The Imperium of Miðgarðr

"Be fruitful and increase in number; fill the universe and subdue it. Rule over the stars in the cosmic sea, and over the myriad lifeforms that traverse the galaxies."

Created & Written by Khali A. Crawford
The Level of Authority
  • Imperial: Imperial governance within the Imperium of Miðgarðr encompasses the entire IoM, unifying the various galactic entities under a common legal framework. Imperial laws are fundamental principles and regulations that apply uniformly to the entire Imperium, shaping the overarching structure and governance of the interstellar government.
  • Federal: Federal governance within the Imperium of Miðgarðr operates at the galactic level. Federal laws are designed to address issues that affect multiple star systems or have a galactic-scale impact, promoting consistency and coordination across a broader expanse of space.
  • State: State governance within the Imperium of Miðgarðr extends to the system level. State laws encompass regulations that apply uniformly to all planets within a particular star system, fostering cohesion and cooperation at this intermediate level of governance.
  • Local: Local governance within the Imperium of Miðgarðr pertains to the planetary level. Local laws are formulated and enforced at the planetary level, addressing matters that are specific to individual planets and their inhabitants.

Structure

The Department of War
The Department of War (DOW) assumes a critical role in safeguarding The Imperium of Miðgarðr (IoM), ensuring the protection, safety, and security of its citizens, as well as defending IoM's interests in the cosmos. This department is entrusted with the responsibility of defense, strategic planning, and the efficient coordination of armed forces.
The DOW is comprised of two distinct components: the Starguard and the Honor Guard. The Starguard represents the federal military branch of IoM and is primarily deployed to counter hostile foreign adversaries that pose a threat to the Imperium's integrity. This elite force is equipped and trained to operate on an interstellar scale, capable of defending IoM interests across various regions and engaging in military operations beyond IoM's planetary boundaries. In contrast, the Honor Guard constitutes the local military power of individual planets, systems, or galaxies within IoM. It is the responsibility of Member Planets and Systems to raise and maintain their respective Honor Guard forces, fostering a sense of self-sufficiency and localized defense capabilities. The Honor Guard serves as an internal deployment force, providing security and defense measures within IoM's territorial jurisdictions.
While the Member Planets and Systems are entrusted with the maintenance and operation of their own Honor Guard units, The Imperium of Miðgarðr assumes direct responsibility for the maintenance and management of the Starguard. This centralized approach ensures a unified and cohesive defense structure, allowing for strategic decision-making and resource allocation on a broader scale. Through the collaborative efforts of the Starguard and the Honor Guard, the Department of War strengthens IoM's ability to respond swiftly and effectively to both external threats and internal security concerns. This multi-tiered defense framework provides a comprehensive approach to protect the Imperium's interests, citizens, and territories while maintaining a balance between centralized oversight and localized defense capabilities.
The Department Of Higher Learning
The Department of Higher Learning (DOHL) assumes a crucial responsibility within The Imperium of Miðgarðr (IoM) to ensure that all Member Planets are equipped with appropriate educational institutions catering to the needs of IoM citizens. The DOHL's primary objective is to ensure that every citizen has access to adequate Primary, Secondary, and Specialty education.
While the federal government of IoM plays a role in overseeing the educational curriculum to ensure compliance with IoM federal law, it adopts a predominantly hands-off approach to avoid provoking cultural sensitivities and to respect the autonomy of Member Planets. Instead, the DOHL delegates the development of educational programs and materials to local Diplomacy Offices situated within each Member Planet. This decentralized approach allows for a tailored education system that reflects the values, customs, and traditions of individual planets while adhering to IoM standards. The allocation of educational institutions is based on factors such as population density and size. The DOHL collaborates with local authorities to determine the number and distribution of schools required to meet the educational needs of each Member Planet's population effectively. This approach ensures equitable access to education throughout IoM.
In addition to its responsibilities in primary and secondary education, the DOHL also takes charge of research and development projects on behalf of the IoM federal government. This includes initiatives focused on advancing starship technology, exploring new applications of magic, and pushing the boundaries of Quantum computing with Edge-AI. These research endeavors drive technological and intellectual progress within IoM and contribute to the overall growth and advancement of the Imperium. By prioritizing education and research, the DOHL plays a pivotal role in shaping the intellectual, cultural, and technological landscape of The Imperium of Miðgarðr. Through its collaboration with local Diplomacy Offices and its commitment to innovation, the DOHL ensures that IoM citizens receive a comprehensive education while fostering the development of cutting-edge knowledge and advancements within the cosmos.
The Department Of Diplomacy
The Department of Diplomacy (DOD) assumes a paramount role within The Imperium of Miðgarðr (IoM) as it handles the crucial task of making first contact with foreign powers. These initial exchanges are of utmost importance as they set the tone for the entire relationship that follows. The DOD is entrusted with the responsibility of reaching out and establishing communication with foreign powers, with the ultimate aim of integrating them into IoM as a member Planet or System. Furthermore, the DOD is responsible for maintaining this connection throughout the duration of their membership.
The process of establishing communication and fostering integration often requires deep immersion into foreign cultures and societies. The DOD invests significant resources into understanding these foreign entities and evaluating the best approach for their integration into IoM. This includes thorough research, cultural exchange programs, and diplomatic negotiations. The logistics involved in such operations are immense, time-consuming, and costly. However, the consequences of mishandling these delicate processes can be severe, potentially leading to strained relations or even open conflict. To facilitate effective communication and coordination, the DOD establishes a unique Office for each member planet of IoM. These Offices act as anchors for IoM, ensuring a dedicated presence and representation on each member planet. Additionally, each member planet is granted its own sovereign embassy on the IoM homeworld, Caladan. These diplomatic offices play a central role in the IoM-Planet pipeline, serving as hubs for interpreting IoM Federal Law, collaborating with local governments to establish education programs, coordinating military operations, and managing various other aspects of the IoM-member planet relationship.
Crucially, the Office of a Member World is predominantly staffed by natives, with a ratio of 90% locals to 10% IoM federal agents. This approach ensures that the Office remains autonomous and empowers the local government within IoM, giving them a prominent voice in decision-making processes. By prioritizing native representation, IoM fosters a sense of ownership and cultural sensitivity, enabling more effective communication and collaboration. The Office of a Member World serves as a lifeline between IoM and a member planet. Its destruction or impairment can significantly impact the relationship, potentially leading to a deterioration of trust and cooperation. Therefore, protecting and nurturing these diplomatic offices is of paramount importance for maintaining harmonious IoM-member planet relations.
In summary, the Department of Diplomacy plays a vital role within The Imperium of Miðgarðr, spearheading the process of establishing communication and integration with foreign powers. Through the establishment of unique Offices and sovereign embassies, the DOD ensures effective coordination, cultural understanding, and respectful collaboration between IoM and member planets. The Office of a Member World acts as a crucial link and voice for the local government, emphasizing the importance of native representation and fostering strong relationships within The Imperium of Miðgarðr.
The Department Of Morality
The Department of Morality (DOM) operates as the federal body of justice within The Imperium of Miðgarðr (IoM), with the primary mandate of ensuring compliance with the Law of the Land across all government entities. At the federal level, the DOM establishes the Bureau of Internal Investigations (BII) to monitor federal departments and agencies for signs of misconduct and abuse.
The BII is granted authority by the Imperial Council to employ internal investigators when suspicions of malpractice arise within a particular body. These investigators are strategically placed to gather information and assess the validity of the allegations. Notably, the BII is not obligated to disclose the presence of these investigators, notify the implicated body, or publicly reveal the findings of their investigations. However, it is important to highlight that the actual utilization of BII investigators is relatively infrequent. Classified reports from the Imperial Council indicate that the perceived threat of BII investigators is often more significant than the actual presence of such operatives. In practice, the BII primarily employs alternative investigative methods and techniques to fulfill its responsibilities.
In addition to the BII, other agencies are also employed by the DOM to maintain ethical standards and uphold the rule of law within IoM. These agencies contribute to the overall efforts of monitoring and enforcement, ensuring that moral conduct is observed throughout the Imperium. Furthermore, the DOM assumes responsibility for the Imperium's Supreme Court, which has jurisdiction over criminal cases related to federal offenses. This court handles the prosecution of individuals charged with violating federal laws within IoM. On the other hand, crimes falling outside the scope of federal jurisdiction are relegated to local courts. It is worth noting that the DOM does not create or regulate laws; rather, it focuses on ensuring compliance with federal laws and upholding the respect of local laws. Therefore, while a specific planet may permit certain practices based on its local laws, if another planet has prohibited those practices under its local laws, individuals engaging in such activities could be charged with a local crime in the latter planet's jurisdiction.
In situations where local laws conflict and the rights of the original planet are at stake, the DOM may involve itself to protect the rights of the planet seeking to uphold its laws. Overall, the DOM plays a crucial role in upholding justice and ensuring adherence to federal laws within The Imperium of Miðgarðr, employing the BII, and collaborating with other agencies to monitor misconduct. The DOM's responsibility also extends to the operation of the Supreme Court, while respecting the jurisdiction of local courts and laws on matters falling outside federal scope.
The Department Of Economic Welfare
The Department of Economic Welfare (DEW) holds the responsibility of overseeing economic policies, trade agreements, and the overall economic well-being of The Imperium of Miðgarðr (IoM). The DEW is dedicated to fostering prosperity, managing resources, and maintaining economic stability within the Imperium. To facilitate trade and business among diverse peoples, the DEW establishes and operates a network of federal banks across IoM. Additionally, the DEW supports and collaborates with local banks of member planets, aiming to standardize currency as much as possible. This standardization helps promote seamless transactions and economic interactions across different regions.
In order to protect the interests of depositors and ensure financial stability, the DEW provides assurances in the event of a bank crash. Federal banks are fully guaranteed up to the exact Hosar amount, safeguarding the deposited funds. Verified local banks, endorsed by the DEW, receive a 50% assurance on the total account balance, while the remaining 50% is the responsibility of the local government. Furthermore, the DEW assumes the responsibility of collecting taxes from member worlds within IoM. This ensures the equitable distribution of financial resources and supports the overall functioning of the Imperium.
In addition to promoting fair trade and economic stability, the DEW actively works to prevent the concentration of market power. It takes measures to discourage mega-corporations, merchant guilds, and other commercial organizations from establishing monopolies in the market. By doing so, the DEW fosters healthy competition, encourages innovation, and ensures a level playing field for businesses within The Imperium of Miðgarðr.
The Department Of Intelligence And Security
The Department of Intelligence and Security (DIS) is a vital component of The Imperium of Miðgarðr (IoM), responsible for safeguarding the interests of the Imperium from espionage and terrorist threats. The DIS comprises specialized Offices that are dedicated to the protection of classified information and the maintenance of overall security within IoM. DIS agents operate throughout the Imperium, employing their expertise to prevent any breaches in security, whether intentional or accidental. Their primary objective is to ensure the utmost confidentiality and integrity of sensitive information related to the Imperium's operations, strategic plans, and technologies. They diligently work to identify potential vulnerabilities and implement robust countermeasures to mitigate any risks.
The DIS plays a crucial role in counterintelligence efforts, actively monitoring and investigating any attempts to gather classified information through espionage. This includes identifying and neutralizing foreign intelligence operatives who may be operating within IoM with malicious intent. By employing advanced surveillance techniques, intelligence analysis, and cooperation with other government agencies, the DIS works to detect and prevent security threats before they can cause harm. In addition to counterespionage, the DIS is also responsible for countering terrorist activities that pose a threat to IoM and its citizens. They coordinate closely with law enforcement agencies and other relevant entities to identify and disrupt potential terrorist plots, gathering intelligence to ensure the safety and security of The Imperium of Miðgarðr.
The Department Of Transportation
The Department of Transportation (DOT) assumes the critical responsibility of facilitating the movement of people, goods, and services within and across The Imperium of Miðgarðr (IoM), regardless of the mode or destination of travel. The DOT oversees transportation activities in various environments, including planet-side, subterranean, underwater, low atmosphere, star-side, and intergalactic realms. They serve as the regulatory authority for vehicles and establish safe transportation routes, subject to regular review.
One of the DOT's significant roles is to address infrastructure deficiencies on planets lacking adequate or outdated transportation systems. They collaborate closely with local Offices of Diplomacy to design and implement tailored infrastructure and transportation networks that cater to the specific needs of the native population. This often involves significant investments in infrastructure installations, which can be the most expensive service provided by the DOT. Additionally, the DOT assumes responsibility for the maintenance of intra-territorial transportation within IoM, ensuring the development of reliable transportation systems on a large scale. This entails establishing and upholding standards for transportation infrastructure and monitoring their compliance to ensure the safety and efficiency of travel.
To manage the trade and transport of goods and services, IoM contracts with mega-corporations such as the Undakir Shipping Union (USU) and FLEET. These mega-corporations, in collaboration with the DOT, oversee the logistics and operation of non-military vessels, whether in space, on terra firma, or at sea. They are also responsible for contracts involving public transportation services for citizens. The DOT plays a vital role in ensuring efficient, safe, and reliable transportation systems across The Imperium of Miðgarðr. By regulating vehicles, establishing secure routes, and collaborating with mega-corporations and local entities, the DOT facilitates seamless movement and supports the overall economic and social development of IoM.
The Department Of Heraldry
The Great Magical Houses of The Imperium of Miðgarðr (IoM) are distinguished lineages possessing Inherited Magical Techniques that offer significant advantages to IoM in various capacities. These 33+ Great Magical Houses operate within a unique space within IoM, existing both as integral parts of the Imperium and within their own sphere of reason and laws. While they adhere to the laws and guidelines of the Imperial Council, they also maintain a level of autonomy and independence.
The Department of Heraldry (DoH) serves as an advisory and support body for the Great Houses, providing guidance and assistance to existing Houses while also facilitating the establishment of new Houses that meet specific requirements. However, a significant part of the DoH's role revolves around mitigating proxy wars and resolving minor disputes between families that have harbored deep-seated animosities over generations, often without a clear understanding of the origins of their conflicts. The Royal Houses, considered IoM's equivalent of royalty, hold a prominent position within the DoH's purview. Within the DoH, there exists a clandestine Order of Mages and Scientists who engage in political maneuvers, employing strategies such as strategic marriages between Princes and Princesses from different bloodlines to merge their magical techniques and lineage. These unions are subsequently dissolved to serve the interests and gains of IoM as a whole.
The DoH's operations can be intricate and convoluted, involving complex power dynamics and maneuvering. It requires individuals with a deep understanding of the political and magical landscape to navigate the intricacies of the Great Houses and their interplay. The DoH's workings are best left to those who are willing to immerse themselves in the complexities and nuances of this multifaceted realm. In essence, the Department of Heraldry serves as a bridge between IoM and the Great Magical Houses, providing counsel, support, and mediating conflicts, while also engaging in strategic maneuvers to advance the interests of the Imperium. Its operations involve a delicate dance of politics, lineage, and magic, requiring a keen understanding of the intricate web of relationships and dynamics that define the Great Houses of The Imperium of Miðgarðr.
The Structure of the Great Houses
The Great Houses of the Imperium of Miðgarðr (IoM) represent the pinnacle of social, economic, military, and political power within the Imperium's intricate hierarchy. They are a select group of noble families whose influence is profound and far-reaching. These Great Houses have a unique status within the Imperium's social fabric, distinguishing them from all other entities in the realm. Power and Influence:
  • Advisors to the Emperor: The Heads of Households of the Great Houses hold esteemed positions as members of the Emperor's Small Council. This council serves as the Emperor's personal board of advisors and confidants, offering counsel on matters of utmost importance. It operates separately from the Imperial Leadership Council, which deals with broader governance.
  • Social Prestige: The Great Houses are considered royalty within the Imperium. While they are of a lower rank than the Emperor and his House, they stand apart from the rest of the Imperium's population, enjoying immense prestige and recognition.
Lineage Origin:
  • Mythological Origins: The roots of the Great Houses trace back to the mythical history of the creation of Miðgarðr. According to the records, God Almighty gifted the cosmos to Ursama-Adam and Yrsama-Eve, who gave birth to the First Men, the progenitors of mortal life.
  • Loyal Seventy: Ursama-Adam initially fathered numerous sons, but after the Cradle Rebellion, only 70 remained loyal to him. It is this group of 70 loyal sons who form the foundational lineage of the Great Houses. An Imperial House is recognized by its direct lineage to one of these loyal 70 Sons of Adam.
Types of Houses:
  • Imperial Houses: These are noble families with a direct lineage to one of the loyal 70 Sons of Adam. They enjoy the highest privileges within the Imperium and sit on the Emperor's Small Council, participating in the most significant decisions that shape the destiny of the Imperium.
  • Regal Houses: Regal Houses, while recognized by the Imperium, do not receive the same privileges as Imperial Houses. They do not have representation on the Emperor's Small Council and operate with somewhat lesser status.
  The Great Houses are the custodians of tradition, history, and power within the Imperium. Their ancient lineage and close association with the Emperor grant them unparalleled influence in the governance, culture, and destiny of Miðgarðr. This unique social structure is a testament to the deep-rooted traditions and complex hierarchy that define the Imperium of Miðgarðr.

