Scope
The motivation behind building The Ocean
This world started as a way to resolve my frustration with a book that annoyed me. It expanded into a project that helped feed my (just slightly obsessive) fanhood. I outgrew the fandom, but couldn't let go of the project. Now it's a world with 12,000+ years of history, and I guess I'll keep it going for as long as I keep enjoying it.
The goal of the project
I like to think this has the potential to be multiple novels. The only way to find out is to see if anyone else likes it.
The Ocean's Unique Selling point
Even though this isn't quite a core idea, I am having fun with the idea of finding intelligent life on Earth--not just on some long-lost hidden island, but everywhere.
Theme
Genre
Science fantasy--people have apparently supernatural powers, but they're grounded in the universe's natural laws.
Reader Experience
If people feel briefly entertained, I'll consider that a success.
Reader Tone
Generally bright...but that doesn't mean no one experiences hardship. There is poverty, there is cruelty, there is struggle, there is pain, there is emptiness. There is also hope, defiance, redemption, triumph, peace. Not everyone's story ends happily, but there is always the possibility that it could.
Recurring Themes
Truth
It's harder to conceal your motives when other people can sense your heart beating. But is honesty the best policy after all, or does the truth really set you free?
Redemption
You've done something unspeakable. Caused pain, damaged people, ended lives. Maybe the world would be better off without you--or maybe there's a way forward. You can never undo the past, but is there a possibility of a future in which you can live with yourself?
Self-discovery
It starts small--a feeling that you don't really belong where you are. Or that the people with plans for your life don't seem interested in your opinions about it. Standing up for yourself may involve breaking rules, or breaking hearts. Is it worth it?
Character Agency
My characters have the power to change the plot. If they react to events in an unexpected way, I take that as a sign that what I had planned wasn't going to work in the first place.
Focus
Renewed Exploration
For the first time in two millennia, ships are crossing the ocean in search of unknown places--and some of them contain unknown people. Humans must step carefully as they develop relationships with the other intelligent species they share a planet with.
Technology Influence
Two thousand years ago, the development of geothermal energy made it possible for stable civilizations to settle on unstable land. Now a new major change is in the works. Conduits--an advanced transportation technology--have made it possible to travel between distant islands in a matter of hours, rather than days or weeks. This means that when disaster strikes, aid can come quickly. It also means that an attack can come without warning. Were the islands better off before or after? Should the conduits be embraced or abandoned? And what will happen if these questions cannot be answered without war?
Who's Right?
Where ideals are in conflict, people start taking sides. Picking a side means not just supporting your allies, but vilifying your enemies. The stakes are high, after all--whoever wins gets to write the rules. But even the most obvious-seeming right vs. wrong can have its pitfalls. Does causing tens of thousands of deaths and permanently altering the landscape negate the possibility of having a legitimate point somewhere?
Drama
After forty years of the Unity's grinding rule, the islands are each on their own again...sort of. The Wringers are gone and the Water Seekers are back...mostly. Life could go back to the way it used to be...if anyone can remember what that was. Trouble is, those who had it good under the Unity aren't happy. Those who suffered heavily under the Unity aren't happy. The remaining tiderider families aren't happy. The pressure's building, and if it isn't bled off somewhere, there's going to be another eruption.