BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

10 - 10/9

After their host got some refreshments, Morrigan and Zelem continued to ask the council women Manistrad Copperlocks about the job in Kennmouth. She told the pair that it was a ruined village but had a valuable deep-sea harbor and that she wished the adventurers to rid the town of whatever curse had befallen it. She stressed that as soon as this task was complete to let a "Grald Oakenbrew" at the Deep Dig Mining Confederacy know so that she could send her people in, and to get them their much deserved reward.   Content they had enough information, the two set off to discuss their plans and what to do with the new information. They decided to continue their machinations in Saltmarsh and to send their friends, Tifa and Ira, on this new mission. Not far away from the mining company headquarters, the pair met an interesting human by the name of Sidryn. The groups both kept their secrets hidden, but seemed to share an interest in Mrs. Copperlocks and Zelem invited him to go on the adventure to Kennmouth. He agreed as he felt it was related to his own goals, and the group decided to see if they could find any leads before their departure.   After a bit of searching, the group met a sweet old lady by the name of Susan Morton. She was a weaver who had fled Kennmouth a handful of years ago, and was able to share some valuable information. She said that the curse hit without warning, that undead flooded the streets and the town was overrun. She believed the curse was caused by disturbing the old barrow mounds found out in the moors but didn't know for sure. She fled south with a halfling named Robert Keymer who could be found on the docks. She also recommended Father Andrew Wakely at the Tahahora temple, a priest of Muir. Lastly she told the group that her uncle Thomas Morton was the old priest at the temple of Saint Sidvela that wore a black band on his right hand, and that if the group could recover his bones she would be most grateful.   With this new info the group set off to meet Robert Keymer, a gruff halfling who told the tale of undead swarming the town and a terrifying light shining out of the temple. He blamed it on 'the evil hag' who had been hung a month before the disaster, thinking she cursed the town with her dying breath. Lastly the group met Father Andrew who was staying at the whale gods temple. He had actually helped set up the temple of Muir in Kennmouth, and was originally from north in Darnagal. He was planning to build a temple here in Saltmarsh, and if the group could return Saint Sidvelas hand from the Kennmouth chapel, the artifact would go a long way to his goals. He had heard traders mention a ghost ship seen in the harbor and believed that it, rather than the mermaid that Saint Sidvela had befriended, was the cause of the curse.   Finally the group returned to their decrepit house north of town and sent Ira, Tifa and Sidyrn off on the new journey.    The route there was cold and the winter winds blowing off the bay was sharp and icy. The first day of travel went relatively calmly, until a group of bandits called the Ruby Rooster Raiders led by an eccentric halfling accosted them. The group was not about to hand over a single coin, and after delivering a few insults the battle began. Shortly after a strange snake child lept in the fray trying to find their magic staff, and the bandits were easily defeated. The group met the strange little 'yuan-ti', and after plying the self-important child with food and Tifa agreeing to serve the one called Nessali, the group continued the final leg of their journey.   After arriving in Kennmouth, the group spotted a lighthouse with a good vantage point, and decided to head to it first so they could survey the entire village. Here they were assaulted by a few swarms of Bats, but eventually cut them down and ascended the outpost. From here they spotted a cabin out in the swamp as well as what they assumed was the old Barrow Mound. They also found a skeleton with a note claiming to be Jebidiah Duville of Saltmarsh. With this new information, the group prepared to venture on.

Important Characters

 
Morrigan Oweland.png
Morrigan Oweland - Heir to the Oweland estate and The Oweland Family, half-elven daughter of Eda Oweland and cousin of Robin Oweland. She is ambitious and beginning her political career.  
Zelem - Tiefling, conman and swindler. Accomplice and partner in crime of Morrigan, has numerous alter-egos including Valor Windsail who is considered upstanding and is liked by the guard.  
Sidryn - A human investigator who seemed to take an interest in Morrigans and Zelems affairs. He joined up with Ira and Tifa to depart to Kennmouth in an effort to cleanse it of whatever curse might have befallen it.  
Susan Morton.png
Susan Morton - A weaver who claimed to have fled the horrors of Kennmouth that befell it years ago. She has taken up residence in Saltmarsh, and encountered Zelem and Morrigan when looking for information on the distant city.  
Father Andrew Wakely - A Priest of Muir, he has come to Saltmarsh to oversee the construction of a new temple to his faith. He is currently staying at the school and temple to Tahahora. He knew about the temple in Kennmouth, and offered payment should any relics from it be returned.  
Ira - Sorcerer, Half-elf, she has worked with Zelem in the past and occasionally accompanies the group on adventurers.  
Tifa - Monk, Human, friend to Zelem and Ira. She occasionally goes on jobs in an effort to support herself as well as the children she looks after.  
Nessali - The self-important Yuan-ti snake child seems to be food motivated, and has joined the group on their new-bound journey.  
The Ruby Rooster Raiders - A group of bandits somewhere north of Saltmarsh, the party slew a few of their members when they attempted to rob them.

Comments

Please Login in order to comment!