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Dragonborn Kingdom of Rachir

Formed in the aftermath of The Rachir War, the Dragonborn Kingdom is the unification of all Dragonborn Clans in Rachir under one banner.   After the last of The Dragon Godshad left their mortal bodies, Rachir devolved into tribal city-states, each worshipping one of the seven. Their major territories still exist today as the major settlements dotting the Rachiri landscape.   These city-states were finally united by Clan Xarn, under their leader Markrix. Principally, Clan Xarn united all the dragons as Gods under one pantheon, but also recognised that the feuding clans needed one leader, a figurehead, a King – and so, the Dragonborn Kingdom of Rachir was founded.   A fragile monarchy has existed ever since, though has regularly come under threat. After 30 years of peace, Markrix himself, along with the rest of Clan Xarn, was assassinated by Clan Ushbek, devout followers of Ushtarg, in what would later be named The Ushbek Occupation. The rest of the Clans united to expel Ushbek from Rachir forever, installing Clan Orexduhn, cousins of Clan Xarn, as the de facto royal line. To appease the clans, as well as to have a body to deal with more mundane issues in the kingdom, each Clan leader takes a role in The Dragon Council, of which the King is the head, though rarely attends meetings.   From the capital, Hurthir, upon The Maw Throne, Kings have come and gone, always bearing Xarn as part of their name, in honour of the ancient Clan. The current leader is Xarndak “The Patient”, the last living in the Orexduhn, and therefore Xarn, line after his wife and son were murdered by poisoning. It is believed spies from Burakrin were behind this dreadful act, but Xarndak suspects there may be another threat at play, increasing security around Hurthir in particular.  

Life in The Dragonborn Kingdom

  Public order is ostensibly important in Rachir, achieved through coercion and fear in equal measure. With worship of the Dragon Gods being made a private affair to quell frictions between different factions, as well as the presence of The Enforcers, the Rachiri secret police, creating a sense of paranoia, life in Rachir can be unsettlingly quiet on first view. This is not true in designated public settings, such as taverns, which still have the merrymaking you would expect, though even here the frivolity is somewhat muted - you never know who could be watching!
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