Fighter
The Fighter is a professional combatant who has been extensively trained in the martial arts, often through the War Colleges of the Grand Accord but potentially by any martial organization on Geron. the Skirmisher is completely focused on combat, endlessly drilling all manner of combat maneuvers until they are able to make the best of every moment on the battlefield, chaining abilities together and performing complex combat actions that decisely dispatch foes.
Fighter inhabit nearly all walks of life, living as professional mercenaries, guards, soldiers or highwaymen. Good or bad, they can be found virtually anywhere, making the most out of their battlefield of choice.
The Fighter is a master of all weapons, performing countless drills and learning various martial styles that allow them to survive a fight.. Claws, tridents, and hooked halberds allow him to better clash with, trip up and otherwise manipulate foes. Nets and bolas allow him to incapacitate potential dangers. Even without these special weapons, a Fighter provides significant menace.
Improved Hewing
Improved Slashing
Improved Driving
Improved Thrusting
Improved Feint
RANGED WEAPONS Hunter's Path Rogue's Path Ranger's Path Survivor's Path Trapper's Path Long Shots Powerful Shots Multi Shots Close-Up Shots Trick Shots Flanking and Opportunism Flank Attacks Soft Spot Attacks Opportunistic Attacks Disabling Attacks Traps and Deception Awareness Ambushes Traps Terrain Overwatch Offense Marksmanship Defense
Armsmanship - Proficiency with different weapons and armor Axe Blade Hammer Missile Polearm Brutalism - Your ability to hurt and be hurt Soldering - Battlefield tactics, working together, supporting one another Dread - Psychological warfare Stalwart - A one on one combat specialist [[f>image 500marksman.png]] +++ [[[Prey Focus]]] Stat: [[[Willpower]]] [[include prey-focus]] ------ +++ [[[Ambush]]] Stat: [[[Cunning]]] [[include ambush]] ------ +++ [[[Tracking]]] Stat: [[[Perception]]] [[include tracking]] ------ +++ [[[Pursuit]]] Stat: [[[Mobility]]] [[include pursuit]] ------ +++ [[[Survival Instinct]]] [[include Survival-Instinct]]
Fighter inhabit nearly all walks of life, living as professional mercenaries, guards, soldiers or highwaymen. Good or bad, they can be found virtually anywhere, making the most out of their battlefield of choice.
The Fighter is a master of all weapons, performing countless drills and learning various martial styles that allow them to survive a fight.. Claws, tridents, and hooked halberds allow him to better clash with, trip up and otherwise manipulate foes. Nets and bolas allow him to incapacitate potential dangers. Even without these special weapons, a Fighter provides significant menace.
Two Paths
A Fighter goes down two paths simultaneously, with each rank he gains being applied both to a Style and to Drills. A fighter may either diversify and go down Style and Drill paths that shore up weaknesses, or specialize by choosing Drills that further strengthen a chosen Style.Styles
Thousands of years of war have beset Geron, leading to a diverse array of fighting styles that reflect regional cultures and fighting needs.Drills
Striking Drills
Improved Hewing
Improved Slashing
Improved Driving
Improved Thrusting
Improved Feint
Clashing Drills
Countering Drills
Maneuvering Drills
Improved Move Improved Charge Improved Face Improved Leap Improved RollTechnical Armsmanship
Improved Substitution Improved Familiarity Improved Weapon Damage Weapon Finesse Choose a weapon class. The Skirmisher is proficient in all strike types when using a weapon of that class and may substitute Weapon Finesse for any kind of strike otherwise possible via Coordination / Melee Accuracy / Strike Ability. Adept: Choose a second weapon class. The Skirmisher may change the damage type of any weapon to bashing or Slashing. Master: Choose a third weapon class. The skirmisher may change the damage type of any weapon to piercing. Tactical Footwork Select the Dashing, Leaping or Maneuvering skill. You may perform any of the abilities from the selected Skill by paying Movement + Selected Skill + Tactical Maneuvers instead of the abilities of that selected skill. Adept: Select a second Movement skill. You may perform any of the abilities of that selected skill using Tactical Maneuvers. Master: Select a third Movement skill. You may perform any of the abilities of that selected skill using Tactical Maneuvers. Opportunistic Fighting In areas where the materials where armor is scarce, too hoot Skirmishers specialize in lighting-fast reflexes, defending and attacking with such speed that they seem untouchable to their enemies. The Skirmisher may select a Reflex skill (Avoidance, Reaction, or Celerity). The Skirmisher may pay Opportunistic Fighting to use an Ability of that the selected skill. Adept: Select a second Reflex skill. You may use abilities from the selected skill but pay for them with Opportunistic Fighting. Master: Select a third Reflex skill. You may use abilities from the selected skill but pay for them with Opportunistic Fighting. Technical Striking Technical Maneuvering Pressing Fencing Moving Seizing Striking Skill with weapons Attack chains Countering a counter Attacking First Attacking flanks and backs Moving as part of an attack Responding to attacks ++ [[[Distracting Wit]]] [[[Distracting Wit]]] ++ [[[Weapon Finesse]]] [[include weapon-finesse]] ++ [[[Tactical Footwork]]] [[include tactical-footwork]] ++ [[[Opportunistic Fighting]]] [[include Opportunistic-Fighting]]RANGED WEAPONS Hunter's Path Rogue's Path Ranger's Path Survivor's Path Trapper's Path Long Shots Powerful Shots Multi Shots Close-Up Shots Trick Shots Flanking and Opportunism Flank Attacks Soft Spot Attacks Opportunistic Attacks Disabling Attacks Traps and Deception Awareness Ambushes Traps Terrain Overwatch Offense Marksmanship Defense
Armsmanship - Proficiency with different weapons and armor Axe Blade Hammer Missile Polearm Brutalism - Your ability to hurt and be hurt Soldering - Battlefield tactics, working together, supporting one another Dread - Psychological warfare Stalwart - A one on one combat specialist [[f>image 500marksman.png]] +++ [[[Prey Focus]]] Stat: [[[Willpower]]] [[include prey-focus]] ------ +++ [[[Ambush]]] Stat: [[[Cunning]]] [[include ambush]] ------ +++ [[[Tracking]]] Stat: [[[Perception]]] [[include tracking]] ------ +++ [[[Pursuit]]] Stat: [[[Mobility]]] [[include pursuit]] ------ +++ [[[Survival Instinct]]] [[include Survival-Instinct]]
Type
- Fighter Class
Fighter Styles
- Striking Styles
- Clashing Styles
- Countering Styles
- Maneuvering Styles
- Equipment Styles
Fighter Drills
- Striking Drills
- Clashing Drills
- Countering Drills
- Maneuvering Drills
- Equipment Drills
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