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Drow

Drow that grow up in the Underdark are raised believing that the surface-dwelling races are inferior and worthless except as slaves. When forced to interact with surface dwellers they find it hard to overcome their prejudices.  

Treatment in Arret Rehto

Drekkarsfolk has a particularly negative attitude towards drow. They are not considered "people" in this region, and make up the majority of slaves in Drekkars Cove.   County Celadon is unusually tolerant of Drow, probably because Silverway is proud of its racial and cultural diversity, and Ironesse doesn't care where you came from as long as they can conscript you.  

Dark Elf (Drow)

Ability Score Increase Dex +2, Cha +1
Size Medium
Speed 30ft

Superior Darkvision: Can see in dim light within 120 feet as if it were bright light, and in Darkness as if it were dim light. Can’t discern colour in Darkness, only shades of grey.   Sunlight sensitivity: Disadvantage on attack roles and checks that rely on sight when you or target are in direct sunlight.   Fey Ancestry: Advantage on save throws against being charmed. Magic can't put you to sleep.   Drow Magic: You know dancing lights (cantrip). At 3rd lvl you can cast faerie fire once between long rests. At 5th level you can cast darkness once between long rests.   Trance: Only need 4 hours sleep.  

Proficiencies

Skills: Perception
Weapons: Rapiers, shortswords, hand crossbows

Languages. Common, Elvish

 

Drow Magic

At 1st Level

PHB, page 230

Dancing Lights

0-level (Cantrip) Evocation

Casting Time 1 action
Range 120 feet
Duration Concentration, 1 minute
Components V, S, M
Materials A bit of phosphorous or wychwood, or a glowworm

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

  As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

Class(es): Bard, Sorcerer, Wizard
 

At 3st Level

PHB

Faerie Fire

1-level Evocation

Casting Time 1 action
Range 60ft
Duration Concentration, 1 minute
Components V

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

  Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

Class(es): Bard, Druid
 

At 5st Level

PHB, page 230

Darkness

2-level Evocation

Casting Time 1 action
Range 60 feet
Duration Concentration, 10 minutes
Components V, M
Materials Bat fur and a drop of pitch or piece of coal

Magical darkness spreads from a point you choose within range to fill a 15-foot radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

  If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

  If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

Class(es): Sorcerer, Warlock, Wizard

Additional Information

Facial characteristics

Eyes: Very pale eyes (so pale they can be mistaken for white), in shades of lilac, silver, pink, red and blue.

Civilization and Culture

History

Descended from an earlier subrace of elves, the drow were banished from the surface world for following the goddess Lolth down the path of evil. Now they have built their own civilisation in the depths of the Underdark, patterned after the way of Lolth.
Genetic Ancestor(s)
Lifespan
700
Average Height
Elves range from under 5 to over 6 feet tall.
Average Physique
They tend to be smaller and thinner than most elves.
Body Tint, Colouring and Marking
Skin: Resembles charcoal or obsidian   Hair: stark white or pale yellow.

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