Notes: Lars

Spoiler Warning – Internal Reference Material

The following notes contain hidden lore, cosmic implications, and narrative threads not intended for general player or reader knowledge.
This document is for authorial use only.
If you’re not supposed to know what’s behind the bar—
Put the sword down, Dave.
You’ve been warned.


Basic Identity

  • Name: Lars (no known surname)
  • Pronouns: He/Him
  • Race: Unknown – appears human, but that’s probably a courtesy
  • Apparent Age: Mid-to-late 50s
  • True Age: Uncertain. Possibly older than the multiverse.
  • Origin: Erased, obscured, or deliberately forgotten
  • Role: Keeper of The Last Home
  • Status: Active
  • Known Aliases: Boss, Old Man, Keeper, “My Steward” (Carmella), “Dad” (Rika, unofficially)
  • Home: The Inn. It is his last one. Possibly everyone's.

Presence & Presentation

  • Appearance: Broad-shouldered, silver-streaked hair, weathered skin, heavy hands. Wears the clothes of an innkeeper. Moves like someone who once wore a crown—and left it behind.
  • Aura: Absolute calm. Impossible to surprise. Not unreadable—just... accepted. Reality doesn’t argue with him.
  • Voice: Quiet, steady, low. Every word matters. People stop talking when he starts.
  • Signature Behaviour: Never looks surprised. Never raises his voice. Cleans the Sword once a week. Everyone goes quiet when he does.

Public Role in the Inn

  • Lars is the Keeper. He doesn't own the Inn. He doesn't control it.
    But it listens to him.
    And that’s worse.
  • He keeps the peace. Maintains the laws. Protects the boundaries between chaos and sanctuary.
    When the Maids fail. When Lucian defers. When the gods themselves hesitate—Lars stands.
    But only once.

Confirmed History

"The stories remember the hero. They just don’t remember his name."

  • The Hero: Once wielded divine justice across worlds. Myths speak of a figure who stood against gods, but none name him. The Inn makes sure of that.
  • The Destroyer: When his lover Tess—once a goddess—was fated to fall, Lars did the unthinkable: he destroyed the pantheon that demanded it.
  • The Outcast: Tess became mortal. He followed. No realm would accept them. No god dared forgive.
  • The Wanderer: Travelled with Seraphis, Freya, and Lilith. Took no titles. Carried no banner.
  • The Keeper: One day, he walked through a door that should not exist. Inside, Dave was already having a pint. The Inn did not object. And so, Lars stayed.

The world never saw him leave. It just... stopped needing to fear him.


The Inn’s True Purpose

  • The Inn has always existed. It is not of this world or any other.
  • When Lars stood on the edge of becoming something uncontainable, the universe didn’t stop him. It couldn’t.

Instead, it watched him step inside—and quietly prayed he’d never leave.

  • The Inn isn’t a prison. It’s a mercy.
    A failsafe.
    The only place where Lars can simply be… Lars.

The Sword

  • Hung behind the bar. Not named. Not legendary. Not forgotten—unremembered.
  • Forged from something that never should have existed. Used to destroy a pantheon.
  • Promised never to be drawn again. That promise was made to Tess.
  • No wards. No magic. Just a vow.
  • No one can divine it. Casting detect magic near it causes migraines and memory gaps. Scrying it results in static and blood.

“The sword isn’t dangerous because it might be used. It’s dangerous because it was—and the world flinched so hard it forgot.”


Emotional Architecture

“He isn’t trying to save the world anymore. He’s trying to stop it from asking him to.”

  • Tess: The reason he’s still human. She chose mortality. He chose her.
  • Seraphis: His logic. His anchor. Their bond was forged through impossible choices.
  • Freya: His fist and shield. The one who knows what he almost became—and stayed anyway.
  • Lilith: The blade meant to kill him. Now his shadow. Chose to stay.
  • Lucian: His mirror. Another man too dangerous to leave untethered.
  • Rika: The daughter he never asked for, but keeps rescuing anyway.
  • Carmella: The migraine he never explains. She calls him Steward. He does not correct her.
  • Marie: The one he protects without question. She’s never been told to stay. She just hasn’t left.
  • Sylvie: The one the Inn allowed without permission. Lars doesn’t trust her. But he respects the Inn’s silence.
  • Dave: Was already there. The only person Lars never questions. That unsettles everyone more than anything else.

Limits of His Power

  • He can leave.
    But he doesn’t.
    The only time in recent memory?
    The Beach Episode. He returned with the Maids.
    The Inn exhaled.
  • If he dies? The Inn will endure. Probably.
    But something older will wake up.
    Something that remembers why he made the promise in the first place.

Myths That Refuse to Line Up

  • Countless stories reference the nameless Hero. The one who burned through the sky.
  • They speak of a man with a voice like a storm and hands that held the sun.

But when scholars try to prove it’s Lars? The Inn tilts the answer. Names slide. Memories fog. Two plus two equals five.

  • The Conspiracy Club has tried. They’re still trying.
    The only conclusion they’ve reached is this:

“He’s the answer to a question reality’s too scared to ask.”