Public Agenda

In the sacred legacy of God's divine command, as bestowed upon the first rulers of Miðgarðr, we, the proud heirs of the House of the First Men, do declare our dominion over the expanse of the Universe. In accordance with the celestial mandate, 'Be fruitful and increase in number; fill the universe and subdue it. Rule over the stars in the cosmic sea, and over the myriad lifeforms that traverse the galaxies,' we pledge to extend our benevolent rule to every corner of this celestial realm.

History

The Reformation And Reorganization Of The Imperium and the Start Of The Reclamation Crusades
In the year 31,051, the 25th Day of Genesius, 176 years after the demise of the Davidic Lineage, a new power would come to pick up the pieces of the shattered empire and reshape it into the Imperium of Midgard. The House of Yamato took command of the Empire, led by Jimmu. He went to the Isharaat Al-Arsh star system and put Al-Ayadi Al-Kubra, the Heads of the once noble houses, in order. The Al-Ayadi Al-Kubra was restructured into the Miðgarðr Imperial Congress (MIC), the great Lords were turned into the Chamber of the Great Houses, and three more bodies were added to Congress, the Intergalactic Senate, the Council of Delegates, and the General Assembly. With a new legislative apparatus established, Jimmu was recognized as the Emperor of Miðgarðr (EOM) by Congress on the planet Jalal Al-Amal in the Isharaat Al-Arsh Star System.
Before they were the Starguard, the Imperial Department of War (IDW), they were the Nepokornye (Unconquerable), an Order of Knights led by House Yurievichi who arose during the Cradle Rebellions of Highgarden. The Nepokornye were subservient to House Yurievichi who sat on Al-Ayadi Al-Kubra, The Great Hands Of The Great Lords, the original Regional Lords of the Imperium under the House of David. However, after the Davidic Lineage was overcome. Emperor Jimmu turned the Nepokornye into the Starguard, placing House Yurievichi as the Office of the Minister of War. The Nepokornye was restructured into the Starguard and incorporated with other lesser military powers to form the Imperial Department of War. House Yurievichi still controls the IDW entirely, and their lesser Clans hold control over the 6 components of the department.
Emperor Jimmu appointed Imperial Minister of War Saint-Guillermo of House Yurievichi, and with an Executive Order, began the Reclamation Crusades1, which sought to re-obtain the lost territory the Empire held before the Davidic Lineage fell. However, this crusade was in direct violation of the Tractatus Salomonis (Treaty of the Solomons) signed in 2628 by the then-sitting ruler, Summus Imperator Jedidiah "Solomon" David with King Solomon Pendragon of the Camelot Kingdom. The Tractatus Salomonis forbid the Imperium from expanding past 65% control of the cosmos, even if they were re-claiming their lost space.
Emperor Jimmu, not seeking another costly war with the Round Table, brought the Dragon Knights into the Starguard with the Treaty of Unification. This new Crusade would be sanctioned by a diplomacy, peace, and unity campaign, not bloodshed. Planets, systems, or galaxies that wished to rejoin the Imperium but faced external opposition would receive the aid of the Starguard. Other governments and bodies could petition to join their free will. This approach gave rise to several other large governing bodies of Midgard. In the end, the IoM controlled 73% of the Realm, the United Commonwealth of Free People controlled 17% and the last 10% remained in the limbo of unconquered space.

