Welcome to The Last Home
Greetings, weary wanderer, and congratulations—you’ve successfully stumbled through a door that wasn’t there yesterday.
Welcome to The Last Home, the Inn that behaves like no inn should—because frankly, it doesn’t know how.
You’re not just here to visit. You’re here because the Pattern tugged, the story shifted, and the Inn decided your Thread had more to give. You’ve arrived at the threshold of somewhere stranger, louder, and more dangerous than wherever you started—and this book is here to help you survive it.
The Last Home drifts through the Infinite Elsewhere, turning up when someone breaks, bends, or begs for a second chance. It listens more than it speaks. It offers rest—sometimes rescue. And every so often, it offers choice. Those who stay become patrons. Those who leave with a Hearthstone become Threadwalkers: travellers who cross between worlds, walking stories too wild to stay put.
This guide is for them.
For you.
Inside these pages, you’ll find everything you need to play a character in this setting: the rules, the options, the tools, the classes—and the delightful confusion that is Threadwalker life. You’ll learn how Threads work, how resonance shapes your path, and how to make a character that belongs in a place where reality wobbles under emotional pressure and monologues might trigger spell effects.
You’ll also learn what it means to be recognised by the Inn. To find your chair, your table, and that strange empty seat that no one quite remembers claiming. It’s comforting. A little uncanny. Definitely yours. The Inn shifts to fit its patrons—and if it’s made room for you, well... you’d better live up to it.
You might be here for a one-shot, a campaign, or just a night of rolling dice and rewriting fate. But now that you’re part of the story, the Pattern is watching. And the Inn? It always knows where your Thread went, even when you don’t.
So sit back (carefully), build someone incredible (or at least entertaining), and get ready.
Welcome to The Last Home.
Your seat’s waiting.
Your story’s not done.
Let’s see what happens next.
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