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The Last Druid

Scope

The motivation behind building The Last Druid

To tell a story filled with adventure and set in a magical world filled with conflict and history.

The goal of the project

To release the characters and stories that run around in my head.

The Last Druid's Unique Selling point

It explores the concept of magic having multiple sides and how it is used.

Theme

Genre

Fantasy. Set in a world that is in a medieval time period.

Reader Experience

The world should feel natural with various forces silently running in the background. It should feel like an adventure with some scary moments and other moments filled with awe.

Reader Tone

The over all tone is light, along the lines of The Hobbit, Princess bride, or Narnia.

Recurring Themes

Magic can be used for good and evil. Good men are not always brave. The weak can make a difference.

Character Agency

At the start, little agency, but as the story progresses the main protagonist gainst greater agency.

Focus

Class Relations
Rule of Law
Social Services
Magic in service to the Community

Drama

Warlocks are slowly conquering the Brightlands. They've hatched a plan to prevent the land from drying out so that it may sustain them into the future by enslaving the Wizards.
The King is terrified of the Warlocks and has recalled as many of his Wizards and Soldiers as he could to his kingdom in the North East.
The Autumnal Apex is occurring, a time of great celebration and magic.
Wizards that have been enslaved or captured are being made to tend to the Drylands, to restore life by cultivating the land and bringing rain.
The Warlocks hunt for any remaining Druids, including Kolv the main protagonist.