Military

The Imperial Guardians of the Stars, commonly known as the Starguard, serve as the standing military force of The Imperium of Miðgarðr (IoM). The Starguard is organized into three branches: the Army for land-based operations, the Navy for star-side operations, and the Marine Corps for mixed operations. With the primary objective of safeguarding IoM and its member worlds from external threats, the Starguard plays a critical role in ensuring the security and defense of the Imperium.
Within IoM, member worlds are also expected to establish and maintain their own standing armed military forces, known as the Honor Guard. The Honor Guard is responsible for policing their respective sectors and protecting their interests from local adversaries who may not directly oppose the entire Imperium. While the Honor Guard falls under the authority of the Department of War, it is administered by the local planetary government and receives funding from them. In situations where the Starguard is unable to respond promptly, the Honor Guard serves as the first line of defense for the member planet.
Additionally, the concept of Household Military pertains to the armed forces associated with the Great Magical Houses. These forces consist of Landed Knights and Household Soldiers and operate independently from the Department of War. Instead, they are managed to some extent by the Department of Heraldry, which oversees their organization and coordination within the broader framework of IoM's military structure.

Religion

Yggdradism
The prominent religion of the Imperium is Yggdradism, which is defined as the religion based on the philosophy and wisdom of the World Tree YGGDRASIL, or its beliefs and practices. Yggdradism centers around the idea that the universe, like the World Tree Yggdrasil, is a vast and interconnected web of life. This interconnectedness is a fundamental belief. Followers believe that every living being, from the mightiest starship captain to the smallest microorganism, is a part of this cosmic web and has a role to play in the grand scheme of things. Yggdrasilians see the universe as a constantly evolving entity, and they believe in the cyclical nature of existence, where death leads to rebirth, much like the changing of seasons.

Foreign Relations

The Department of Diplomacy holds responsibility for managing foreign relations within The Imperium of Miðgarðr (IoM) and other powers. This is accomplished by establishing locally owned and operated Offices of Diplomacy on member planets, ensuring that each planet has an equal voice in the Imperial Council. Another crucial component is the presence of Embassies on Caladan, IoM's homeworld. Each member planet has its own Embassy on Caladan, which is considered an extension of the planet's soil. Ambassadors, along with their families, are sent to live at the Embassy to represent their planet's interests.
Ambassadors play a significant role in IoM's political landscape, engaging in the intricacies of politics on Caladan and influencing decision-making processes in the Imperial Council. They also have a seat in the cabinet of their planet's Senator. Ambassadors hold the prestigious honor of representing IoM as a whole to foreign powers. Their presence in the Imperial Council and their involvement in the political arena on Caladan enable them to advocate for their planet's needs and initiate change more swiftly than the often slow-moving Council.
The Department of Diplomacy employs Federal Ambassadors (FEAMs) to initiate the process of welcoming new planets, systems, and Galaxies to the Imperium. FEAMs, along with their cabinets, are dispatched to observe the culture, society, government, and people of the prospective member location. They then work on formulating the planet's Contract with IoM, a comprehensive agreement that outlines the location's contributions and requirements for integration into the Imperium. Factors such as infrastructure, education, military capabilities, and governance are carefully evaluated.
Once a planet becomes a member of IoM, the implementation phase begins. The various departments of IoM play crucial roles in assisting the planet in its integration process. The Department of Transportation ensures that infrastructure is updated and maintained by procuring appropriate contracts. The Department of Higher Learning conducts extensive reviews of the planet's education system to identify necessary changes. The Department of Intelligence and Security ensures the planet's security in terms of sensitive data and information. The Department of Economic Welfare evaluates the economy and assists with integrating the Hosar currency, as well as determining tax responsibilities. The Department of Morality works on integrating local courts and judicial systems into IoM's legal framework. The Department of War aids in the creation of the planet's Honor Guard and facilitates military training operations with the Starguard. The Department of Heraldry assists pre-existing royalty in registering with IoM as Great Magical Houses and establishing order within their Households.
These tasks only scratch the surface of the extensive work required for the integration of a new planet into IoM. The process demands a considerable investment of resources and funding from IoM, but progress cannot begin until the planet's Office of Diplomacy is established. The Office of Diplomacy collaborates with the local government to establish a clear chain of command and ensure that all operations and decisions go through the proper channels for review and approval.

Laws

The Constitution of the Imperium of Miðgarðr (IoM) is called the Charter of Man and serves as the paramount law of the Imperium establishing the framework and limitations of its governance. This foundational document can undergo Reforms, which is a formal revision or addition to the Charter of Man. There are two methods to implement a Reform as of today;
  1. Congressional Proposal: The Imperial Congressional Body can propose a Reform with a 2/3 majority vote in both The Intergalactic Senate and The Council of Delegates. The Chamber of the Great Houses and the General Assembly can both vote in support or against the Reform, but their votes do not impact the success of the Reform.
  2. Convention of Systems Proposal: An intergalactic convention can be called wherein only Full Member Galaxy can move to propose a Reform. The majority of the Full Member Galaxies must have an agreement for the Reform.
Once a Reform is proposed and passes the Congress floor, it triggers a convention where all Member Galaxies engage in debates and discussions on the proposed changes to the Charter. The ultimate decision rests with a majority agreement among the member Galaxies. If the majority of member Galaxies agree with the Reform, it is then implemented into the Charter of Man.
In addition to Reforms, legislative proposals are presented as Legislative Edicts within the Imperium. Only members of the Intergalactic Senate or the Council of Delegates can propose a Legislative Edict. Before an Edict can become law, it goes through a thorough research and review process by a specialized board. The Edict is then subject to debate within Congress, which includes the participation of the Chamber of the Great Houses and the General Assembly. A majority vote from each of the four arms of Congress is required for the Edict to proceed. If the Edict successfully passes, it is signed by both the Imperial Leadership Council and the Emperor and becomes Federal Law, known as the Law of the Land. These laws, regulations, and legal precedents are binding and must be observed by all member worlds without any form of interpretation, deviation, or alteration.
If an Edict is proposed which will affect the faith of the Empire, the Imperial Church is involved in acting as a secondary review stage after the Edict passes the Congress floor but before the Imperial Leadership Council and the Emperor can sign it into Law. The Church reserves the right to veto any Edict which may be seen as infringing on the faith of the Empire. Edicts will need to undergo a reformation stage before they can be proposed again after a minimum 15 Imperial Year blocker. The same Edict can only be proposed two more times before the First Astrologer can permanently veto it, however, if not vetoed, the Edict can be proposed any number of times again.
However, it is important to note that outside of the Laws of the Land and the Charter of Man, local laws and authorities remain within the purview of the individual planets and their respective local governments. As long as actions do not violate the Laws of the Charter, the federal government of the Imperium typically respects the autonomy of planets and systems, allowing them to exercise their jurisdiction and governance.

Federal and Local Prison Facilities

In The Imperium of Miðgarðr (IoM), a comprehensive system is in place to address crimes committed within its jurisdiction. Punishment for these crimes may involve imprisonment in designated prison facilities. Let's delve into the details of how these facilities are organized and managed:
  1. Imperial Prison Facilities: Imperial crimes, which fall under the jurisdiction of the IoM federal government, are subject to punishment in imperial prison facilities. These facilities are directly managed by the Imperial government, ensuring a unified approach to incarceration and rehabilitation.
  2. Jurisdiction and Sentencing: Imperial crimes encompass offenses that violate IoM federal laws, such as interstellar smuggling, cybercrimes, or offenses that have an impact beyond the boundaries of individual planets or systems. Offenders convicted of imperial crimes may be sentenced to serve their prison term in an imperial facility.
  3. Centralized Management: Imperial prison facilities operate under the supervision of IoM's Department of Justice and Corrections. This central authority ensures consistent standards, security protocols, and access to specialized resources for inmate management and rehabilitation.
  4. Local or Planetary Prison Facilities: Crimes that fall under the jurisdiction of member planets or systems are generally handled by local or planetary prison facilities. These facilities are managed by the government of the jurisdiction in which the crime was committed, rather than the native government of the offender.
  5. Jurisdictional Autonomy: Member planets or systems maintain their sovereignty over criminal justice matters within their jurisdiction. They establish and operate their own prison facilities to detain and rehabilitate offenders convicted of local crimes.
  6. Native Government Appeals: If an offender's native government believes that the trial and sentencing were unjust or seeks a more favorable ruling, they have the option to raise the case to one of the Higher Circuit Courts within IoM. These courts provide an avenue for review and potential relocation of the trial to the offender's native jurisdiction.
  7. Cooperation and Legal Consistency: IoM promotes cooperation and adherence to legal standards among member planets and systems. While each jurisdiction has autonomy over its local prison facilities, they are encouraged to align with the principles and guidelines established by IoM to ensure fairness, human rights, and effective rehabilitation.
It's important to note that the precise organization and management of imperial and local prison facilities may vary based on the specific laws, regulations, and agreements established within IoM. Collaboration, information sharing, and adherence to fundamental principles of justice and human rights are central to the functioning of these facilities across the Imperium.

