Ritual of Cursed Blood Tradition / Ritual in The Greight Isles | World Anvil
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Ritual of Cursed Blood

As people hunt down the Dark Elves, people discover an alternative blood ritual in which injecting or consuming 'cursed blood' provides a physical boost in some sort of way at the cost of sanity.  

Traditions

Casting

Bloodwielder

Bloodwielders focus on a controlled usage of Cursed Blood. Bloodwielders can not change the oath they gain from Oathbound Casting.   Casting Ability Modifier: Wisdom   Magic Skill: Heal   Drawbacks: Anemic, Innate Curse (Feral), Mental Focus, Oathbound Casting (Forbidden Knowledge (Any Lesser Madness)), Unsettling Casting, Unstable Storage (Visible Veins), Witchmarked (something?)   Boons: Drawback Feat (No Cost too Great), Drawback Feat (Witchwarped (Any blank)), +1 spell point per level in a casting class  

Unified

Bloodserker

Bloodserkers have overwhelming power threatening to burst through their veins. Bloodserkers can not change the oath they gain from Oathbound Casting.   Casting Ability Modifier: Wisdom   Magic Skill: Heal   Bonus Combat Talents:  
  • Berserker Sphere
  • Guardian Sphere
  • Variable: The bloodserker gains two talents of their choice from the equipment sphere.
  Bonus Magic Talents: Blood Sphere and any other talent they desire.   Drawbacks: Anemic, Innate Curse (Feral), Madness Mantra, Oathbound Casting (Forbidden Knowledge (Any Lesser Madness)), Unsettling Casting, Unstable Storage (Visible Veins), Witchmarked (something?)   Sphere Specific Drawbacks: Self-Controlled (Blood), Indifferent Defender (Guardian)   Boons: Drawback Feat (No Cost too Great), Drawback Feat (Witchwarped (Any blank)), +1 spell point per level in a casting class  

Feral Curse

There is something of the animal in you. You relate better to beasts than to “people.” Effect You suffer a -4 penalty on Diplomacy checks. For purposes of spells, weapon qualities, and other effects, you can be counted as animal or your actual type (though spells that grant intelligence to an animal, such as awaken, do not work on you), whichever is least advantageous for you.  
With Curse Mastery
You gain wild empathy, as a druid of your curse level.   At 5th level, you can use wild shape, once per day, as a druid, to become an animal. This functions as beast shape I (convert to spheres) for its effects.
 

Special Abilities

Bloodrage (Su) (rename?)

Users of Cursed Blood have the ability to unleash the power of their curse to devolve into a more primal version of themselves. Cursed Blood users gain the Mutagen feature from alchemist treating their character level as their alchemist level. However, instead of brewing mutagens they can gain the benefits as a standard action by spending a spell point. The ability which gains the bonus can be chosen each time a user of the Cursed Blood enters a Bloodrage. If the user of Cursed Blood uses Bloodrage while another Bloodrage is in effect, the previous Bloodrage ends.   In addition, any class which receives a selectable class feature on even levels (Arsenal Tricks, Mystic Combats, Secrets, etc) may add the following option to their list.  
Improved Bloodrage You gain a alchemist discovery of your choice. You must meet the prerequisites to gain the discovery in this manner. The discovery must apply to Mutagens and cannot be the Cognatogen discovery unless you possess the Bloodwielder tradition. When using Bloodrage you may apply the effects of this discovery by spending an additional Spell Point. You may take this multiple times. Each time it is selected, you gain another discovery.

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