Keepsake Moments

  • The Sword Ritual: Once a week. Wiped clean, never drawn. No one breathes until he hangs it back up.
  • The Day Off: Happened once. No one talks about it. The Inn hasn’t fully recovered.
  • The Chair: If Lars ever sits in Dave’s chair, the world might implode. So far, he hasn’t.
  • The Last Fight: Nobody remembers it. But something left claw marks in the sky.

Final Thoughts

Lars is not the man he was.
He is not the hero they wrote songs about.
Those songs forgot him on purpose.

He is the stillness after the storm. The keeper of a promise no one else remembers.
He doesn’t save the world.
He holds it together—just long enough to let someone else try.

Because the day Lars draws the sword again…
The world will remember.
And so will he.


How to Use Lars in Scene

Lars is not a traditional NPC. He does not emote, monologue, or react in ways players can easily read.
He is not meant to be understood—only felt. Like a fault line underfoot.

He is the magnetic pole the universe rotates around.
He does not pull others toward him. They orbit because reality has already aligned itself to his presence.

The Inn hides his aura—until he allows otherwise.
And when he lets a fraction of it leak out?

Gods pause. Warlords kneel. Clerics forget what they were praying for.


When Lars Enters a Scene:

  • The tone should shift immediately.
    Conversations quiet. Chaos stalls. The room feels watched—not out of fear, but inevitability.
  • He rarely speaks first.
    But when he does, people listen. Not because he demands it—but because everything else feels less real in that moment.
  • Use small gestures to imply cosmic weight.
    A sigh that makes a storm outside go silent.
    A glance that ends a confrontation.
    A single word that feels heavier than a prophecy.

Use Lars To:

  • Anchor moments emotionally—his silence says what others won’t.
  • Interrupt only when the narrative demands it—his presence should signal a threshold being crossed.
  • Remind players that power doesn’t have to shout. Sometimes, it just wipes the bar and watches.

Avoid Using Lars To:

  • Exposition dump. He doesn’t explain. He chooses not to.
  • Solve player problems. He might guide, but never interferes directly—unless everything else has already failed.
  • Become “one of the crew.” Lars isn’t part of the party. He’s what’s still standing when the party comes home broken.

When Lars moves, the world adjusts.
When he speaks, it rewrites the mood.
When he stands—just stands—players should feel the game take a breath it didn’t know it was holding.

Lars.webp

Character Inspirations

“The Still Point the Multiverse Built a Story Around.”
Lars draws from characters who command awe through silence, who embody the weight of myth without needing to explain it. He is not the protagonist—he is the reason the protagonist survives long enough to matter.

His inspiration pulls from quiet god-tier figures, those too powerful to use their strength, and men whose presence shapes the room long before they speak.


Van Hohenheim (Fullmetal Alchemist: Brotherhood)

  • The immortal with a human heart. Carries a burden no one sees and chooses to protect rather than punish.
  • Everyone misunderstands him. He doesn’t correct them.
  • Core Trait: Power used only when it means something. Fatherhood forged from guilt and care.

Lars is the Hohenheim who stayed behind—not to die, but to hold everything together one more day.


Hiko Seijuro XIII (Rurouni Kenshin)

  • Swordmaster of impossible strength. Trains legends. Drinks sake. Would rather not get involved.
  • When he moves, the fight is already over.
  • Core Trait: Crushing skill hidden under dismissive detachment. The kind of dad you survive, not hug.

Lars is what Hiko becomes when the last student’s gone and there’s nothing left to teach—just people to protect.


Ainz Ooal Gown (Overlord)

  • God-tier presence. Unreadable. People fill in the gaps with fear, and he lets them.
  • Commands a domain he didn't build—but that bends to him regardless.
  • Core Trait: Everyone projects meaning onto his silence. He’s still deciding who he actually is.

Lars is Ainz with all the theatrics stripped away—just the inevitability, the command, and the quiet.


Father Fujimoto (Blue Exorcist)

  • The priest who raised the son of Satan. Equal parts quiet, wise, and capable of flattening demons without effort.
  • Never reveals how much he’s protecting until it’s too late.
  • Core Trait: The spiritual foundation. Tough love with gentle hands—until the blade comes out.

Lars is what you get when Father Fujimoto doesn’t die—and becomes the world’s last line of peace.


Gojou Satoru (Jujutsu Kaisen, reframed)

  • Impossibly powerful. Refuses to take things seriously—until the stakes are cosmic.
  • Everyone knows that if he actually gets involved, the world is changing.
  • Core Trait: Existence as deterrent. Hidden rage beneath endless restraint.

Lars is Gojou after the blindfold—when the joke wears off and all that’s left is power too dangerous to use.


Honourable Infusions:

  • Sebas Tian (Overlord) – Unflappable. Loyal. Apocalyptic.
  • Zeno (Dragon Ball Super) – Untouchable, unexplainable presence-as-rule.
  • Tomoe (Kamisama Kiss) – The old war-spirit trying not to be needed anymore.
  • Yamamoto Genryuusai (Bleach) – The fire that chooses to go cold.

Lars Is:

  • The man gods don’t challenge—not out of fear, but because it would be rude.
  • The gravity holding together a cast of broken myths, suplex queens, failed assassins, divine disasters, and a Mouse.
  • “The Final Answer the Multiverse Hopes It Never Has to Ask Again.”


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