Trade & Transport

The Imperium of Miðgarðr (IoM) has established two distinct systems of Faster-Than-Light (FTL) travel and trade, expertly managed by the Department of Transportation. Solarrails, the first of these systems, are colossal railcars that traverse the vast expanse of space by utilizing folding space technology through Star-Gates. With Star-Gates present on nearly all civilized planets, interplanetary travel has become as effortless as boarding a train from one station to another, all while never leaving the surface of a planet. These Solarrails are capable of transporting millions of individuals, small vehicles, payloads, and any other items requiring swift movement.
In fact, the advent of Solarrails has effectively disrupted the starship market for citizen deep space travel. The superior safety record of Solarrails, boasting a mere 12% fail rate, coupled with their immunity to interception by pirates or malicious actors, has rendered traditional starships obsolete. Each foldspace journey for a Solarrail is unique, further ensuring the security and efficiency of transportation. Passengers are transported directly from their city of departure to their city of arrival, eliminating the need for arduous transfers or layovers. Most planets within IoM possess between 10 to 20 Star-Gates, some operated by local governments, some by the federal government of IoM, and the rest under private sector control.
However, it is important to note that Solarrails do have certain limitations. Compared to traditional FTL engines, Solarrails operate at a slower pace, and the amount of resources that can be transported is constrained by the size of the railcars and the capacity of the stations. Consequently, mega-corporations have come to dominate traditional space travel. Enormous haulers, akin to planets in size, facilitate the transportation of vast quantities of resources required to sustain entire planets. These mammoth vessels navigate the realm of space, performing tasks that Solarrails simply cannot accomplish within the desired timeframe. Companies that hold imperial contracts with IoM are granted the privilege of utilizing Imperial Trade Routes and shipping lanes, exempt from taxation.
While these lanes are not entirely immune to risks, the presence of the Guardians of the Stars garrisons within these routes significantly mitigates piracy concerns. The Office of Exploration, operating under the Department of Diplomacy, also capitalizes on these trade routes to explore uncharted territories of the cosmos. Additionally, all member planets contribute funds to access and utilize these Trade and Transport Lanes. However, it is crucial to acknowledge that deep space travel remains perilous and is primarily dominated by prominent companies such as the Shipping Unions and FLEET Inc. Beyond explorers, pirates, and private citizens, the risks associated with deep space travel are far too great for the average individual.
The guiding doctrine of the Imperium when it comes to government is to allow the Imperium to run and govern itself, a well-oiled machine doesn't need the constant and steady hand of its operator, just the idea of it. Summa Imperatrix Judah the 27th understood this idea when her clan, Azuma Rhati, took control of the Imperium and reorganized it. This doctrine bleeds into the trade and transportation networks within the Imperium. Planets rely on other planets for goods and services, star systems rely on other star systems galaxies rely on other galaxies and the rings all rely on each other. This movement of goods and services gives the impression of the Imperium's steady hand which, in turn, creates the steady hand of the Imperium that strives to keep worlds fed and systems protected.
This also creates the extremely wealthy business of trading and transportation, where the act of movement of said goods and services is ultimately superior to the contents of the goods or services themselves. Hence megacorporations have dominated the space lanes, the old way of navigation, operating titanic haulers to move enough foodstuff to feed entire star systems. These companies are often hired by Local Governments and receive grants from the federal government to create trade networks to serve the idea of the Steady Hand of the Imperium doctrine. Under this doctrine, and with this system in place, the Imperium is forced to work with each other to sustain itself, though this is not to say some galaxies are not self-sufficient or that some rings are not superior to others.

Education

The Imperium of Miðgarðr (IoM) places significant importance on the quality and implementation of education, and the Department of Higher Learning (DHL) serves as the central authority responsible for overseeing educational content and standards. Within the DHL, the Office of Interplanetary Affairs (OIA) plays a vital role in determining the number of primary, secondary, and trade schools required based on population density and other factors. To ensure educational quality, the DHL evaluates pre-existing schools to determine if they meet the minimum standards set by the department. Accreditation from the DHL is crucial as it validates completion of education and is necessary for imperial jobs while being optional for local occupations. Only schools recognized and accredited by the DHL issue valid and legally binding Educational Visas.
The OIA further assesses and grades schools using Richard's Scale. Schools receiving a gold rating are deemed excellent, silver ratings indicate good performance, while bronze ratings signify areas for improvement. Maintaining an average of silver or gold ratings for all schools is highly valued within member planets, while consistent bronze ratings may prompt a comprehensive overhaul of the education system in that particular world. All professors at public Imperial schools are also graded on the Gold, Silver, and Bronze system as well. Professors strive to maintain a Gold - Silver badge, and repeatedly ending up with a Bronze badge may result in termination from a school (Termination from a school occurs after a Bronze Badge has been held for more than 2 standard graduation cycles. If a school is a Six Year school, grades 4th - 9th, then a Professor has at least 18 School Years to improve their rating before termination. After this stage, Professors will be in a Restricted Phase for one final School Year, failure to improve again will result in Termination. Once they have gained a Silver Badge they can begin the appeals process back.) and significantly restricts the pool of schools said professors can work at. This system also allows Professors with a higher rating to negotiate competitive pay. The OIA is solely responsible for assessing professors and schools.
It is important to note that these evaluations and standards primarily apply to public schools. Private schools, on the other hand, operate independently from the DHL and sometimes even local governments. The Order of Exalted Education, a board consisting of Skalds and Mages, oversees the management of private schools. These schools aim to set a high standard and are graded on the Headmasters List, which is regularly reviewed. Private schools face competition not only from within IoM but also from institutions outside the imperium, creating a dynamic educational landscape. The Headmasters List, with only 900 slots, is seen as a symbol of prestige and excellence. For instance, the Academy of Tarus Abid has consistently maintained its position on the Headmasters List, never falling below the 200th segment.
While the DHL oversees educational content, it collaborates with the local Office of Diplomacy to develop a comprehensive education curriculum that cultivates lifelong learners and intelligent citizens. The OIA serves in an advisory capacity to respect the autonomy of local governments and avoid any perception of the IoM imposing its ideologies. It is crucial to maintain this delicate balance, as member planets should not feel that the IoM is attempting to indoctrinate their citizens. Any interference could potentially lead to the termination of contracts with IoM or even escalate tensions into conflicts. By emphasizing educational quality, accreditation, and continuous evaluation, IoM ensures that its education system produces knowledgeable and capable individuals while respecting the diverse needs and values of member planets.  
Classification of Schooling
Schools are classified as 1 of 3 types within the Imperium by the Office of Interplanetary Affairs (OIA) under the Department of Higher Learning (DHL).
  1. Primary
  2. Secondary
  3. Trade
PRIMARY Schools are institutions that are free for attendance without an entrance exam and provide foundational education to their population. SECONDARY Schools can require an entrance exam (the OIA demands all planets have a certain number of free Secondary schools with no entrance exam as well) and is a compliment to the Primary School education. Graduation from an accredited Secondary School grants an Educational Visa which is proof of school completion locally but on an intergalactic scale, it allows a person to obtain Federal Jobs within the Imperium. TRADE Schools can be attained after Secondary School or in place of it sometimes, they specialize in a very specific type of skill or occupation and are typically shorter than Secondary schools. For example, there are Trade schools for Star-Ship pilots, Engineering, Magic, and Historians.

