Chef
Associated Skills: Intuition
CRAFTING+++++
A crafting Class that creates food for them and their allies, which can provide an instant buff in battle and turn the tide.
Anyone that puts a little effort into it can whip up a snack, but Chefs are true culinary masters. Chefs love to collect recipes and make food for themselves and their allies. Their choice of recipes dictates their utility; they can cook up anything from Bait to Vitamins. Whatever Chefs choose to specialize in, they are sure to leave their allies satisfied.
Many Chefs don’t travel, preferring to find gainful employment at a restaurant or other establishment; the best chefs can gain quite a lot of fame and even good money this way. Other Chefs take up the profession precisely because they’re always on the road, and learning to cook yourself cuts down on costs.
Note: Chefs need access to a kitchen or to a Cooking Set to create food. When Chefs create a food item, let them fluff it however they like! Perhaps one Chef likes to make puff pastries, perhaps another makes healthy treats; perhaps another is a Soup specialist. Let your players get creative in the description of their foods!
CHEF RECIPES Tasty Snacks
Prerequisites: Chef
Cost: $100
Effect: You create a Salty Surprise, Spicy Wrap, Sour Candy, Dry Wafer, Bitter Treat, or Sweet Confection.
Salty Surprise
Effect: The user may trade in this Snack’s Food Buff when being hit by an attack to gain 5 Temporary Hit Points. If the user likes Salty Flavors, they gain 10 Temporary Hit Points Instead. If the user dislikes Salty Food, they become Enraged.
Spicy Wrap
Effect: The user may trade in this Snack’s Food Buff when making a Physical attack to deal +5 additional Damage. If the user prefers Spicy Food, it deals +10 additional Damage instead. If the user dislikes Spicy Food, they become Enraged.
Sour Candy
Effect: The user may trade in this Snack’s Food Buff when being hit by a Physical Attack to increase their Damage Reduction by +5 against that attack. If the user prefers Sour Food, they gain +10 Damage Reduction instead. If the user dislikes Sour Food, they become Enraged.
Dry Wafer
Effect: The user may trade in this Snack’s Food Buff when making a Special attack to deal +5 additional Damage. If the user prefers Dry Food, it deals +10 additional Damage instead. If the user dislikes Dry Food, they become Enraged.
Bitter Treat
Effect: The user may trade in this Snack’s Food Buff when being hit by a Special Attack to increase their Damage Reduction by +5 against that attack. If the user prefers Bitter Food, they gain +10 Damage Reduction instead. If the user dislikes Bitter Food, they become Enraged.
Sweet Confection
Effect: The user may trade in this Snack’s Food Buff to gain +4 Evasion until the end of their next turn. If the user prefers Sweet Food, they gain +4 Accuracy as well. If the user dislikes Sweet Food, they become Enraged.
Meal Planner
Prerequisites: Chef
Effect: You may create the following items, based on your Intuition Rank
» Novice: “Enriched Water” for $40
» Adept: “Super Soda Pop” for $65
» Expert: “Sparkling Lemonade” for $125
» Master: “MooMoo Milk” for $250
Hearty Meal
Prerequisites: Hits the Spot
Ingredients: x2 Tiny Mushrooms; or x1 Big Mushroom; or x1 Balm Mushroom, or x2 Power Herbs, White Herbs, or Mental Herbs
Effect: You create up to five Hearty Meals, which may be consumed by Trainers as an Extended Action. When consumed, that Trainer gains +2 to their Max AP until the end of their next extended rest. A Trainer may only be under the effect of one Hearty Meal at a time. Hearty Meals not consumed within 20 minutes of being created lose all flavor and all effect.
Bait Mixer
Prerequisites: Culinary Appreciation
Cost: $150 or Honey.
Effect: You may create Bait. For $50 more, you may create Bait as Super Bait or Vile Bait instead. Super Bait works like regular Bait, but you may add your Intuition Rank to 1d20 Rolls made to attract Pokémon. Vile Bait works like regular Bait, but Pokémon that eat it are Poisoned.
Preserves
Prerequisites: Accentuated Taste
Ingredients: $50, any Berry, Herb, or Mushroom
Effect: The user creates x2 Units of Preserves from the Berry, Herb, or Mushroom. Preserves have the same effect as the consumable from which they were made.
Leftovers
Prerequisites: Complex Aftertaste
Cost: $100
Effect: You create Leftovers.
Vitamins
Prerequisites: Dietician
Effect: You create an HP Up, Protein, Iron, Calcium, Zinc, or Carbos for $2450, or Stat Suppressants for $200.
CHEF RECIPES Tasty Snacks
Prerequisites: Chef
Cost: $100
Effect: You create a Salty Surprise, Spicy Wrap, Sour Candy, Dry Wafer, Bitter Treat, or Sweet Confection.
Salty Surprise
Effect: The user may trade in this Snack’s Food Buff when being hit by an attack to gain 5 Temporary Hit Points. If the user likes Salty Flavors, they gain 10 Temporary Hit Points Instead. If the user dislikes Salty Food, they become Enraged.
Spicy Wrap
Effect: The user may trade in this Snack’s Food Buff when making a Physical attack to deal +5 additional Damage. If the user prefers Spicy Food, it deals +10 additional Damage instead. If the user dislikes Spicy Food, they become Enraged.
Sour Candy
Effect: The user may trade in this Snack’s Food Buff when being hit by a Physical Attack to increase their Damage Reduction by +5 against that attack. If the user prefers Sour Food, they gain +10 Damage Reduction instead. If the user dislikes Sour Food, they become Enraged.
