Death's Turf Organization in The Chronicles | World Anvil

Death's Turf

Structure

Their is actual central government in the region and what government does exists is made up of several dozen different groups that made certain areas to make their home.

Public Agenda

To live out our existence in peace until then

Assets

The region is full on metal and gases that can be mined.

History

Post Armageddon Age

  The origins of the Wanderers where said to have begun after the War of Armageddon happen. Though at the beginning of the "deathless" rising happen a short time later. The original Wanderers were originally those who left the Kingdom of Van Carno and migrated east to form Gear Nation along with some head south that would later form the Unified Tikasa Tribes. During these exoduses across the continent, all of them ended up in the Great Tomb and thousands would die travel across it with no resources to salvage. Those who died reawakened to find that they have been denied death for some unknown reason. They would reenter their decaying bodies and travel across the land to seek answers in why they were unable to to find peace. How long they did this was quite uncertain with many possibly roaming around for decades or even centuries at a time. Eventually they made their way across some of the living and conflicted soon erupted. Since they could not die they just took control of another body that had died and were often angered by those who attacked them. The more the fight continued, they more Wanderers that began to manifest form those who died in the fighting. Eventually created a hoard of undead, whose numbers continued to grow by the century by those who sought out to destroy them.   Though they were far from a functioning nation, the wanderer vowed to stand with one another in tie of need to ease the torment that the living caused them. With many using the weapons of that foraged from their enemies to fight back when need. Along with some chancing the living away near their lands to ensure that peace was secured. During their peaceful moment they often tried to figure out why they did not pass on into the afterlife and often had massive forums to figure that out. Then some decided to forget that and try to do some thing productive with their live and many of them decided to share ideas with one another. Much of it would be construction projects or just exploring the old ruin across the land. Some even tried to relive the live that they once had when they were alive. But most of the time the living would try and destroy them, angering them greatly as they just wanted to be left alone. They then began large region "cleansing" near their with Gear Nation and the Kingdom of Van Carno hoping that ridding the living in these areas would allow to have some purpose in their current states. Then the idea spirit trapping came along with some of the nations to seal away Wanderers so they could not posses another body. This made them furious and only escalated the conflict across the borders more and more as to imprisonment was something worse then death. They also tried to free their trapped brethren as well when they could.

Demography and Population

Their is said to be fifteen million Wanderers that live in the Great Tomb

Territories

The Great Tomb is the home to all Wanderers. It is a desolate wasteland where no life can survive and special suits are need to be worn to travel the lifeless environment. They often carve out their own territories in where they want to stay often in the ruins fill the landscape. It is also the only region where a massive wall is built around it to ensure no one tries to get in or the risk of contamination infects the environment around it.

Military

The they don't look like it, the undead are no to be trifled with when it comes to warn. The require no sleep or sustenance and as they are already dead they can take a lot more of a beating. Some of them are even former soldiers that have died in battle and continue to service even after death. Making their military all the more dangerous to deal with as killing them only keeps them dead for a time, until a Wanderer finally has the chance to find another body to get back into the fight. The military has and army, navy and an air force, though they are given out dated equipment they use it to their full extent in the field. The Horde is the main body of the army and will often be used in shock tactics to overwhelm the enemy. The Death Corps are the air force and are often used to suicide runs. The navy is still sea base and are often used in naval invasions. The military itself does not require train to join and anyone can be apart of it. The only train that is required is to

Technological Level

They often have technology transported to them and lack most types technology, except for electricity.

Religion

Many of them follow any member of the Nine in hopes of one day finding peace and be able to cross into the after life.

Foreign Relations

Most people tend to be horrified when dealing with Wanderer as their unread appearance causes trouble for them. Making them isolated from the world. But the The Pheonixian Dominions treat them fairly as citizens along with its members. Their neighbors the Kingdom of Van Carno and Gear Nation have a some what mutual respect for them as well as some of its members have members of both nation among their ranks. Often treating the respectively as they were alive.

Agriculture & Industry

Mining is the mining the only thing that they actually since the dead ground is all that is left. Often selling anything they find to get what they need.

Trade & Transport

They often have the resources they found to the railways and just just transport it to the borders and have it delivered there

Education

Education in the area is more about keeping ones self occupied as they do not need a education since they have no future like the living do. So any Wanderer who was a teacher or a professor often set up schools to keep themselves busy and allow other Wanderers to at least learn something with what time they have.

Infrastructure

Infrastructure is none existent as they have no desire to build and usually remain in the ruins that are found across the region.

Death Rules Here

Founding Date
1A 1000
Type
Geopolitical, Country
Alternative Names
Land of the Dead
Demonym
Wanderers
Government System
Thanatocracy / Necrocracy
Power Structure
Autonomous area
Economic System
Post-scarcity economy
Currency
Dominion credits
Major Exports
They sell what ever resource they find to anyone who wants it.
Major Imports
Wanderer can get bored after a while and usually want thing that will keep them occupied for a while so anything that involves electricity and entertainment is all that matters to them.
Legislative Body
The Grave Keepers are a group selected by all groups of Wanders to keep order among the dead.
Judicial Body
The Chroniclers of Undeath are the main body that ensure that the laws are use properly.


Cover image: Alien Landscape by Andree Wallin

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