Munin Ethnicity in The Nine Worlds of Heimar | World Anvil
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Munin (Of Heimar)

The Munin are a very strange and mysterious people. Being the only race with more animal than human qualities, many wonder if they can be considered intelligent enough to be their own civilization in the first place. However, anyone who spends any amount of time with these bird like creatures learns that they are quit intelligent indeed, much like their raven counterparts. No one knows where the Munin came from, only that they lived on Helheim long before the Aesir did. Curiously though, the Munin have no known connection to even their own Worldsoul, and seeing as how the Munin have no form of writing, no well defined history, and a debilitating short term memory, that secret will be kept under lock for a very long time. What is apparent about this people, is their desire to fly once more. Most Munin nowadays have no sign of ever having wings in the first place, but a few elders still have the nubs where wings once attached. Another mystery these creatures hold. The Munin, are not exclusive to Helheim though. During the Aesir’s age the Munin found their role as personal servants of many families, on all worlds. Unlike many, it seems the Munin welcomed a stronger force to take the lead in their life. The Aesir’s fall seemed to have little impact on these raven-kin, and most Munin spend their days serving as they have for years.

Culture

Shared customary codes and values

It’s difficult to pin down exactly what the Munin are about. They seem to be very passive and accepting of lowly stations in life. They are obviously very quiet, but very inquisitive. Many Munin have quirks such as a love for shiny trinkets and bobbles or a insatiable urge to bounce up and down while standing.

Ideals

Beauty Ideals

Munin are humanoid, but have raven like features, including black feathers all over the body, bird like feet and hands, and beaks. They tend to be on the smaller side and have thinner builds. They often hang their heads low in service or look longingly at the sky.
Perks: The dark wilds of Helheim have hardened the Munin to be very keen in staying hidden, and staying alive. +2 to stealth and +2 to strategy or sleight of hand (Your choice. You may NOT split these skill points).
Penalties: Munin vocal chord structure prevents them from being able to communicate with any outside their own race very effectively. In addition to this, most Munin suffer from severe short term memory loss. You must have at least two points in any skill to add its bonus to your rolls. Skills with only 1 point are treated as a +0. Skills with two or more points are addded normally. For example, a +1 in Athletics adds a +0 to your rolls, but a +2 adds a +2, and a +3 adds a +3 as normal.
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