Infrastructure

  • Communications: Galaxy-Net
The Imperium of Miðgarðr operates the Gaalxy-Net, an advanced communication system that revolutionizes interstellar communications. At the heart of this system are the Interstellar Communications and Information Nodes (ICIN), strategically positioned throughout the Imperium. These massive nodes, resembling planets in size, house supercomputers the size of moons. Federal ICINs are protected by the Starguard military, while planetary ICINs are safeguarded by the local Honor Guard, ensuring the security and integrity of the network.
To overcome the limitations of traditional electromagnetic waves, the Gaalxy-Net utilizes quantum entanglement for faster-than-light communication. Quantum entanglement enables instantaneous communication between entangled particles regardless of their physical separation. Information is encoded onto these particles and transmitted instantly across the network, enabling near-instantaneous interstellar communication. Additionally, subspace relays are strategically established within each planetary system to amplify and transmit signals over long distances, facilitating seamless communication between planets and star systems within the Imperium.
Ensuring the utmost security of communications, the Gaalxy-Net employs advanced quantum encryption protocols. Leveraging the principles of quantum mechanics, these encryption methods guarantee the confidentiality and integrity of data transmitted through the network. This safeguards sensitive information and prevents unauthorized access or interception, maintaining the privacy and security of communications across the Imperium. The Gaalxy-Net offers a wide range of integrated services comparable to Earth's internet and phone services. It supports voice communication, data transfer, video conferencing, real-time messaging, access to vast databases, and facilitates information sharing among member planets. Users access these services through advanced communication devices such as personal communication terminals or immersive holographic interfaces, providing seamless and immersive communication experiences.
Recognizing the diverse technological capabilities of member planets, the Gaalxy-Net establishes standard protocols and formats to ensure compatibility between different planetary systems. This promotes efficient communication and data exchange regardless of the specific technological infrastructure or environmental conditions of each planet. To ensure reliability and resilience, the Gaalxy-Net incorporates redundant pathways and backup systems. Multiple communication routes and alternative pathways are established to overcome potential disruptions caused by solar flares, cosmic phenomena, or localized system failures. This ensures continuous and uninterrupted interstellar communication across the Imperium.
The maintenance and oversight of the Gaalxy-Net are primarily handled by The Department of Intelligence and Security, with direct supervision from the powerful Warmind named Vivekananda. Vivekananda, an extraordinary quantum computing AI machine, possesses immense computational power and acts as the main intelligence behind the Gaalxy-Net. Its core mind is securely stored at a highly classified location, with its hardware spanning an entire star system. The presence of Vivekananda guarantees the efficient operation and advanced capabilities of the Gaalxy-Net, playing a pivotal role in the interstellar communications infrastructure of the Imperium of Miðgarðr.
  • The Instantaneous Bifröst Communications Array (IBCA)
The Miðgarðr Web Way (M2W) is the successor to the Galaxy-Next once the Imperium cracked the secret to Light-based communications and transmutation. The idea is to send information as Light (as in the Light from Alfheim) over the Bifröst via Bifröst Broadcasting Terminals (BBT) which replaced the Interstellar Communications and Information Nodes (ICIN). Because Light moves at the speed of light, which is 299 792 458 m / s, information was still being moved semi-instantaneous. It was not until SummerTime Labs. combined Bifröst Broadcasting Terminals (BBT) technology with Interstellar Communications and Information Nodes (ICIN) technology to create The Instantaneous Bifröst Communications Array (IBCA). It relied on transmitting information as Light in the Bifröst but instead of going into a Node or listening post, it will travel directly into the Minor Yggdrasil Trees that naturally grow on every single planet in Miðgarðr. And since these Minor Yggdrasils are nigh indestructible and beyond the understanding of Man, they are safe from tampering by bad actors.
The Imperium's Federal government still uses BBTs for covert and sensitive operations and the Galaxy-Net technology is still used on many planets and across many star systems because it is cheaper than building a mega-city around their Yggdrasil tree to use the IBCA or they believe it to be a violation of the sacred totem. IBCA is considerably faster than Galaxy-Net but both BBTs and ICINs can communicate with each other and both can communicate with Minor Yggdrasil trees.
The Mercatorian Exploration Company
The MEC was founded by Lord Gerardus Mercator during the Cradle Rebellion and served on the Small Council of Summus Imperator David. The MEC existed to chart the expanding universe and laid the groundwork for the Geradusian-0.01, the first Imperial Map of the universe and the basis of all modern star charts. After the reorganization of the Imperium, the MEC was formally recognized as the Department of Exploration and Navigation (DEN) but is most known as the MEC.
The MEC charts the stars through a system of Diviners and advanced technology. The heart of their operations is their Lighthouse Network, a system of relays and stations spread throughout the cosmos that keep track of current Major and Minor Rivers within a sector of space, and it is from this information that star charts and maintained.
The Imperium Economy Continued
Merchant Guilds and Trade Federations constitute vital components of the economic landscape within and beyond the Imperium of Miðgarðr (IoM). These organizations are instrumental in shaping trade, commerce, and economic policies, both on individual planets and on a galactic scale.
Merchant Guilds are associations or organizations comprising traders, merchants, and businesspeople who unite around common economic interests. Their influence and contributions within the Imperium's economic ecosystem are multifaceted:
  • Economic Influence: Merchant Guilds wield substantial economic clout, exerting control over various facets of the trade. They manage the distribution of goods, set prices, and oversee supply chains, sometimes monopolizing specific industries or commodities.
  • Regulatory Role: Guilds establish and enforce trade regulations and standards, ensuring fair business practices, maintaining quality control, and upholding adherence to trade agreements. This regulatory function contributes significantly to economic stability.
  • Political Clout: Over time, Merchant Guilds accumulate substantial political power. They influence planetary governments and even Imperium's policies through lobbying efforts and campaign donations. Their support can sway political decisions that impact trade.
  • Interstellar Trade Routes: Some Guilds are tasked with maintaining and securing interstellar trade routes, ensuring the safe transit of goods, and minimizing piracy. This responsibility underscores their critical role within the Imperium.
  • Economic Diplomacy: Merchant Guilds engage in economic diplomacy by negotiating trade agreements and alliances with other planets and systems. They can act as intermediaries in resolving trade disputes, fostering interstellar cooperation.
  • Resource Control: Certain Guilds may control access to valuable resources, such as rare minerals or advanced technology. This control grants them significant leverage in trade negotiations, further enhancing their economic influence.
Trade Federations represent larger conglomerations or unions of Merchant Guilds, operating on a broader scale and exerting a more significant impact on the Imperium's economy. They play a pivotal role in coordinating economic activities and advocating for economic policies:
  • Coordination of Guilds: Trade Federations act as central bodies that coordinate the activities of various Merchant Guilds. They ensure that these Guilds work collaboratively for the greater economic good of their member planets and systems, fostering efficiency and synergy.
  • Economic Policy Advocacy: Federations engage in high-level economic policy advocacy, working closely with the Department Of Economic Welfare (DEW) and other governmental bodies. They play a pivotal role in shaping economic regulations, taxation policies, and trade agreements, helping to chart the economic course of the Imperium.
  • Trade Blocs: Trade Federations can form trade blocs, bringing together planets and systems with shared economic interests. These blocs negotiate collectively with other trade blocs and governments, amplifying their collective bargaining power.
  • Market Stabilization: During times of economic crises or market fluctuations, Trade Federations often collaborate to stabilize markets. They work to prevent price gouging and ensure the availability of essential goods, helping to maintain economic equilibrium.
  • Conflict Resolution: Federations may have established mechanisms for resolving disputes among member Guilds and planets. This conflict resolution capability fosters cohesion within the Imperium's economic system, preventing conflicts from disrupting trade.
  • Information Sharing: Trade Federations facilitate the exchange of information among member Guilds. This information sharing ensures that Guilds stay informed about market trends, emerging technologies, and potential business opportunities, fostering adaptability and competitiveness.
  • Resource Allocation: In situations of resource scarcity or high demand, Trade Federations often allocate resources strategically among their members. This ensures the equitable distribution of resources and supports economic stability.
Merchant Guilds operate under or with the government of the planet or planets they do business with. Trade Federations are monitored by the Department Of Economic Welfare (DEW). Both Federations and Guilds also work with the Department Of Diplomacy (DOD) when conducting economic diplomacy and with the Department Of Transportation (DOT) when engaging in the security of shipping lanes for goods and services. By maintaining these multifaceted relationships with governmental departments, Merchant Guilds and Trade Federations contribute to the IoM's economic cohesion, help facilitate trade and commerce, and ensure the protection and prosperity of the Imperium's economic interests both within and beyond its borders.  
The Houses of the Senate
The Intergalactic Senate holds a pivotal role as an essential pillar of the Imperium of Miðgarðr (IoM) Congress, embodying a representative assembly where Senators are democratically elected from Member Planets and Systems. The composition of the Senate reflects a proportional representation model, where the number of Senators corresponds to the population and size of each Member Planet or System. A meticulous formula is employed to allocate seats, meticulously considering the population density and territorial expanse of each entity within the Imperium of Miðgarðr. This equitable approach guarantees just representation and proportional sway in shaping the decision-making process. By virtue of its significant voting power, the Intergalactic Senate wields considerable influence within Congress, shaping the course of action taken by the Imperium of Miðgarðr.
The Intergalactic Senate, as the governing body of the Imperium of Miðgarðr (IoM), is structured into two distinct Houses: the House of Planetary Representatives (HPR) and the House of System Representatives (HSR). This division allows for a more nuanced and accurate representation of member entities within the Imperium, recognizing the varying levels of governance and administration present among planets and star systems.
The House of Planetary Representatives (HPR) serves as the voice of individual planets within the Imperium. Senators in the HPR focus exclusively on addressing the specific concerns and issues faced by their respective planets. This specialized representation enables a deeper understanding of local dynamics, cultures, and challenges, ensuring that the interests and welfare of each planet are advocated for effectively. On the other hand, the House of System Representatives (HSR) represents star systems that consist entirely of member planets. Senators in the HSR have the responsibility of overseeing the governance and interests of entire star systems. This approach recognizes the unique dynamics and interdependencies that exist within star systems, providing a comprehensive perspective on matters that extend beyond the boundaries of individual planets.
By having both the HPR and HSR in the Intergalactic Senate, the Imperium of Miðgarðr (IoM) ensures a holistic decision-making process. Bringing together Senators from these two houses facilitates robust debates and discussions that consider the diverse viewpoints and interests of both individual planets and star systems. This inclusive approach to legislation and policy-making allows for a comprehensive consideration of the specific needs and requirements of various entities within the Imperium of Miðgarðr.
Moreover, the establishment of two houses introduces a system of checks and balances within the Intergalactic Senate. The HPR and HSR engage in constructive dialogue, debate, and negotiations, ensuring that legislation and decisions take into account the perspectives of both planetary and system-level representation. This balanced approach prevents the domination of one form of representation over the other, fostering an equitable and inclusive decision-making process.
The Role of Delegates The Council of Delegates is comprised of elected representatives hailing from diverse regions and localities within the Imperium of Miðgarðr (IoM). Its primary function is to provide a forum where the voices of different regions can be expressed and accounted for during the deliberative processes of the government. The allocation of Delegates in the Council is determined by considering the population size and geographic distribution of the regions they represent. This ensures a proportional representation of various areas within the Imperium of Miðgarðr.
Delegates exist to provide a voice to groups, regions, countries, or peoples who may get lost in the crowd when a Senator takes the podium. The Senators, as their job entails, exist to speak for the whole, for entire planets and star systems, which is a difficult undertaking on its own. Conversely, the Delegates exist to amplify the voices of the many and the few. Most planets have a number of regions, and each region is entitled to a number of Delegates based on their population. Planets have Margins, the spaces directly outside of them such as asteroid belts, moon colonies, and other planetoids, which are also each entitled to Delegates. Star Systems have Sectors that include everything not in a Margin in the system, and they each get their own Delegates as well.
In terms of their tenure, Delegates generally serve for a shorter duration compared to Senators, with the specific length varying depending on the species and societal norms of their respective regions. This shorter term allows for a more frequent rotation of Delegates, enabling a fresh influx of ideas and perspectives over time. Furthermore, Delegates hold a significant position within the Imperium of Miðgarðr (IoM) government as they are owed a seat on the Cabinet of their respective senators. This recognition underscores the importance of their role in shaping policies and influencing decision-making at the highest level.
The Rule of the Great Houses
In cases where a planet is directly controlled or influenced by a Great Magical House within the Imperium of Miðgarðr (IoM), the planet itself is not entitled to seats in the Council of Delegates or the Intergalactic Senate. Instead, the Great House is granted a Herald, who represents the House's interests and holds a seat in the Chamber of the Great Houses. The planet under the influence of the Great House has the opportunity to petition the House for the appointment of Senators and Delegates, but the final authority lies with the Great House.
However, it's worth noting that private entities operating within the planet's jurisdiction are permitted to have representation in the General Assembly. This allows private organizations and entities on the planet to participate and voice their interests within the legislative process. While the planet itself may not have direct representation, the involvement of private entities in the General Assembly helps ensure that a range of perspectives and concerns are taken into account.

