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Ruin Kymuth Sentinel

Ruin Kymuth sentinels are the elite guards of Illfang the Brazen Lord who are stationed at Eagor's Watch. They are dark red demi-human creatures, with long, thin ears sticking out of their helmets and a big red tail. A large portion of their head and bodies are tightly covered and protected by metal armor, which leaves them with few weak points. They commonly wield a large mace, however, they occasionally use halberds.  

Traits

  • Evil Dragon Ancestry: Kymuth are descendants of demonic dragons, as such they are immune to being Frightened and have resistance against Necrotic damage.
  • Halberd Variant: There is a 25% chance that a ruin kymuth sentinel wields a halberd instead of a large mace.
  • Multiattack: The ruin kymuth sentinel can make two attacks with its mace or halberd on its turn.
 

Actions

  • Mace: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 +3) bludgeoning damage.
  • Halberd: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 +3) slashing damage.
  • Enhancement - Explosion (Recharge 2-3): When wielding a mace, as a bonus action the ruin kymuth sentinel can trigger an explosive enhancement on its mace. With this effect active, the kymuth's next successful attack will trigger an explosion dealing 1d6 fire damage to the target and all other creatures (excluding other ruin kymuth sentinels) within 5 ft. of the target.
  • Enhancement - Pierce (Recharge 2-3): When wielding a hallberd, as a bonus action the ruin kymuth sentinel can trigger a piercing enhancement on its mace. With this effect active, the kymuth's may choose to make a thrusting attack with its hallberd, switching the damage type to piercing. When making this attack a force shoots out from the tip of the hallberd, dealing 1d6 force damage in a straight line of 20 ft. If the initial attack hits, this additional force damage also applies to the target. After making this attack, the effect ends.
  • Taunt (Once a day): As a bonus action, the ruin kymuth sentinel may attempt to taunt a single hostile creature. When doing so, the target makes a Wisdom saving throw contested by a Charisma (performance) roll by the kymuth's. If the kymuth's roll is higher, the targetted creature is succesfully taunted by the kymuth and can only attack the kymuth for a number of turns equal to the difference between the rolls or until the kymuth falls unconscious or is killed.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 11 (+0) 14 (+2) 8 (-1)
Type: Intelligent Lesser-demon
Armor Class: 14
Hit Points: 102
Speed: 30 ft.
Proficiency: +2   Saving Throws: CON +4
Skills: Athletics +5, Performance +4
Damage Resistance: Necrotic, Fire
Condition Immunities: Frightened
Senses: Sight 60 ft., Darkvision 60 ft.
Languages: Infernal
Challenge: 4 (1100 exp)

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