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Elf

Alignment: Elves love freedom, variety, and self- expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own. In the world they are believed to be more often good than evil, however in Arret Retho elves tend towards evil.  

Base Stats: Elf

Ability Score Increase Dex +2.
Size Medium
Speed 30ft

Darkvision: Can see in dim light within 60 feet as if it were bright light, and in Darkness as if it were dim light. Can’t discern colour in Darkness, only shades of grey.   Fey Ancestry: Advantage on save throws against being charmed. Magic can't put you to sleep.   Trance: Only need 4 hours sleep.  

Proficiencies

Skills: Perception   Subrace: Pick a subrace eg High Elf, Wood Elf, Dark Elf

Languages. Common, Elvish

 

Subraces:

High Elf

Ability Score Increase Dex +2, Int +1.
Size Medium
Speed 30ft

Darkvision: Can see in dim light within 60 feet as if it were bright light, and in Darkness as if it were dim light. Can’t discern colour in Darkness, only shades of grey.   Fey Ancestry: Advantage on save throws against being charmed. Magic can't put you to sleep.   Trance: Only need 4 hours sleep.   Cantrip: Know one cantrip of choice from Wizard spell list. Use int as spellcasting ability for it.  

Proficiencies

Skills: Perception
Weapons: Longsword, Shortsword, Shortbow, and Longbow.
 

Languages. Common, Elvish, one extra language of choice.

 

Wood Elf

Ability Score Increase Dex +2, Wis+1
Size Medium
Speed 35ft

Darkvision: Can see in dim light within 60 feet as if it were bright light, and in Darkness as if it were dim light. Can’t discern colour in Darkness, only shades of grey.   Fey Ancestry: Advantage on save throws against being charmed. Magic can't put you to sleep.   Trance: Only need 4 hours sleep.   Mask of the Wild: Can attempt to hide even when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.  

Proficiencies

Skills: Perception
Weapon: longsword, shortsword, longbow, shortbow.

 

Languages. Common, Elvish

 

Dark Elf (Drow)

Ability Score Increase Dex +2, Cha +1
Size Medium
Speed 30ft

Superior Darkvision: Can see in dim light within 120 feet as if it were bright light, and in Darkness as if it were dim light. Can’t discern colour in Darkness, only shades of grey.   Sunlight sensitivity: Disadvantage on attack roles and checks that rely on sight when you or target are in direct sunlight.   Fey Ancestry: Advantage on save throws against being charmed. Magic can't put you to sleep.   Drow Magic: You know dancing lights (cantrip). At 3rd lvl you can cast faerie fire once between long rests. At 5th level you can cast darkness once between long rests.   Trance: Only need 4 hours sleep.  

Proficiencies

Skills: Perception
Weapons: Rapiers, shortswords, hand crossbows

Languages. Common, Elvish

Basic Information

Biological Traits

Slender builds, lack of facial hair even in adults.

Growth Rate & Stages

Although elves reach physical maturity at about the same age as humans, the elven understanding of Adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims Adulthood and an adult name around the age of 100 and can live to be 750 years old.
Genetic Descendants
Lifespan
700
Average Height
Elves range from under 5 to over 6 feet tall.

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