Emeralds Material in The Emerald Realms | World Anvil
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Emeralds

 

It's kind of funny to watch my kin tearing through the mountains in search of tiny capsules of magic. Some of us were a little more clever in how we went about obtaining power.
— Journals of Artitz Aduain
  Emeralds are green crystals formed by cooling pockets of magic. In the Central Plane, they are most commonly found in dense forests or deep under the earth, although they can also be given as gifts from other planes. These emeralds are the only way to wield magic in the Central Plane, although using an emerald is not easy. It takes a great deal of skill to coax the magic from these stones and bend it to your will.  

Variations

 

The stone was the most beautiful I had ever seen; it was a dark green, the color of the moss that only grows in the deepest parts of the forest. Veins of white flowed through the stone, almost as if someone had dipped a paintbrush in the moonlight and painted rivers across the gem's surface.
— A Traveler's Guide to the World by Eryn Gwynne
  There are three main types of emeralds, each associated with their own unique type of magic.  

Earth Stones

  Earth stones are pockets of magic that got trapped under the surface of Central Plane. The magic is quite flexible, allowing the user to harness it in a variety of ways. Years of study can teach a person to wield the magic in these stones effectively, but clever individuals have been known to coax the magic out with the force of their personalities. The stones are an earthy green color, and can only be found by mining deep below the earth's surface.  

Life Stones

  Unlike earth stones, which have an earthy, brown, tint to them, life stones are the color of summer leaves; the most pure, deep green you can imagine. The magic they contain is different as well, inherently associated with life. In the Central Plane, these stones are found growing on plants in the densest parts of the forests.  

Otherworldly Stones

  Otherwordly stones are not native to the material plane, but rather, are gifted by creatures from other realms where magic exists naturally. These stones take on colors depending on where the magic they hold was captured. Magic from the Divine and Light planes turns the stone a pale green that is sometimes so pure it appears white. Magic from the Shadow and Infernal Planes, however, turns the stone black with corruption. Magic from the Great Between forms stones streaked with swirls of both colors, creating emeralds that are coveted for their beauty as well as their magic.  

Origin

 

Imagine their delight upon discovering what these new gems truly were: pure, unadulterated magic that had gotten stuck deep in the mountains and hardened into a deep green stone.
— History of the World by Tobias Baret
  All types of emeralds are made as magic is hardened into a crystallized form, but each different type tends to be hardened in a different way. Earth emeralds come from pockets of magic that got stuck in the material plane as it formed, eventually cooling and hardening. Otherworldy stones are formed intentionally, when beings on other planes capture some of the magic that flows freely in the environment there, cooling it into it's crystallized form, where it can then be used on the material plane. Life emeralds are formed in areas of the world where life began; the area is so filled with this magic that it can't form enough living creatures to contain it. The extra magic lingers in small pockets on the plant life there, eventually solidifying into emeralds that look as if they are growing from the trees.  

History

 

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Current Usage

 

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At A Glance

Type
Stone
 
Rarity
Uncommon

RPG Mechanics

All spellcasting classes must use a spellcasting focus, and this spellcasting focus must be made from the appropriate type of emerald, although it can be carved into whatever shape the player wants, and can be embedded in jewlery, staffs, instruments, etc. Druids and rangers should use life emeralds; clerics, paladins, and warlocks should use otherwordly emeralds, and all other classes should use common emeralds. If the caster loses their spellcasting focus, they must obtain a new one before they can use magic again.

Some racial abilities allow characters to perform limited magic; this magic is not cast from emeralds, but rather from tinges of magic left in the bloodlines of these races. Because of this, racial magic may be cast without a spellcasting focus.

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Comments

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Jul 10, 2018 04:00 by Koray Birenheide

"pure, unadulterated, magic " the comma before magic is superfluous.   "They enslaved and entire peoples in an effort to gather power faster than their eastern rivals." Either the "and" is superfluous, or it was meant to be an "an", in which case you would have to write "an entire people"   "The average person will never touch an emerald, although most large communities will contain a handful of wielders. It takes a exceptional person, however, to wield them skillfully." The way you organize these sentences is a bit unfortunate in my opinion, even though there is great potential here, with only a little moving around it would work a lot better I think: "The average person will never touch an emerald. Although most large communities will contain a handful of wielders, it takes a exceptional person to wield them skillfully."   My final tip: the image you use in the sidebar would look better with a transparent background ^-^   Very interesting to tie the magic into gems like this, having them be crystallized magic is a nice touch, and I like that you provide RPG data; pretty neat :3 Nice article!

