Wisp
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WARNING! This article is about a player character in the campaign: A Figure in the Mists. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Figure in the Mists. If you are a player in that campaign, please do not read this article.
WARNING! This article is about a player character in the campaign: A Shadow Behind the Crown. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Shadow Behind the Crown. If you are a player in that campaign, please do not read this article.
WARNING! This article is about a player character in the campaign: A Trick of the Light. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Trick of the Light. If you are a player in that campaign, please do not read this article.
WARNING! This article contains spoilers for a future campaign. If you are a player in this world and not planning on GMing in it, please do not read this article.
This document has been contributed by: Unknown
DO NOT, EVER, under ANY circumstances, give a Fey your name. Seelie or Unseelie, it does not matter. Even if they are trying to convince you that it is a good deal. Even if they offer you an exit from the Feywild. Even if they offer you all of the riches in the world.Wisps are a species from the Feywild containing the detatched souls of a dead mortal. Wisps are formed when a person's soul becomes tied to the Feywild before they die. If that person dies within the Feywild, they become a Wisp.
Wisps are a few centimetres long in diameter, and emit a soft glow. They cannot be seen from far away, and only become visible upon approaching them.
Beacon for the Lost
Most Wisps became what they are by having their name stolen upon becoming lost in the Feywild. Because of their origins, many Wisps spend their time leading lost travellers in the Feywild to safety.Some, however, are still bitter. They will take advantage of the desperations of lost travellers, leading them into more dangerous places or deeper into the Feywild, sometimes bringing them directly into the domains of an Archfey.
Lifespan
Wisps are functionally immortal. They do not naturally die, and they are very difficult to kill. However, it is possible to kill a Wisp, with the proper tools. Silvered weapons are one of the few types of weapons that can cut through the outer shell of a Wisp, and magic is useless against them.It is possible for the soul to be retrieved from a Wisp, which requires a large amount of care and dexterity to do so without harming the Wisp. More on this can be read later in this document.
Magic
While Wisps lose access to most types of magic upon becoming a Wisp, they are still able to use small amounts of utility magic, intentionally or unintentionally. This presents itself in teleportation: if a Wisp is in danger, they will teleport out of the way and out of range of sight. However, Wisps can also cause some things around them to have a similar soft blue glow, which is a method that a clever Wisp might be able to communicate.Uses
While Wisps do not give any byproducts, nor would it be ethical to harm them to obtain it, being within close proximity to a Wisp will reduce a person's Feylost Sickness. However, this proximity is not able to reverse any effects already caused by being feylost, but it is able to slow the progression of the illness.Some Wisps are willing to stay near travellers to help with this, while others will go where they please or even actively leave when someone is attempting to approach them.
Language
While it is very difficult for a Wisp to communicate with a mortal being, they do have a sort of "language" they are able to use amongst one another. This "language" is not actually a language, but is a set of phonemes that map onto those of the languages that the Wisp spoke in life. Due to this, if two Wisps do not share a common language from when they were alive, they will be unable to communicate with one another.The languages that Wisps speak to one another sounds like the faint ringing of small bells to any mortal listening in. This is because the magic used to allow the Wisps to produce the neccessary sounds to speak is not accessible to the living, and the amount of magic it would take to allow mortals to understand a Wisp is far too taxing for any given Wisp.
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