Zulcham Species in The Fourth Age of Tel | World Anvil

Zulcham (/zulˈxam/)

In the Aelos-kissed sands of the Senu, where life withereth beneath a sky of molten brass, there do lurk beasts that would curdle the blood of man and fiend alike. Amongst these creatures of eldritch horror, none striketh greater fear into the hearts of Khemite men than the Zulcham. Our common tongue lacketh a fitting word for this foul creature, for such beasts of plague find no home within our blessed lands. Their very presence be an assault upon our ears and eyes, yet no sound known to man can truly capture their wickedness, no image their loathsome form. Thus, banished from our speech, they dwell in an unspoken realm of horror, a nameless abyss of gnashing mandibles and chittering wings. In the sun-cursed sands, they whisper in a tongue of barbarism that gives them voice, zulchamwi, but here, within the embrace of verdant fields and gentle rains, we hold no name for that which does not exist.

These pestilences of nature, locusts grown monstrous by sun and sand, breed with unhallowed haste, forming swarms that darken the skies and blot out Aelos' very countenance. Like living tempests, they swoop upon the land, devouring all flesh in their path, both quick and fallen. A cloud of zulchamwi, even of meagre size, is a ravenous plague, capable of stripping flesh from bone in less time than it taketh to draw breath. And though these locust-fiends are most feared in their fearsome multitudes, even lone striders of the desert know them as a constant threat, ever ready to descend from a cloudless sky and claim their due.

Hark, traveller, and mark my words: should thou find thine self beneath the burning gaze of the Senu, tread wary of the shadows that dance upon the dune. For within those shifting shapes lurketh death, borne on wings of hunger and despair.

Basic Information

Anatomy

Behold the zulcham, whose form doth defy the grace of nature. Upon its head, where eyes should glimmer, dwells a maw most foul, armed with jagged teeth of hardened shell, fit to rend flesh from bone in a single snap. From its thorax, thrice doth protrude legs of iron strength, each joint oiled with malice, propelling the beast in monstrous bounds across the sand. Atop its chitinous back, twin pairs of wings unfurl, like tattered banners of some infernal host, catching the scorching winds and lifting the zulcham high upon the desolate winds. Those versed in the lore of the desert, whisper of an eerie tongue spoken by these fiends, a rasping song sung upon their forelimbs, a symphony of hunger and destruction. Such is the zulcham, a nightmare writ in flesh and chitin, a blight upon the Senu, and a terror to all who tread its unforgiving sands.

Additional Information

Perception and Sensory Capabilities

Marvel now at the zulcham's fearsome visage, where sight reigneth supreme. Upon its foremost crest, where eyes of man might reside, doth sprout a monstrous pair, compounded of countless facets, a lattice of crystal that sees all and betrays naught. Yet these are not the zulcham's sole windows to the world, for three lesser orbs, like tarnished coins dropped by some celestial jester, grant it further sight. And before these dread orbs, like twin serpents poised to strike, writhe antennae long and thin, whips of chitin tipped with a thousand quivering hairs. With these, the zulcham doth not merely feel the tremor of the sands, but sniffs the very air, its foul maw agape for the reek of blood and decay, a macabre rhabdomancy leading it to feasts most foul. Such is the zulcham's gaze, a tapestry of horror woven from crystal, chitin, and the promise of death.

Average Length
3 to 4 inches
Geographic Distribution


Cover image: by Lleij Schwartz