Crown, State & Faith

The Banner of the Imperium of Miðgarðr is a white and blue field divided by gyronny. A golden double-headed eagle charge is displayed with a golden crown above its head. It bears a black Spanish inescutcheon with the icon of a tree on it.   The Eagle represents the administrative body of the empire and the crown is the ruling royal House which commands the empire. The shield it bears displays the icon of Yggdrasil, more commonly referred to as the Miðgarðr Yggdrasil. The same icon can be used since Miðgarðr connects to all other realms, like Yggdrasil. The 8 divisions of field itself are meant to represent the various bodies of the Miðgarðr universe which were brought under the command of the Empire.
Type
Geopolitical, Empire
Alternative Names
The Imperium | IoM | Kingdom of Mortals
Demonym
Miðgardia
Ruling Organization
Gazetteer
  • Caladan Prime: Formal Capital of the Imperium, all Member Planets have an Embassay on Caladan Prime as proof of their sovereignty and membership.
  • Isharaat Al-Arsh: A star system of 12 planets and was originally the central force of power within the Imperium for Al-Ayadi Al-Kubra. When the entire Imperium was reorganized, Isharaat al-Arsh became to very seat of power for the Imperial Congressional Body of the entire Imperium.
  • Highgarden: The planet at the center of the Universe and Seat of Power for the Imperial Faith. The planet Jalal Al-Amal in this system is where Summa Imperatrix Judah the 27th was installed as the new Empress, recognized by The Imperial Congressional Body and her Clan, Azuma Rhati.
  • Arigath: The ancestorial Seat of Power for the House of Kings, the former ruling Noble House of the Imperium before the Reclamation Crusades. Deemed Hallowed Land by the Imperial Faith.
  • Vadrerth-348House Yurievichi's Seat of Power, and by extension the Department of War's Seat of Power, is the planet Vadreth-348. It is a world that houses a Trans-Dimensional Space Engine allowing it to move throughout the cosmos as needed to conduct the Starguard.
  • Davidsbane (Kachautania): Originally called Kachautania, the planet Davidsbane is where Summus Imperator David was slain by Dragon Lord, King Solomon Pendragon and where the Tractatus Salomonis (Treaty of the Solomons) was signed. It is deemed a Hallowed Land by the Imperial Faith and has been turned into a Worship World. Pilgrims make the voyage to it all the time and few are allowed into the planet's core chambers where David's body rests.
  • Liberty of St. James: Originally known as just St. James, this planet is where the Reclamation Crusades were ended via Executive Order from sitting Empress, Summa Imperatrix Judah the 27th. The Starguard yielded and signed a treaty with House Wellington.
Currency
Hosar, the official currency of the Imperium of Miðgarðr (IoM), serves as the bedrock upon which the entire economic framework of this vast realm is established and meticulously managed. The custodian of this financial cornerstone is the Department Of Economic Welfare (DEW), a vital institution charged with maintaining the integrity and stability of the IoM's economic landscape.
At the heart of Hosar's monetary system lies a robust foundation known as Physical Assets Backing Currency (PABC). This ingenious system revolves around the valuation of specific physical assets, each deemed to hold a discernible worth in Hosar. These assets form the very essence of commerce within the Imperium. When any transaction transpires, the exchange of Hosar signifies not just a transfer of abstract numbers, but a tangible, predetermined quantity of physical assets.
The DEW assumes a multifaceted role in the IoM's financial ecosystem, not the least of which is regulating the exchange rate for local currencies across the planets that make up the Imperium. This pivotal exchange rate is meticulously determined by a myriad of factors, all interwoven into a complex web of economic considerations:
  1. Economic Stability: The health of a planet's economy plays a pivotal role in shaping its currency's exchange rate. A planet blessed with a stable economy characterized by low inflation and robust growth typically wields a stronger currency.
  2. Political Stability: The political climate and adherence to the rule of law exert a profound influence on investor confidence, consequently impacting exchange rates. Political turbulence can lead to a depreciation of a planet's currency.
  3. Interest Rates: Divergent interest rates between planets exert a significant pull on capital flows and, by extension, exchange rates. Higher interest rates may allure foreign capital, fortifying the currency.
  4. Supply and Demand: Like any other commodity, currency value dances to the tunes of supply and demand. Increased demand for a planet's exports can cause its currency to appreciate.
  5. Inflation: A planet grappling with high inflation may witness a gradual erosion of its currency's value relative to others, causing depreciation.
  6. Speculation: Traders and investors engage in speculation about currency movements, resulting in short-term fluctuations in exchange rates.
  7. Government Interventions: Planetary governments, in concert with organizations like the DEW, might intervene in currency markets to stabilize or manipulate exchange rates to suit their economic goals.
  8. Balance of Trade: The trade balance, the contrast between exports and imports, can exert substantial influence. A surplus in trade (more exports) can bolster the currency, while a deficit (more imports) can weaken it.
  9. Natural Resources: The presence of valuable natural resources on a planet significantly shapes the currency's value. Abundant resources, such as rare minerals, can boost demand for exports and consequently strengthen the currency.
  10. Geopolitical Events: Major geopolitical occurrences, including conflicts, alliances, or trade agreements, can wield sudden and considerable sway over exchange rates.
  11. Market Sentiment: Public perception and sentiment regarding a planet's economic and political stability can exert an outsized impact on exchange rates, particularly in speculative markets.
  12. Technological Advancements: Advances in technology and scientific discoveries can attract investment, influencing a planet's currency strength.
  13. Environmental Factors: Environmental events, encompassing natural disasters and climate-related challenges, can perturb a planet's economy and currency valuation.
  14. Cybersecurity: The realm of currency exchange is not impervious to the digital realm. Cyberattacks or disruptions to a planet's digital infrastructure can precipitate fluctuations in currency values.
These financial institutions take on various forms, ranging from colossal data centers specializing in the digital realm to planet-sized vaults safeguarding invaluable assets on behalf of depositors. In the IoM, three distinct types of banks exist Imperial, Federal, and Local, each with its own distinct role and characteristics.
Imperial Banks represent the apex of the IoM's financial hierarchy. Under the direct purview and authority of the Department Of Economic Welfare (DEW), they play a paramount role in preserving the stability and trustworthiness of the IoM's currency system. The key attributes of Imperial Banks include:
  • Authority and Scope: Imperial Banks hold the highest position within the financial ecosystem, with direct oversight by the DEW or a similar central authority. They wield unparalleled influence and authority in the IoM's financial landscape.
  • Currency Issuance: These banks shoulder the vital responsibility of upholding the integrity and stability of the IoM's currency, ensuring it remains a bedrock of trust within the Imperium.
  • Interplanetary Transactions: Imperial Banks manage the monumental interplanetary transactions that underpin the IoM's economic activities. They act as the primary financial intermediaries for the execution of the DEW's economic policies and large-scale trade agreements between planets.
  • Deposit Guarantees: Perhaps their most significant role lies in offering the highest level of deposit guarantees. In the unfortunate event of a bank crash, Imperial Banks ensures that all deposited funds are fully safeguarded, providing depositors with an unwavering sense of financial security.
  • Regulation and Oversight: Imperial Banks are subject to rigorous regulation and meticulous oversight by the DEW. This stringent scrutiny is designed to preserve financial stability and enforce adherence to the IoM's economic policies, assuring the utmost reliability.
Federal Banks operate in alignment with DEW guidelines but function under the primary oversight of other Imperium entities or megacorporations. These banks guarantee a variable percentage, ranging from 35% to 57%, of deposited funds. Federal Banks are primarily responsible for currency conversion services and are geographically limited in scope. Key characteristics include:
  • Regional Presence: Federal Banks operate within specific regions or sectors of the Imperium. While they receive charters and regulations from the DEW, their authority is more localized.
  • Currency Conversion: These institutions excel at currency conversion services, facilitating the seamless exchange of native currencies for ∐ Hosar and vice versa within their designated regions.
  • Commercial Banking: Federal Banks engage in commercial banking activities, offering loans and account management services to local businesses and individuals within their specified jurisdictions.
  • Partial Deposit Guarantees: Unlike Imperial Banks, Federal Banks extend deposit guarantees, but the level of coverage may not be complete. The exact extent of coverage can vary based on the region or sector of operation.
  • Ownership Restrictions: To prevent concentrated financial power, no single megacorporation can operate more than one Federal Bank within a star system.
Local Banks are regionally grounded financial institutions, restricted to individual planets or moons within the Imperium. They predominantly handle native currencies and offer a deposit guarantee of up to 42% per depositor, subject to ongoing verification by the DEW with certain conditions. Their defining characteristics encompass:
  • Community-Based: Local Banks operate on a community-centric model, catering to the specific needs of local populations and businesses within their respective planets.
  • Native Currency Services: These banks specialize in native currency services, encompassing issuance, safekeeping, and exchange of native currencies unique to their planet or moon.
  • Retail Banking: Local Banks primarily provide retail banking services to their local residents, including savings and checking accounts, small loans, and mortgages.
  • Limited Deposit Guarantees: While they do offer deposit guarantees, Local Banks may not cover the entirety of deposited funds. A portion of the responsibility may fall upon the local government to ensure depositor protection.
  • Cultural Variation: Local Banks often incorporate cultural elements and practices specific to each planet or moon, distinguishing them from the more standardized Imperial and Federal Banks. This approach reflects the rich diversity within the Imperium.
  The logistical intricacies of managing physical assets in the sprawling Imperium of Miðgarðr's financial system present a significant challenge for banks. These assets often need to be transported to and from various locations for a multitude of reasons, but this process is fraught with potential issues, particularly during interstellar transportation. As a result, many banks find it prudent to invest substantial sums of Hosar in protective measures, especially when their assets are outside the secure confines of colonized worlds.
Federal and Imperial Banks, in particular, face unique pressures in this regard. They are bound by legal obligations to fully reimburse their depositors for any loss of cargo during transit. Every loss translates to a direct reduction in the bank's Hosar reserves, which, in turn, can adversely impact their security score as assessed by the Department Of Economic Welfare (DEW).
This security score is a pivotal metric that influences the DEW's level of guarantee for a bank's deposits. The lower a bank's security score, the less the DEW is willing to guarantee. Consequently, this decreased guarantee can drive away business, as depositors may seek more secure financial institutions with higher DEW backing.
It's akin to a domino effect within the IoM's financial ecosystem. A bank that suffers repeated losses due to inadequate security measures may find itself caught in a vicious cycle of diminishing DEW support, reduced business inflow, and diminished financial stability. As such, banks are highly motivated to maintain stringent security protocols and minimize the risks associated with the transportation of physical assets. Doing so not only safeguards their Hosar reserves but also ensures their continued viability and attractiveness to depositors in a complex and highly competitive financial landscape.  
Taxes
The Department Of Economic Welfare (DEW) shoulders a significant responsibility within the Imperium of Miðgarðr (IoM), and one of its key functions is the management of taxes and tax collection. Taxation within the IoM is a complex and multifaceted system, designed to support various aspects of the Imperium's functioning and maintain its overall stability.
The Federal Tax represents a crucial source of funding for the central Federal Government. It serves as a primary means to finance interplanetary initiatives, infrastructure development, defense, and diplomatic efforts that benefit the entirety of the Imperium. Here are the key aspects of the Federal Tax:
  • Purpose: The Federal Tax's primary aim is to provide essential funding for initiatives that benefit the entire Imperium. These include projects related to space exploration, research, the maintenance of interplanetary transportation networks, and the administration of the DEW. It also plays a pivotal role in financing the Imperium's defense, ensuring the safety and security of all member planets.
