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The Crimson Coast

Scope

The motivation behind building The Crimson Coast

A setting to play some fun adventures covering horror, mysteries, seafaring, exploration.

The goal of the project

Created to host one or more RPG campaigns.

The Crimson Coast's Unique Selling point

Intrigue, a polluted and dark world full of mysteries and unexplored locations - from Port Salazar to the mysterious lighthouse and the ghosts that haunt the archipelago

Theme

Genre

Fantasy, Horror

Reader Experience

Grimy, gritty, and weathered - a great and rich past ruined long ago by a cataclysm nobody remembers stuck to a polluted and dead coastline where people fight to survive.

Reader Tone

Dark

Recurring Themes

People making a living out of a ruined world The effects of an industrial collapse on the coastline An albatross that heralds the coming of the dark entity that inhabits the lighthouse corruption from the watch and administratum

Character Agency

Characters will have agency to change things in the world, but there are elements at play trying to combat them at every turn, and not everyone they help is actually on their side.

Focus

Mysterious entities haunting the archipelago and the mountains above the town
Government corruption
Exploring human stories in a hostile and cold world