Jul 10, 2018 15:10 by mashley310

Thank you for catching my typos; proofreading is hard. And you're right about the image - I was just too lazy to fire up gimp and actually get rid of the background...

Jul 10, 2018 15:26 by Koray Birenheide

Well, it looks great now, good job ^-^

Jul 10, 2018 04:09 by Zen Bagunu

I've never had a chance to explore a magic system dependent on a specific physical resource, so reading about your take is enlightening. It seems like the rest of your world was really well built around this premise since just this article seems to have given me only a small glimpse into the rest of your setting.   There are a lot of specific questions I thought of that I feel will only be important if you run into a player with a very particular idea (I.E. could a life/nature domain divine caster use a life emerald?). But here's the one I think'll be broad and interesting enough: You mention magic related to bloodlines but said it was fairly limited. What does this mean for sorcerers?

they/them
Jul 10, 2018 15:19 by mashley310

Haha thank you! I actually fully developed the multiverse structure while I was writing this article, so that probably helped me tie things together nicely.   Haha yes, I am fully expecting to run into players that are too creative. :-p A life/nature divine caster could not use a life emerald, at least not without training, because the different types of magic have different personalities, and so the character would have to learn to use the new type. The entire point of being a cleric is that you get your magic from a deity, but if someone really wanted to have nature (and maybe life) cleric abilities with a life emerald I would be happy to let them reflavor the cleric class a bit to work around that.   I'm going to change sorcercers a bit in my world so that instead of having inherent magic, they're going to have an inherent *affinity* to magic. So unlike wizards who have to study long and hard to learn how to draw the magic from the emeralds, sorcerers seem to know how to do it instinctively, using their charisma to charm (or intimidate or coax or whatever) the magic from the stone.

Jul 10, 2018 04:29 by Ashleigh D.J. Cutler

This is a very well written explanation of these stones and how they fit into your world. The quotes throughout lend a sense of realism and anchor the information well. It wasn't too technical or boring. You did have a couple typos and I hope you don't mind me pointing them out. Under common stones, you have "the material place" not plane. form enough living creature to contain - feels like should be "creatures" The quote under history has "They enslaved and entire peoples". "and" reads weird there. The quote for current usage says "is determine that". "determined"?

Jul 10, 2018 15:20 by mashley310

Thank you!!! And thanks for pointing out the typos, proofreading is hard.

Jul 10, 2018 16:31 by Ashleigh D.J. Cutler

It is, Grammarly helps me a lot with it. Quite welcome!

Jul 10, 2018 05:02 by Terry

"Emeralds are the only way to wield magic in the material plane." Okay, I like that, puts a nice solid cap on the limits of your magic, plus it uses a thing used in a lot of magic systems (gemstones and crystals) in a very unique way :)

Jul 10, 2018 15:25 by mashley310

Thanks! When I started this world I wanted to do something that made it clearly stand out from the normal 5e worlds, and tying magic to a physical resource (i.e emeralds) is what I decided to go with. It's been interesting though, trying to come up with my own magic system that encompasses every 5e class without significantly changing the mechanics of any of them.

Jul 10, 2018 20:35

What are the odds of power-crazed people trying to surgically implement Emeralds onto themselves in a bid to gain all the power? :D


Creator of Araea, Megacorpolis, and many others.
Jul 11, 2018 04:34 by mashley310

I hadn't thought of that! That might be a good way to speed along the downfall of a power crazed villian!

Jul 11, 2018 06:58

And create good ol' kajiu for the players to deal with. :D   As the evil overlord list says: never consume an energy field larger then your head. I think that goes for magical gemstones in that case too.


Creator of Araea, Megacorpolis, and many others.