Continent of Sumarch
The Cradle of magic
Sumarch, the third and largest landmass out of four. Surrounding by Icarus and Y'yoth ocean, is a home of ancient magic and arcane creatures. No matter how many centuries have passed, the scar of Corruption still burrying beneath the soil of this continent.
Sumarch is infamous for its wilderness. Both beautiful and terrifying. It haves more than 50 landscapes, from blazing desert in the South East to extreme glacier in the North West. Everywhere you go will always have its characteristics - you can gaze a whole world when standing on top of Mt. Eracle, or enjoying the all-years sunshine in Windchime Prairie, and if you are brave enough, maybe exploring the Dark Sea will sound interesting to you.
Territories
- Antheia
- Corallis
- Fasmagloria
- Gaken
- Hevara
- Ishraa
- Jug'lojr
- Keisuno
- Lodgards
- New Aqiura
- Orlrolux
- Quir
- Republic of Arnnis
- Silvering
- Xiqueng
Geography
Archways of Heaven
The symbol, the proud, and the greatest achievement of ancient Garisian civilization.
Natural landscapes
Heh, I remember that feeling too. Everytime I go to bed after went swimming, my blanket feels like the waves from the ocean!
- Badland
- Cliff/Valley
- Desert
- Frozen
- Jungle/Forest
- River
- Savanna
- Tundra
- Waterfall
- Wastelands
Climate
The Equator passes though this continent is the reason why Sumarch's climate is mainly tropical and dry, especially when you go to the Southern. While at the top point it is snowier and very freezing, this happen due to the North Wind sweeping though Fe'lojr then get blocked by the Guoskadi mountain range.Encyclopedia
The number of species in Sumarch is uncountable, from the smallest like Manichy on tall trees to the gigantic L'gorca under the deep. Humans, the major ones, they scattered in many places, always discovering and exploiting the world around them. All of that created a wonderful ecosystem for this landmass.Remove these ads. Join the Worldbuilders Guild
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