Traditions
Characters with casting by default gain the Natural casting tradition. However, casters may be trained into another casting tradition as they learn their magic. In addition, traditions in this campaign include a a magic skill which replaces spellcraft for purposes such as crafting or identifying magic. For example, a character may use Knowledge (nature) to craft magic items using Cursed Blood magic while using Knowledge (local) to identify an effect created with Spell Breaker magic. You may use spellcraft in place of the associated magic skill, but doing so imposes a -5 penalty to the roll. Several casting drawbacks are modified for this campaign, you can find them at the bottom of this page.
Magic Skill: Spellcraft
Drawbacks: None
Boons: None
Natural
Creatures with Natural casting have innate magical abilities with no drawbacks or boons. Casting Ability Modifier: CharismaMagic Skill: Spellcraft
Drawbacks: None
Boons: None
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