Cold
The Cold domain is opposite to Fire, providing spellcasters with a significant boon to applying Freezing damage in spray and cloud forms. Essentially, the Cold domain provides control over the elements of winter specifically at a reduce cost over what traditional spellcasters might pay.
Marks of Cold
Chill of Winter
The character becomes accustomed to the cold winter weather and gains freezing damage reduction 1 and burning damage sensitivity 1 for every point in Chill of Winter.Burden of Winter
The character begins to accumulate a barrier of ice on the outside of their body. Each point in Burden of Winter increases heft by 1 and in exchange provides 1 thickness of Natural Armor Plating made of Ice. The character's unarmed attacks are also made with this heft adjustment.Heart of Winter
The character's internal workings become crystalline and glacial. For every point in Heart of Winter, the Character gains bleed reduction 1 and wound reduction 1, but also loses 1 reflex and 1 mobility.Deities
- Frozen Sea
- Itztlacoliuhqui
- Venosha
- Yimir
Preferred Spells
- Arcane Blast (freezing only)
- Control Weather (cold hazards only)
- Elemental Alignment (freezing only)
- Alter Terrain (cold hazards only)
- Barrier (freezing only)
- Sap (movement and reflex only)
- Timeshift (slow only)
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