Troll Mage in The Nine Worlds of Heimar | World Anvil
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Troll Mage

Troll Mage

For: Cave Trolls - Encounter Italics indicate a free point to assign to any option with the following marker
 
Adept Tier - 2 Att, 12 skills | Regeneration - As it's action, the troll may choose to make a Constitution check agaisnt a DC12. On a success, the troll heals 1d20 + Constitution health| Weakness - A troll's skin burns and bubbles when exposed to sunlight. They are also sensitive to fire and heat. Trolls take an additional 20 damage from fire and heat based attacks.


+1 in STR, +1 INT | Max Health: 55


+1 Constitution | +3
 
+2 Stealth | +2
 
+1 Intimidation | +2
 
+2 Aim/Throw | +3


+3 Vocation(INT) - Boomer | 7
+1 small wpns | 7 (d6)
 
+1 med blunt | 7 (d8)
 
+2 Mid range Ballistic | 8 (d10)



Weapons: Dagger (small), Staff (med), Energy blast from staff (mid bllstc), glimmer moss bulb grenades (thrown bllstc)
 
Loot: Scavanged Weapons, 1d4 Glimmer Moss Bulbs, stone pendants with carvings, bone jewlery, 1d4 Sparkwood Sticks
 
Harvest: Trollhide, Troll's Blood, Troll's Tusk

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