The Realm of Tarsere Adventures Beyond The Veil

13th of Icegrip, 1440 A.P.

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The Realm of Tarsere

 

Tarsere is a dark-ish, fantasy world existing in something like a quantum sargasso, almost completely disconnected from the rest of the Prime Material universe. It was initially created by the Elder God, Helos, as an atonement for the destruction he caused during the Godswar at the beginning of time and has since become the prison for Helos' immortal foe, the Elder God Dhamoc, who is bent on destroying the universe itself.

 

Tarsere is filled with a myriad of species. From the familiar to the strange, each with a vibrant history and culture, trying to recapture the knowledge and glories of the past after a planet-wide, cataclysmic plague sent by the Elder God Dhamoc swept across the land, nearly destroying or mutating everything.

 

Tarsere is a vibrant world filled with ancient cultures, dangerous ruins, intriguing adventures, and the ever-looming threat of another plague lurking around every corner.

   
A Brief History

In its infancy, Tarsere started as the default D&D world that slowly took the place of Greyhawk and the Forgotten Realms when I ran adventures. It existed ephemerally in my head and as the stories I told grew, the world grew and solidified with them. Eventually morphing into this living, breathing world that existed (rent-free) inside my head.

 

It has gone through a number of ruleset iterations over the years. Starting with First Edition D&D and then moving to 2E for a brief time. It switched to GURPS 3rd Edition when I got tired of the limitations of D&D before switching back to D&D 3.0 and 3.5 due to the prevalence of D20 at the time. It was partially converted to GURPS 4E before I shelved the entire project for a time due to "LifeTM".

 

In it's current form, it's running on 5E and will likely stay that way for the foreseeable future (At least until the next version of D&D rolls around). There are plans to eventually update it to also fit the narrative rules system that Fantasy Flight Games/Edge Studios used in Genesys and Edge of The Empire because I love the grey, "Fail-forward" storytelling dice options far more than the black and white, pass/fail binary D20 system. That's a very low priority at this point though until the world itself is fully codified and documented.

Campaigns

The Horizon Beckons

Dungeons & Dragons 5e

Six outcasts travel the world of Tarsere attempting to forge their destiny.