Dry Wafer
Effect: The user may trade in this Snack’s Food Buff when making a Special attack to deal +5 additional Damage. If the user prefers Dry Food, it deals +10 additional Damage instead. If the user dislikes Dry Food, they become Enraged.
Bitter Treat
Effect: The user may trade in this Snack’s Food Buff when being hit by a Special Attack to increase their Damage Reduction by +5 against that attack. If the user prefers Bitter Food, they gain +10 Damage Reduction instead. If the user dislikes Bitter Food, they become Enraged.
Sweet Confection
Effect: The user may trade in this Snack’s Food Buff to gain +4 Evasion until the end of their next turn. If the user prefers Sweet Food, they gain +4 Accuracy as well. If the user dislikes Sweet Food, they become Enraged.
Meal Planner
Prerequisites: Chef
Effect: You may create the following items, based on your Intuition Rank
» Novice: “Enriched Water” for $40
» Adept: “Super Soda Pop” for $65
» Expert: “Sparkling Lemonade” for $125
» Master: “MooMoo Milk” for $250
Hearty Meal
Prerequisites: Hits the Spot
Ingredients: x2 Tiny Mushrooms; or x1 Big Mushroom; or x1 Balm Mushroom, or x2 Power Herbs, White Herbs, or Mental Herbs
Effect: You create up to five Hearty Meals, which may be consumed by Trainers as an Extended Action. When consumed, that Trainer gains +2 to their Max AP until the end of their next extended rest. A Trainer may only be under the effect of one Hearty Meal at a time. Hearty Meals not consumed within 20 minutes of being created lose all flavor and all effect.
Bait Mixer
Prerequisites: Culinary Appreciation
Cost: $150 or Honey.
Effect: You may create Bait. For $50 more, you may create Bait as Super Bait or Vile Bait instead. Super Bait works like regular Bait, but you may add your Intuition Rank to 1d20 Rolls made to attract Pokémon. Vile Bait works like regular Bait, but Pokémon that eat it are Poisoned.
Preserves
Prerequisites: Accentuated Taste
Ingredients: $50, any Berry, Herb, or Mushroom
Effect: The user creates x2 Units of Preserves from the Berry, Herb, or Mushroom. Preserves have the same effect as the consumable from which they were made.
Leftovers
Prerequisites: Complex Aftertaste
Cost: $100
Effect: You create Leftovers.
Vitamins
Prerequisites: Dietician
Effect: You create an HP Up, Protein, Iron, Calcium, Zinc, or Carbos for $2450, or Stat Suppressants for $200.
Chef
[Class]
Prerequisites: Basic Cooking, Novice Intuition
At-Will – Extended Action
Effect: You may use any Chef Recipe for which you qualify.
Hits the Spot
Prerequisites: Chef
1 AP – Free Action
Trigger: You or your Pokémon trade in a Food Buff
Effect: The target gains Temporary Hit Points equal to your Intuition Rank doubled. These Temporary Hit Points stack from any Temporary Hit Points granted by Accentuated Taste, the Food Buff or by the Lunchbox Ability.
Culinary Appreciation
Prerequisites: Chef
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: The target loses 2 Tutor Points and gains the Gluttony Ability.
Accentuated Taste
Prerequisites: Chef, Adept Intuition
Static
Effect: Whenever you create a Snack with a Chef Feature, you may assign it a Taste chosen from Salty, Sour, Spicy, Dry, and Sweet. Tasty Snacks must be assigned their corresponding Taste. Whenever a Pokémon trades in a Food Buff from a Snack with an assigned Taste they do not dislike, they gain the following bonuses:
» Salty: The user gains 5 Temporary Hit Points. This stacks with any Temporary Hit Points gained through Chef Features, the Lunchbox Ability, and the Food Buff.
» Spicy: Increase the user’s Critical Hit Range by 1.
» Sour: Increase the user’s Evasion against damaging attacks by 1.
» Dry: Increase the user’s Effect Range of all attacks by 1.
» Bitter: The user gets a +1 Bonus to all Save Checks.
» Sweet: Increase the user’s Initiative by 5.
Note: The bonus from Accentuated Taste can only be gained once per item, even if Complex Aftertaste is used to give an additional Food Buff for the item. Complex Aftertaste
Prerequisites: Accentuated Taste
1 AP – Free Action
Trigger: You or an ally trades in a Food Buff from an item with a Taste
Effect: The target gains a Food Buff according to the Taste of the Snack granting the Buff. This Food Buff matches that of the corresponding basic Tasty Snack recipe.
Dietician
Prerequisites: Chef, Expert Intuition
Static
Effect: Your Pokemon can benefit from a maximum of 7 Vitamins.
Dumplings
Prerequisites: 4 Chef Features, Master Intuition
At-Will – Extended Action
Ingredient 1: Leftovers, Preserves, or a Snack made with Chef
Ingredient 2: Leftovers or Preserves
Effect: You mix the two ingredients into one Snack that has the same effect as its ingredients. The two ingredients must be different items.
Note: Dumplings cannot be made using another Dumpling as one of the ingredients. Dumplings give one (1) Food Buff that provides both of its ingredients effects one (1) time from one (1) activation. It may trigger off either of the triggers of its base ingredients. Dumplings have the Taste of one of the ingredients used to make it - pick one, or use Accentuated Taste to assign it freely. Dumplings cannot trigger the activation of additional Dumplings.