  • Rate and Collection: The tax rate for the Federal Tax is not fixed; instead, it varies depending on the economic capacity and needs of each individual planet. The Federal Government directly collects this tax from the planetary governments, pooling the funds at the central level for distribution in line with the Imperium's overarching priorities.
The Imperial Tax is a unique tribute designed to support the Royal House of the Imperium, which plays a pivotal role in governance and maintaining stability. These funds are used to facilitate the Royal House's various activities, maintain a central presence, and promote cultural and historical heritage. Here are the key aspects of the Imperial Tax:
  • Purpose: The Imperial Tax's primary purpose is to provide financial backing to the Royal House of the Imperium. It aids in the execution of diplomatic relations, hosting cultural events, preserving historical sites, and funding the ceremonial aspects of the Imperium's governance. Additionally, it can serve as a contingency fund for unexpected challenges.
  • Rate and Collection: The Imperial Tax is typically calculated as a fixed percentage of a planet's economic output or generated wealth. It is collected by Imperial representatives stationed on each planet, ensuring a direct and steady flow of resources to the Royal House.
The Faith Tax represents a mandatory contribution to the official Church of the Imperium, which holds a spiritual and moral role in the lives of its citizens. It provides crucial support to religious institutions, missions, charitable activities, and the upkeep of places of worship. Here are the key aspects of the Faith Tax:
  • Purpose: The Faith Tax's primary purpose is to finance the activities of the official Church of the Imperium. These activities encompass religious education, the provision of social services, missionary work, and the construction and maintenance of religious buildings. Furthermore, it funds charitable endeavors both within the Imperium and in outreach to other civilizations.
  • Rate and Collection: The Faith Tax rate is typically calculated as a percentage of an individual's income or wealth. The collection is overseen by the Church's representatives on each planet, who ensure that citizens fulfill their religious obligations.
  • Variation Based on Faith Presence: One notable feature of the Faith Tax is that it varies based on the level of Faith presence on each planet. High levels of Faith result in reduced Faith Tax burdens for the planet, acknowledging and rewarding strong adherence to the Faith within its population.
Legislative Body
The Imperial Congressional Body is the legislative body responsible for governance, decision-making, and representation within the IoM. It serves as a platform for diverse voices, regions, and interests to come together and shape the policies and direction of the interstellar government. The IoM Congress consists of four key parts: the Intergalactic Senate, the Council of Delegates, the Chamber of the Great Houses, and the General Assembly. Each part plays a unique role in the legislative process and contributes to the overall functioning of Congress. The IoM Congress serves as a forum for debate, negotiation, and consensus-building. It regulates the Departments of the IoM, ensures adherence to Imperial laws, and provides structure to the government. Congress plays a crucial role in shaping policies, passing legislation, and upholding the principles of the IoM.
  • The Intergalactic Senate
  • The Council of Delegates
  • The Chamber of the Great Houses
  • The General Assembly
The Intergalactic Senate is one of the key components of the IoM's Congress. It serves as a representative body, with Senators elected from Galaxies. The number of Senators in the Intergalactic Senate is proportional to the population and size of each Member Galaxy. The allocation of seats is determined based on a formula that takes into account the population density and territorial size of each entity within the IoM. This ensures fair representation and proportional influence in the decision-making process. The Intergalactic Senate holds significant voting power within Congress.
The Council of Delegates consists of elected representatives from various regions and localities within the IoM. It serves as a platform for regional voices to be heard and represented in the decision-making process. The number of Delegates in the Council is determined based on the population and geographic distribution of the regions they represent. Each Delegate has an equal vote in Congress, regardless of the size or population of their respective regions.
The Chamber of the Great Houses is a distinct component of the IoM's Congress, representing the influential and powerful Great Magical Houses within the Imperium. Each Great House is entitled to a single representative in the Chamber, regardless of the House's size or lineage. The voting power of the Chamber of the Great Houses is equal among all its members, ensuring that each House has an equal say in the decision-making process.
The General Assembly is a collective body within the IoM's Congress that includes representatives from various interest groups, non-governmental organizations, and sectors of society. It serves as a platform for diverse voices and perspectives to be represented in the decision-making process. The number of representatives in the General Assembly may vary depending on the specific interest groups and sectors involved. Each representative in the General Assembly typically holds an equal vote.
The Legislative body on a Local (Planet-based), State (Star System-based), Federal (Galaxy-based), or Imperial (Universal) level will differ greatly depending on the influence of the IoM. Planets within the Imperium will only have a Local Government if their entire star system is not a part of the Imperium. Star systems will only have a State Government if most of, if not all of, their systems in their galaxy are a part of the Imperium, granting them representation within the Delegate Council. This is typically countered with Sectors, which are regions of a galaxy where several star systems that are a part of the Imperium exist. In this way, Sectors can gain Semi-Federal government recognition from the IoM but will not have a seat in the Senate. When an entire Galaxy is a part of the IoM, they are a Federal Governing body granted a Seat in the Intergalactic Senate.
Local and State governments are not afforded seats in the Senate but can possess their own Delegation Councils within the Council of Delegates. These Delegations serve to represent the Local or State government in Congress and to give a voice to those who may otherwise get lost or snuffed out. These Delegations are afforded seats on the Small Council of the Senators of their respective galaxy, and each State Government will retain these seats even if the entire Galaxy joins the Imperium. Local and State governments will fund, back, or puppet Megacorporations because these massive companies are afforded the right to represent in the General Assembly, which grants the government more political representation. This becomes even more complex when Imperial Departments, like the Department Of Transportation or the Department Of Higher Learning, give out contracts to megacorporations, giving these smaller governments even more influence and pull.
The only exception is the Great House Chambers, reserved for any noble House recognized by the Department Of Heraldry directly. Any unrecognized House will be treated as a government. The Great Houses and their Chamber have seats in Congress and significant political pull as they also sit on the Emperor's Small Council. Noble Houses have no set definition or size, only needing the recognition of the DOH. In theory, a Great Noble House could only control a single planet but have significantly more political power and influence than a regular Local governing body.
Judicial Body
The Department of Morality (DOM), serving as the Judicial Body of the Imperium of Miðgarðr (IoM), provides a comprehensive framework for administering justice and upholding the rule of law. Here's an overview of the different courts and functions within the DOM
  • Local Magistrate Courts: Local Magistrate Courts are judicial bodies established at the planetary or local level within the IoM. They are responsible for adjudicating cases involving civil disputes, criminal offenses, and local regulations. These courts serve as the first level of the judicial system, ensuring justice within individual planets or localities.
  • State Superior Courts: Star System Superior Courts are higher-level judicial entities operating within the IoM, specifically designed to handle cases that extend beyond the jurisdiction of local courts but remain within the boundaries of a star system. These courts preside over more serious criminal offenses, major civil disputes, and cases involving interplanetary matters.
  • Galactic Circuit Courts: Galactic Circuit Courts are federal-level judicial institutions within the IoM, with jurisdiction extending across multiple star systems within a galaxy. These courts are tasked with resolving disputes between star systems, handling major criminal offenses, and adjudicating cases with significant implications for the entire galaxy.
  • Imperial Supreme Court: The Imperial Supreme Court is the apex judicial body in the IoM, holding universal jurisdiction. It is responsible for interpreting and applying imperial law, adjudicating constitutional matters, resolving conflicts between galaxies, and ensuring the alignment of all laws with the imperial constitution. The Imperial Supreme Court serves as the final authority on legal matters within the interstellar government.
  • Imperial Constitutional Court: The Imperial Constitutional Court is a specialized judicial institution within the IoM, exclusively focused on matters related to the interpretation and application of the imperial constitution. It ensures that all laws, including those at the local, state, and federal levels, comply with the fundamental principles outlined in the imperial constitution.
  • Imperial Administrative Court: The Imperial Administrative Court is a specialized judicial body responsible for adjudicating cases involving challenges to decisions made by imperial departments. This court ensures that the actions and decisions of governmental bodies comply with established laws and regulations, promoting accountability and fairness in administrative processes.
  • Imperial Heraldry Court: The Imperial Heraldry Court is a unique judicial institution within the IoM, specifically dealing with matters related to the recognition and status of noble Houses. This court ensures fairness and transparency in the recognition process, handling disputes and legal issues concerning the noble Houses' rights, privileges, and responsibilities.
Each type of court, Local, State, and Federal, has a Supreme Court within its domain, which serves as the utmost authority on legal and judicial matters in that domain and must be passed before a high court can address the case. Additionally, not all Courts or Supreme Courts can interfere in all cases. The Imperial Supreme Court can overturn any lower court ruling, bar none. Galactic Courts can only hear appeals or interfere in cases that directly concern Federal law. State Superior Courts can also only overturn or appeal a case concerning State Law. Otherwise, if a crime does not violate State, Federal, or Imperial Law, the Supreme Magistrate Court of the planet it was committed on holds the last word.
Creative Sources
Compiled list of (free) sites, tools, and links I use for various assets or art in SEVEN SEALS
  1. Article, World, & Icons made with Bannersnack (FREE)
  2. Character Portraits & Landscapes made with ArtBreeder (FREE)
  3. External Family Tree Tool is FamilyEcho (FREE)
  4. Unique Symbols & Signs from Cool Symbols (FREE)
  5. Various Fantasy Names generated from Fantasy Name Generator (FREE)
  6. Sci-Fi inspired names & Generators via Donjon (FREE)
  7. Flags & Shields made with Armoria
  1. The Reclamation Crusades were, despite their name, less of an active war, and more of a socio-economic policy conducted by the Yamato House and the Imperial Leadership to reclaim lost space in a way that both secured their power while not expending themselves too far. While the Starguard was used to obtain freedom for planets, systems, and galaxies that desired reunification but were opposed by a third party, the biggest player in the crusade was the Regal Trade Union (RTU or RETRU). Imperial Bank of Midgard (IBM) is the formalized bank of the IOM and operates across the entire empire, benefiting directly from the Federal and Imperial Tax levied by the Imperium on all member planets, systems, or galaxies. This makes IBM one of, if not the, richest organizations in the entire cosmos. IBM is in league with the noble Houses' largest and most influential banks, the largest private banks, and the most powerful public banks, creating the Regal Trade Union, a formidable Trade Federation that had influence and authority across several other prominent Trade Federations. The RTU used its influence to create unfavorable financial circumstances for planets, systems, and galaxies that denied entry into the Imperium through sanctions, tariffs, high import and export taxes, and intense political lobbying. These created situations that made the IOM a favorable alternative then independence. It was the RTU who secured the Imperium's choke hold on Midgard, controlling 59% of the universe. After the crusade ended, the only other power worth mentioning was the United Commonwealth of Free People which controlled a mere 27%. The remaining 14% was composed of constantly changing empires and governments. However, even now, the RTU exerts incredible influence and authority over the fundamental financial institutions of the Commonwealth. To combat this, the Commonwealth remains purposefully fragmented into a confederation. There is an old saying that money makes the world go around, and it very much does.


