Goblin

Where Orcs go, Goblins usually follow. As such when Orcs were granted equal rights and status so too were the Gobbos. They are a relatively rare race in the Crucible tending to keep to themselves in the deep dark areas of the worlds, particularly on Feanor.   Since the advent of Void Travel and technology they have come to the fore as master tinkerers and engineers, noone quite knows why but they seem to have a great affinity with technology.  

Goblin

The Goblin race, short and master tinkerers. Generally quite a nuisance and resourceful.

Archetype Abilities
1 2 2 3 2 2
  • Starting Wound Threshold: 10 + Brawn
  • Starting Strain Threshold: 12 + Willpower
  • Starting Experience: 90
      • Stunty: Gobbos are short and fast. Add one b to incoming ranged attacks on the Gobbo.

Goblin

The Goblin race, short and master tinkerers. Generally quite a nuisance and resourceful.

Archetype Abilities
1 2 2 3 2 2
  • Starting Wound Threshold: 10 + Brawn
  • Starting Strain Threshold: 12 + Willpower
  • Starting Experience: 90
      • Stunty: Gobbos are short and fast. Add one b to incoming ranged attacks on the Gobbo.

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