Elf
Base Stats: Elf
Darkvision: Can see in dim light within 60 feet as if it were bright light, and in Darkness as if it were dim light. Can’t discern colour in Darkness, only shades of grey. Fey Ancestry: Advantage on save throws against being charmed. Magic can't put you to sleep. Trance: Only need 4 hours sleep.
Proficiencies
Skills: Perception Subrace: Pick a subrace eg High Elf, Wood Elf, Dark ElfLanguages. Common, Elvish
Subraces:
High Elf
Darkvision: Can see in dim light within 60 feet as if it were bright light, and in Darkness as if it were dim light. Can’t discern colour in Darkness, only shades of grey. Fey Ancestry: Advantage on save throws against being charmed. Magic can't put you to sleep. Trance: Only need 4 hours sleep. Cantrip: Know one cantrip of choice from Wizard spell list. Use int as spellcasting ability for it.
Proficiencies
Skills: PerceptionWeapons: Longsword, Shortsword, Shortbow, and Longbow.
Languages. Common, Elvish, one extra language of choice.
Wood Elf
Darkvision: Can see in dim light within 60 feet as if it were bright light, and in Darkness as if it were dim light. Can’t discern colour in Darkness, only shades of grey. Fey Ancestry: Advantage on save throws against being charmed. Magic can't put you to sleep. Trance: Only need 4 hours sleep. Mask of the Wild: Can attempt to hide even when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Proficiencies
Skills: PerceptionWeapon: longsword, shortsword, longbow, shortbow.
Languages. Common, Elvish
Dark Elf (Drow)
Superior Darkvision: Can see in dim light within 120 feet as if it were bright light, and in Darkness as if it were dim light. Can’t discern colour in Darkness, only shades of grey. Sunlight sensitivity: Disadvantage on attack roles and checks that rely on sight when you or target are in direct sunlight. Fey Ancestry: Advantage on save throws against being charmed. Magic can't put you to sleep. Drow Magic: You know dancing lights (cantrip). At 3rd lvl you can cast faerie fire once between long rests. At 5th level you can cast darkness once between long rests. Trance: Only need 4 hours sleep.
Proficiencies
Skills: PerceptionWeapons: Rapiers, shortswords, hand crossbows
Languages. Common, Elvish
Basic Information
Biological Traits
Growth Rate & Stages
Remove these ads. Join the Worldbuilders Guild