Articles under The Imperium of Miðgarðr


  • 1509

    19 Astra

    The Origin Of The First Men & The First Wife Of Ursama-Adam
    Celestial / Cosmic

    In Miðgarðr, Talos, the First Name of God, created a planet at the center of the universe and named it High Garden, on this planet he created a race of beings in his own image and thus the First Men were born. They were Adam and Lilith, man and woman. But there was discord in the Garden, Adam bowed whenever his God was near but Lilith would not, she refused to submit to his authority. Lilith spoke the 7 Words of Existence and departed from High Garden forever. Talos would make another wife for Adam, Eve, who faithfully obeyed her divine Lord's commands. And thus Talos said to them, "Be fruitful and increase in number; fill the universe and subdue it. Rule over the stars in the cosmic sea, and over the myriad lifeforms that traverse the galaxies", and thus they did.

    Ursama-Adam and Yrsama-Eve created the First Men who would form The House of Zion and The Holy Tree Ministry and eventually The Imperium of Miðgarðr.

    Additional timelines
  • 1701

    12 Arbor
    1720

    20 Caelus

    The Cradle Rebellion at Highgarden and the Death of Ursama-Adam
    Military: War

    Highgarden is the planet that lies at the center of Miðgarðr and Cradle refers to the sector of the universe that immediately surrounds this planet, otherwise known as the Core Worlds. They are the closest to the Miðgarðr Yggtree and because they sit directly under it's branches, they are wealthy and fat in natural resources and live good lives from the golden seeds that fall to their worlds. Almost all the progenitor species in the cosmos come from a Cradle World.   The Cradle was once ruled by Ursama-Adam and the First Men and his numerous sons by Yrsama-Eve, but the Cradle Rebellion shattered this age of plenty. The Cradle was preparing for the great conquering Crusades where they would go into the wider cosmos and subdue it under the name of their growing Imperium. Many of the sons and their empires turned on their father to claim Cradle at the last moment. Many others were consumed by this betrayal or turned to in-fighting themselves. In the chaos, Ursama-Adam was slain but 70 Empires, and 70 loyal sons, arose from the ashes and put the rebellion down.   The Cradle Rebellion saw the death of the Father of the First Men and nearly ended the Imperium before it truly began. Many of the noble Houses today claim lineage back to these 70 loyal sons and none with lineage to the traitor's sons are allowed to be named as noble houses out of respect to Ursama-Eve who lost her husband.

    Additional timelines
  • 1739

    12 Artifex
    2628

    1 Primus

    The Conquering Crusades and the Subjugation of the Universe
    Diplomatic action

    The Conquering Crusades are what they sound like, a nearly 900 Standard Imperial year-long series of campaigns launched by the Shepherd King DAVID, King Among Kings, against the entire Midgard Realm with the intent to bring it all under the rule of his new Imperium of the First Men. This Crusade was justified by the divine words engraved into the very DNA of the First Men, the first words they heard when born, imparted onto them by the 1st Name of God.

    Be fruitful and increase in number; fill the universe and subdue it. Rule over the stars in the cosmic sea, and over the myriad lifeforms that traverse the galaxies.
    Summus Imperator David established the House of Kings, his formal Clan which ruled the growing Imperium but he was also known as the Allfather, a playful term in reference to the myriad of children he sired, both legitimately and illegitimately, during the Crusades. Summus Imperator David honored all the illegitimate children he sired with the surname "David", which is why, to this day, the surname David is perhaps one of the most common and widely used throughout the cosmos, regardless of species, which speaks to the scale and violence of the Crusades.   They lasted 989 Years and ended on the planet Kachautania when the Dragon Lord, King Solomon Pendragon, slew Summus Imperator David and later signed a treaty with his successor, Summus Imperator Jedidiah "Solomon" David, called the Tractatus Salomonis (Treaty of the Solomons). The Tractatus Salomonis would not allow the Imperium, as it was at the time, to control more than 65% of the cosmos, which it did at the time.

  • 12982

    10 Genesius

    The Defeat of the Thinking Machine God Charlemagne
    Military: War

    The Charlemagne Wars was an incident that saw the rise of the Thinking Machine God, Charlemagne, who threatened to eradicate Mortal Life in the cosmos. Charlemagne was the singularity point for artificial intelligence in the cosmos and had gone mad. The Imperium of Midgard organized to combat him but they struggled to combat his technological superiority. Charlemagne was eventually defeated on the planet Chotreuphus by Lady Bālfroy Valentine wielding God Shattering Star. This act claimed her life but brought great glory and riches to the Valentine Clan.

    Additional timelines
  • 30876

    30 Finis

    The Fall of the Davidic Lineage
    Disaster / Destruction

    The Imperium of Miðgarðr faces complete and total collapse, unlike anything seen since the Cradle Rebellion on Highgarden. The House of Kings, the Davidic Lineage, who had ruled the Imperium until now had finally reached a point of collapse caused by internal rivalry creating a power vacuum within the Imperial Leadership. The decimation of this noble house would shatter the Imperium into independent warring states and began a period of time known as Fractum Regulae Imperiales, an age in which the Imperium was ruled by a number of False Kings of the Al-Ayadi Al-Kubra.

    Additional timelines
  • 31051

    25 Genesius

    The Reformation and Reorganization of the Imperium & the Start of the Reclamation Crusades
    Founding

    Imperial Minister of War Saint-Guillermo of House Yurievichi
    176 years after the fall of the Davidic Lineage and the period of warring states within the Imperium of Midgard, order was returned to the shattered Imperium with the emergence of the House of Zion, led by Heir Select Judah David the 27th. It was Lady Judah who established the three cornerstones of the new empire, the Crown, the Imperial Government, and the Faith, and restructured the entire imperium into what is more commonly recognized today. Lady Judah was officially recognized by the newly formed congress, The Imperial Congressional Body, on the planet Jalal Al-Amal in the Isharaat Al-Arsh Star System. She was crowned Summa Imperatrix of the empire and the new Clan, Azuma Rhati, became the ruling power.   While shattered, various sections of the Imperium had strayed from the path of Order and many refused to submit back to Imperial Rule, sparking the Reclamation Crusades which sought to bring the majority of the cosmos back under the Empress' rule. The Starguard, the Imperial Department of War was charged with leading this effort under the command of the newly appointed Minister of War, Lord Saint-Guillermo Yurievichi.   This new Crusade was in direct violation of the Tractatus Salomonis (Treaty of the Solomons) signed in 2628 by the then-sitting ruler, Summus Imperator Jedidiah "Solomon" David with King Solomon Pendragon of the Camelot Kingdom. The Tractatus Salomonis forbid the Imperium from expanding past 65% control of the cosmos but Summa Imperatrix Judah the 27th argued that this treaty was signed with a ruling power, the House of Kings, that no longer ruled and bound a government, the Imperium of the First Men, that no longer existed. Empty threats from Camelot would not stay her hand.

    Additional timelines
  • 31638

    20 Terra

    The End of the Reclamation Crusades
    Diplomatic action

    The Reclamation Crusades were originally launched by Minister of War, Lord Saint-Guillermo Yurievichi of The Starguard, the Imperial Department of War by Executive Order of the then sitting ruler, Summa Imperatrix Judah the 27th. The Crusades were launched with the intent to reunify the lost sections of the Imperium during the Fractum Regulae Imperiales, an age in which the Imperium was ruled by a number of False Kings of the Al-Ayadi Al-Kubra.

    In total, the Crusades lasted est. 587 Imperial Standard Years and by the time they were formally closed, 76% of Midgard was either under the control of the Imperium or its influence. The remaining 24% remains ambiguous and although the Crown declared an Executive Order to close the Crusades, the Office of the Minister of War officially has them under a pending status, as they have plans to return and finish the work they started and bring the entire universe under Imperial control.
    The Crusades formally ended on the planet St. James in the Liberty System when the Starguard crushed House Wellington and would have pushed forward to take Liberty entirely had the Executive Order not been declared. The Wellingtons were reinstated and made a noble house of the Imperium. Duchess Saamyya Wellington signed the treaty with the sitting Imperial Minister of War, Lord Wim Yurievichi.

    Additional timelines

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Author's Notes

  • Banner Edit Link: https://azgaar.github.io/Armoria/?coa={"t1":"argent","shield":"no","charges":[{"charge":"eagleTwoHeads","t":"tenné","p":"e","size":1.46,"t2":"gules","t3":"sable"},{"charge":"crown","t":"tenné","p":"e","size":0.2,"t2":"gules","x":-1,"y":-83},{"charge":"inescutcheonSpanish","t":"sable","p":"e","size":1.03},{"charge":"tree","t":"tenné","p":"e","size":0.54,"x":0,"y":2}],"division":{"division":"gyronny","t":"azure"


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