Notes: Marie Merriwind

Spoiler Warning – Internal Reference Material

The following notes contain significant character lore, hidden relationships, and narrative secrets not intended for general player or reader knowledge.

This document is designed for authorial use and continuity tracking.

If you're not supposed to know what's behind the curtain—
Put the book down, Dave.

You’ve been warned.


Basic Identity

  • Name: Marie Merriwind
  • Nickname: “Mouse” (originated from Lilith’s first words upon catching her during the break-in; picked up by Rika and never lost)
  • Race: Unknown hybrid (assumed halfling/fey-kin)
  • Pronouns: She/Her
  • Sex/Gender: Female / Woman
  • Apparent Age: Early-to-mid 20s
  • True Age: Unknown
  • Role: Legendary Maid (stealth/logistics/intelligence)
  • Status: Active
  • Residence: The Last Home (no fixed room—sleeps where people forget to look)
  • Origin Realm: Unknown (unwilling to talk about it)
  • Presentation: Small, anxious, intentionally forgettable

Appearance & Species

  • Height: 4’8” (142 cm)
  • Weight: 82 lbs (37 kg)
  • Hair: Short, uneven brown; self-cut and messy
  • Eyes: Golden, large, always observant but avoidant
  • Skin: Pale, blushes easily
  • Ears: Fur-lined and rounded; hidden beneath hoods/bonnets; twitch when nervous
  • Tail: Thin, furred, long; wraps around her leg when anxious
  • Voice: Soft-spoken, halting, often trails off mid-sentence
  • Movement: Near-silent, glides through rooms unnoticed
  • Species Traits: Suggest Fey-blood or mouse-kin heritage; magically untraceable unless she allows it

Personality & Emotional Profile

  • Quiet, polite, avoids eye contact and attention
  • Deep-rooted fear of being trapped or held in place
  • Magpie instincts: drawn to shiny/pretty things, regardless of meaning
  • Doesn’t understand “ownership”—collects things, doesn’t claim them
  • Keeps a go-bag packed at all times
  • Checks her reflection regularly “just in case”
  • Constant anxiety masked by overhelpfulness

Function as a Maid

  • Specialises in stealth and unseen support
  • Not visibly present while working—drinks appear, rooms clean themselves
  • Retrieves lost items before patrons notice they’re missing
  • Prepares rooms and fireplaces before arrival
  • Avoids direct guest interaction unless absolutely necessary
  • Vital to the Inn’s operation, despite near-invisibility

Relationships

Lars

  • Never calls her—just knows where she is
  • Has never forced her to stay or leave
  • Protected her from the Fey without question
  • She follows him instinctively; terrified he’ll send her away, though he never has

Freya

  • Bluntly protective; pretends not to notice her but always tracks her
  • Leaves food in her hiding spots (and denies it violently)
  • Would drop anyone who hurts her

Lilith

  • Watchful and silent; respects Marie’s space
  • Will step in immediately if Marie is threatened
  • Understands fragility without mistaking it for weakness
  • Lilith was the first to call her “Mouse.”
  • When she caught Marie breaking into the Inn, she didn’t attack—just said, “Oh. I’ve caught a little mouse.”
  • It wasn’t mockery. It was an observation.
  • The name stuck. Rika made it affectionate.
  • Marie never protested. She’s not sure if it means she’s prey—or safe.
  • But it’s hers now.

Rika

  • Calls her “Mouse” affectionately; protective older-sister energy
  • Constantly tries to teach her suplexes
  • Has vowed to suplex a Fey Lord on her behalf

Carmella

  • Largely unaware of her existence
  • Once addressed a folded napkin thinking it was Marie

Sylvie

  • Knows more about Marie than she should
  • Treats her like a wind-up toy
  • Marie avoids her; Sylvie finds this delightful

Keepsakes

  • A cracked silver bell (from the Fey Crown)
  • Her old thief’s kit—never used since joining the Inn
  • A strip of Rika’s scarf—kept from a near-departure panic

One Rule

  • Do not trap her. Do not follow her. Do not corner her.
  • If she believes her freedom is gone, she will vanish.
  • And if she truly runs? Not even Lars may be able to find her again.

Core Design Principle

“She was never meant to be here. She just... is.”
She didn’t seek safety. She found it—by mistake.
And now she’s terrified someone will take it away.


Notable Events / Future Threads

The Crown Heist (Original Arrival)

  • Marie stole the Crown of the Fey Queen
  • Didn’t realise its importance—just liked how it looked
  • Magpie instinct: “pretty = mine”
  • Triggered Wild Hunt and Fey political chaos
  • Fled through multiple realms
  • Found a door that shouldn’t exist—broke into The Last Home
  • Lilith caught her. Lars intervened.
  • Crown was returned; Fey left without further comment
  • Marie stayed
  • Fey never forgave—but never moved while Lars was watching

The Fey Court Brawl (Planned Future Event)

  • Maids go on a “camping trip” (anime episode trope)
  • Freya picks location—accidentally a Fey forest
  • Marie realises; too timid to say anything
  • Fey Lords show up; recognise her immediately
  • Carmella: too busy being devastatingly hot in a sun chair
  • Lilith: mid-Lars withdrawal; not fully present
  • Rika & Freya: forced into “diplomacy”
  • Results:
  • One suplexed dryad
  • A talking, singing campfire
  • Marie nearly kidnapped
  • Several monologue duels
  • Fey retreat, injured and baffled
  • No peace secured, but no one touches Marie again

Marie Merriwind

Character Inspirations

  • Tohru Honda (Fruits Basket): Soft-hearted resilience; kindness as armour; quietly saves everyone without ever asking to be noticed.
  • Homura Akemi (Madoka Magica): Timid, traumatised, and silently desperate to hold onto the one place that feels safe.
  • Sheeta (Laputa: Castle in the Sky): Accidentally powerful; hunted and hiding; polite to a fault, even when the sky is falling.
  • Holo (Spice & Wolf): Survival through instinct; playful misdirection masking fear; clever, but never still.
  • Hinata Hyuga (Naruto): Shy, invisible, loyal to a fault—until you threaten what she loves.
  • Miyuki Shiba (Irregular at Magic High): Cool precision and polite façade concealing terrifying potential; doesn’t miss a detail—and never needs to explain why.


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