye colour other than white is possible, with vibrant colours most frequent, while skin tones span a slightly narrower spectrum and tend toward earthy tones and pinkish hues, though occasionally green, black, or pale blue. Gnomes’ large eyes and dense facial muscles allow them to be particularly expressive in their emotions. Gnomes typically reach physical maturity at the age of 18, though many gnomes maintain a childlike curiosity about the world even into adulthood. A gnome can live for several centuries, but unlike their Faehines kin, they do eventually pass of old age. Five hundred is extremely old for a gnome and few have been recorded past five hundred.  

Reproduction

Gnomes sexually reproduce with two partners causing a pregnancy that lasts five months.  

Society

While most gnomes adopt some of the cultural practices of the region in which they live, they tend to pick and choose, adjusting their communities to fit their own fey logic. This often leads to majority gnome communities eventually consisting almost entirely of gnomes, as other people, bewildered by gnomish political decisions, choose to move elsewhere. Gnomes have little culture that they would consider entirely their own. No gnome kingdoms or nations exist on the surface of the shattered lands, and gnomes wouldn’t know what to do with such a state if they had one.   Few gnomes marry for life, instead allowing relationships to run their course before amicably moving on. Though gnome families tend to be small, many gnome communities raise children communally, with fluid family boundaries. As adults depart the settlement, unrelated adolescents sometimes tag along, creating adopted families to journey together.  

Alignment And Religion

Though gnomes are impulsive tricksters with inscrutable motives and confusing methods, many at least attempt to make the world a better place. They are prone to fits of powerful emotion, and they are often good but rarely lawful. Gnomes most commonly worship deities that value individuality and nature, such as Glaskish, Goddess of Tinkering, Hinbish, God of Curiosity, Ime, Deity of Small Creatures or the Free Folk Faith.  

Place in the Shattered Lands

Gnomes are a deity race created by Glaskish, Hinbish and Ime. They are connectedto the Fea moon Faehines similar to Elves, though Gnomes rarely hold it in as high regard. Though fairly common in the shattered lands, gnomes tend to be nomadic, there are often gnome districts in cities where gnomes will stay for a time before moving on to the next place.  

Adventurers

Adventure is not so much a choice as a necessity for most gnomes. Adventuring gnomes often claim mementos, allowing them to remember and relive their most exciting stories. Gnomes often consider the entertainer, merchant, or nomad backgrounds. In addition, the animal whisperer, barkeep, gambler, and tinker backgrounds are particularly appropriate.   Gnomes' connection to magic makes spellcasting classes particularly thematic for you, especially classes that match the tradition of your primal innate spells, such as druid or primal sorcerer, though wellspring gnomes might choose others.  

Names

Gnome names can get quite complex and polysyllabic. They have little interest in familial names, and most children receive their names purely on a parent’s whim. Gnomes rarely concern themselves with how easy their names are to pronounce, and they often go by shorter nicknames. Some even collect and chronicle these nicknames. Among gnomes, the shorter the name, the more feminine it’s considered to be. Sample Names Abroshtor, Bastargre, Besh, Fijit, Halungalom, Krolmnite, Neji, Majet, Pai, Poshment, Queck, Trig, Zarzuket, Zatqualmie  

Ancestry Mechanics

Hitpoints

8  

Size

Small  

Speed

25 feet  

Ability Boosts

Constitution Charisma Free  

Ability Flaws

Strength

Languages

Common Gnomish Sylvan Additional languages equal to your Intelligence modifier (if it's positive). Choose from Draconic, Dwarven, Elven, Goblin, Jotun, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).  

Other Abilities

Low-Light Vision You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.

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